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  1. Reinar

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    No. The possibilities are limited mainly to inventory operations, variable checks, some perks, combat modifications (damage calculations and stuff). Now that I think about it, variable quest rewards are also possible (without creating several triggers and items, for example for each stat/skill...
  2. Reinar

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I was thinking more about changing the portrait with this (would be great when doing the race change, right?). Also if you have the strings prepared in front, you can just switch between them. I know where you aim with the dynamic changes, that's another level. Accessing the entity name and...
  3. Reinar

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    A few weeks ago I was thinking about starting my new project (the Firefly campaign) so I started exploring FTSE which I definitely want to use in some way. I had a couple of ideas for new perks. Most of them aren't doable, because it's impossible to access character's current HP or AP (or...
  4. Reinar

    Entity list for level?

    I don't think it's possible. At most, you can get the list of actors by using Tools -> Dump Actors in map editor (creates a .txt file on C:).
  5. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    The number of weapons is smaller since the game is much shorter. There are some new weapons and most of the old ones are slightly reworked to fit the progression. Armors are slightly reworked as well. Their number is similar to vanilla. Lot of them are unique, but you'll command fewer characters.
  6. Reinar

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I tried all the previous crash scenarios and so far no crash. Looks like you did it!
  7. Reinar

    Map Set

    That's why I focused on small-scale campaigns. If the tunnel is too long to see the light at the end, you're not going to make it. Not alone. It's better to release small but finished thing, instead of joining the many carcasses of great, expansive mods laying around. If you enjoy making puzzle...
  8. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    Cool! Did you find it easy or hard? Late game balance was my major concern in the last days of development. With the right companions and gear, it can be a breeze, but sometimes I got my ass kicked hard. On one hand, I don't take myself as a good FT player, on the other, I knew exactly what's...
  9. Reinar

    Firefly Tactics

    Well I only saw the show and movie, so you're a comic ahead of me, but I have the board game. You don't have to be an FT expert, but knowing the basics would be nice. For example the dialogues are one-sided. You can't have replies. You just click the NPC and read the predefined text. In the base...
  10. Reinar

    Firefly Tactics

    Well, English on at least intermediate level, so that guy can write the dialogues. It's ok to use translator from time to time, but not for whole sentences. Thanks. If it gets going and there's something to test, I'll let you know. It can take years though.
  11. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    Yeah, I already fixed that after your previous post. I am thinking whether to publish patch 1.2 with just bug fixes or if I should wait and include new content. But since I am not in a mood for modding these days, I'll probably do the former.
  12. Reinar

    Fallout Tactics damage formula.

    Damage resistance either straight on the entity, or gained by perks (Die Hard, Toughness).
  13. Reinar

    Editeing a level - no entities and tiles.

    Check how did you extract the files, maybe the folders have wrong names or they have wrong hierarchy. The folder structure should be like this: core/tiles (/BOS, /Village etc.) & core/entities (/Actors, /Items etc.). Maybe you ended with core/tiles_0/tiles or something like that. I don't...
  14. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    No need to hide this in a spoiler. Isabel can't use any chemicals. It's noted in her Cyberware perk description. She can be healed only with first aid or food.
  15. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    Well, kind of. I merged a portal map (which usually just blinks upon entering a map and sets the player tag) with an actual map. This was my laziness, I confess. I thought it doesn't matter since there's nothing to do on that map, unless you want to trade with the leaving merchant and you really...
  16. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    Well that might be it. You encountered the bug with map load erasing player tag, so you couldn't recruit him. You went to base, returned and it worked. Because entering a map gives you the tag. This is the most common bug players encounter in the mod. I find it intriguing that it's so frequent...
  17. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    Did you load your game while in the location prior to talking to him? If yes, leave the location and enter again, then talk to him.
  18. Reinar

    Fallout Tactics mod Fallout: Crusade (1.2)

    I tried both saves and when I shoot them and leave, they are still hostile on return. I tried it several times. Once it happened - after leaving and returning they were gray. That was when I set the difficulty to easy, but still it happened only once, so it probably didn't mean anything. Really...
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