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    Fallout 2 scripts as java source codes

    That would be great. In your mind, how much effort are you thinking about dedicating? My free time comes and goes randomly. If there more igor coders out there I think this project could be very well distributed. It could work out with proper design and management. There are some entire...
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    Fallout 2 scripts as java source codes

    I've seen full screen java game that draws 3000 images with 25fps on 2GHz computer. Now on fallout the tiles can be prerendered in offscreen buffer just like the original game does. This reduces greatly the number of objects drawn. There are only roofs, walls and critters left - a lot less than...
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    Fallout 2 scripts as java source codes

    Yes, go ahead, no arguments here. I think the real question is if Interplay allows it. Should you use those sources you probably need some kind of wrapper/adapter for your engine. Those ints use exact same commands that fallout 2 uses. There are lots of constant values used in the scripts but...
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    Fallout 2 scripts as java source codes

    I started doing this (yet another) fallout engine project as fun offtime project. (I never expect it to finish.) The scripts in fallout 2 are the heart and core of the game. They are the whole content of the game. I did this .int -> .java converter to be able to access much of the content of the...
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    Fallout 2 scripts as java source codes

    Fallout 2 scripts as java source codes: http://www.ufonurkka.mine.nu/fallout2scripts.zip. This baby has almost million lines of code. p.s. Only game engine implementation is missing. :) [Edited] Oh and not to discredit anyone. The command opcodes were extracted from teamX's Fallout2...
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