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  1. M

    tagnames being stripped

    STATS LOL!!! good one. ok here goes. I changed the system to function with variables. the following shows exactly how they look in the editor and what they do. -------------------------------choice variables---------------------------------- ChoiceA = True ChoiceA =...
  2. M

    tagnames being stripped

    I am thrilled to inform you that after working on the dialogue system all day long it finally works. I changed some things. I used some variables. I had to write a bit of extra code. The end result in my opinion is a functional flexable system that will allow very very complex speech trees. I'm...
  3. M

    tagnames being stripped

    I've been working on the dialogue system for about five hours now. I'm having trouble working out the bugs, but im sure i'll get them straightened out eventually. i might be doing something wrong, but it seems that if i add the "what will it be" node to keep the speech from duplicating, the...
  4. M

    tagnames being stripped

    so far everything is working famously. I wrote out the entire script first, and then added all the nodes. the innitial clickspeech is always-set clickspeech to default A. I added a second node like you suggested which is speech event default A occoured-change clickspeech to default B which...
  5. M

    tagnames being stripped

    oh sorry. did i double post or something?
  6. M

    tagnames being stripped

    is there code i can put into a string of dialogue that will recognize and display the name of the player that clicks on the entity giving the dialogue? for instance: the player clicks on an entity, and the entity says " hey there (player name) how ya doin?
  7. M

    tagnames being stripped

    most of the fundamentals of the system are right here in this thread, however when i get the time i will create a detailed tutorial with screenshots, and examples of how it would be scripted. i'll do just that. I have a website that was origionaly going to be for a wasteland sequal. i'm in...
  8. M

    tagnames being stripped

    Wow really? thats awesome! the credit belongs to you, jj86, the fot forums here, and the dac forums. i merely put a few pieces together. perhaps now that this system is available, we'll see more rpg style fot campaigns come out. i bet if we put our heads together we can create even more ways...
  9. M

    tagnames being stripped

    These are perfect! thanks so much. i owe you one. :D
  10. M

    tagnames being stripped

    hey don't be sorry. as i said i got a lot out of the information there even if some of it wasn't relevant to what i want to do. I've read or skimmed just about every fot thread on NMA twice so new info is always welcome. oh well. At least I can do my passwords. I can use the tokens for...
  11. M

    tagnames being stripped

    brilliant. I hadnt thought of coordinating the colors of the dialogue choices to the items in the player's inventory. the part about inserting images is pretty interesting too. I could do a lot with a little in game visual aid. ah that flew over my head then. not nessecery for how i...
  12. M

    tagnames being stripped

    lol! I got the gist of it, but he lost me in the same places he lost you I think. the post was pretty hard to follow in places. I went over the thread, and referenced back to jj86's tutorial on variables. I realised that for my purposes most of Izno's system would be overkill, but reading that...
  13. M

    tagnames being stripped

    thank you for the dac links. they were very very informative. i don't currently have any variable scripts runningon the map i'm building. it looks like i'm going to have to change that. the tagged equipped system seems like the way to go. with the use of variables as described on the dac...
  14. M

    tagnames being stripped

    ok great :) . thats good news about the items. Just to clarify, when you say characters do you mean squad members only, or all entities in the game that are people? For instance, an entity on map A wants the player to collect an item that is located on map B. when the item is given to the...
  15. M

    tagnames being stripped

    I read a post here on the fot modding forums while looking for various information that has me concerned about my future plans for a fot campagn. I have quoted a part of the post here. Does this apply to every entity in the campagn, or just the characters in your squad? Would it effect...
  16. M

    information fields, and computers

    thank you again for thoroughly answering my questions. i wil be building my own campagn once i get a good understanding of how everything works, and i may try to enlist the help of some of the modders from this site. im currently testing a team i've built for the hardest difficulty setting. i...
  17. M

    information fields, and computers

    thanks guys that was exactly what i wanted to know. :D the way you described using the remote detonator is very clevar, and it also poses more questions. could i give the item i set as the remote detonator (which would probably be the pipboy because i wanted to have it as a useable item in...
  18. M

    damage inflicting armor

    thats too bad. thanks for the reply.
  19. M

    information fields, and computers

    is there a way to create information fields for entering passwords and such? i thought that perhaps with some clevar entity work the barter system could be used for entering numbers if a computer were tagged as a merchant, but i was hoping for something more like a computer interface. would it...
  20. M

    damage inflicting armor

    is there a way to make armor cause damage to the attacking enemy? for instance: could you make the tesla armor do electrical damage to foes that attack with an unarmed, or melee strike?
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