Search results

  1. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    Actually, that's fantastic (but frustrating for the player, yes). There's one really smart guy who puts two and two together - there's a rescue party coming for the commanders and he decides he'll make sure their mission will not succeed. Although I don't know how he gets to them. As far as I...
  2. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    I don't play with that skill either, but I know some people do, so there's plenty of stuff to steal. Almost every NPC, excluding TNC soldiers in later missions (La Salle and forth), have hand-placed content. Sol and Ike have high enough sneak to get out on their own. I got past the patrol near...
  3. Reinar

    FILES: Sprites ressources

    I only know about the male child sprite. You probably know about that one already. But I am posting because I want to give an advice: don't start a huge project with dozens of missions if you're doing it alone. Focus on something short, quality over quantity. Maybe try doing a demo of your grand...
  4. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    There's no gameplay around a spy in Bloomington. Story-wise, there are many spies, conspirators, saboteurs, missionaries and other agents of the New Church operating throughout the Victoria county, trying to achieve their goal with subtlety. The invasion by force is a last resort operation, a...
  5. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    There's little new content in the 1.2 version. It was about fixing few minor bugs, polishing stuff, replacing some portraits and adding the novel-like dialogues between companions in the base. The main thing was replacing the tag name preservation "system" with FTSE. And MAYBE fixing the bug...
  6. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    I don't think it makes sense. The two Children of the Apocalypse campaigns maybe... at least storywise. The second campaign continues where the first ended, sort of. But it would be a lot of work to merge them sensibly. As the player character usually has at least 150 points in primary combat...
  7. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    Hi guys. I released FT: Crusade version 1.2. https://www.moddb.com/mods/fallout-tactics-crusade/downloads/ftcrusade-12 It fixes the one major issue Crusade had - the loss of tag name after loading the game. It might also address the "unable to load mission" bug, as I removed the loader maps...
  8. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Not only did I make an enhanced edition of the first campaign, I also gave some love to the second one – a patch 1.2. Full mod download: https://en.webshare.cz/#/file/SEMccJokoA Patch notes: - Fixed a major bug that caused the game to crash when starting turn-based combat in some late...
  9. Reinar

    Fallout Tactics mod Children of the Apocalypse 1

    Children of the Apocalypse 1: Enhanced Edition Fight for ideals and a chance to build new, better civilization. Help the utopistic Children of the Apocalypse in their struggle against the darkness. A path of blood awaits you. Download here: https://en.webshare.cz/#/file/GuLPQ9Tbsp After...
  10. Reinar

    Firefly Tactics

    Hi, here's my late reply for late reply :) I don't use version control / repository except for work. When I worked on my previous campaigns with one helping hand, we were just sending the files over instant messenger (ICQ/Miranda at that time). We never worked on the same file at the same time...
  11. Reinar

    Campaign editor tutorial

    Hey guys, after a long time, I finally persuaded myself to write a tutorial for the campaign editor. Don't know if anyone will use it, but here you go. I also included some less-known stuff you can do that's not about campaigns. It's a first version, worked on it just today. I might add /...
  12. Reinar

    Omegabeast and Goliath

    I used the goliath sprite in my campaign Children of the Apocalypse 2 and I had to make sure the entity is overencumbered, then it moved. I was unable to make the omegabeast work, though I don't remember if the problem was walking or if it was unable to attack at range. Now that I think about...
  13. Reinar

    Firefly Tactics

    It's hard to come too late to a project like this. :) Honestly, I didn't do much since last posting here. Some proof of concept work, some graphics stuff, got myself a soundtrack. Biggest thing probably is that now I have a draft of the story and I know what will the missions be about (and on...
  14. Reinar

    Question about adding turrets on custom made maps

    It's probably possible (and easy, if you know a little bit of programming) using the Fallout Tactics Scripting Engine.
  15. Reinar

    How to extend level (floor) range

    The vertical bar can be moved, IIRC by holding space and dragging mouse. If you plan to use the editor often, I recommend reading the official manual shipped with the game, there are many useful functions and key bindings (I wish I knew about 20 years ago).
  16. Reinar

    Firefly Tactics

    Messing around with nice, but irrelevant stuff. Out of the blue came an idea to give a price tag to each crewmate. Nothing will be paid upon recruitment. Instead, that amount of money will be subtracted from the job (quest) paycheck. I have yet to figure out what will happen if the reward goes...
  17. Reinar

    Firefly Tactics

    I am slowly working on the technical background of the campaign. Turning the stones of FTSE and editor, finding what will it let me do. Lot of disappointment, where I was just a step short of making some cool stuff. For example, I nearly had a process of accessing the ship from anywhere on the...
  18. Reinar

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Good news! With some story... A few days back, I returned to my idea of making Firefly: Tactics. I once again started trying new, unorthodox stuff. Yesterday I was trying to simulate environment without oxygen, which would need you to wear a proper environmental armour (space suit). That would...
  19. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    Well, it's really strange that it happens only to some people and only sometimes. With no way of looking under the hood, there's basically nothing I can do about it. Killing everyone is a viable solution, if you have the firepower. It also makes the next mission easier. I am truly sorry you had...
  20. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    As you say. Snipe is for long range, while the classic single is for "omg he's around the corner!". On top of that, the 7.62 mm ammo has 15% armor penetration I think (while 5.56 has none). This will increase the actual damage done against most opponents without being visible in the inventory...
Back
Top