Search results

  1. Reinar

    Problem with money (BOSscrip and ring pulls)

    Now I understand it even less than before... :) The value of money is the same, you're not trading ring pulls for ring pulls. You're trading items for it. And the price of those items changes as their quantity rises. If two merchants are buying a stimpak for 100, you're going to sell it for 100...
  2. Reinar

    Problem with money (BOSscrip and ring pulls)

    Well, it works as expected. If a merchant has lot of some stuff, why would he buy more (in a game where there is no simulation of supply and demand so you can't tell how much desired an item is). If you want to sell hunting rifle #465, you better find a merchant that doesn't already have 20 of...
  3. Reinar

    Comprehensive FO:T Engine Bug List (1.27)

    It does work (at least in FT Improver), but the "alive" mode counts even dead characters.
  4. Reinar

    Fallout Tactics mod The Sum (1.8b)

    Thanks. The "don't erase tag names" fix didn't work for me (again), but that music loop fix is fuckin' brilliant.
  5. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Yeah, you nailed it with the motivation. If there were few people waiting for me to finish the mod, to ask from time to time how's it going, it would be easier to set aside other activities and work on it. Anyway, I am happy you like this one and thank you for the kind words :)
  6. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Glad to hear it worked! Wish I knew why it's bugged. There won't be any updates. I finished the campaign 3 years ago, English translation (with patch 1.1) a year ago. It's finished. I started working on another campaign last year. I've done a lot of world and plot design, mapped few cool...
  7. Reinar

    Is there any way...?

    First one could be achieved in a dirty way - you could use throwing weapons type and have just arrows. If you have an arrow, you automatically have a bow and can shoot it. Basically a throwing knife with different sprite. I can't think of any other way to get close to realistic bow and arrow...
  8. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Nice to hear that, and also bad. Have you entered the map before or does this happen when you enter for the first time? I only know my mod crashes when you use turn based mode in later missions, never encountered it (or heard of it) anywhere else. I am afraid there's little I can do, since there...
  9. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Just the authors' nationalities, for fun. I am Czech while RastiC, the creator of those sprites, is Slovak. The game is set in New Mexico. There's a character, though, who is potentially (if you trust him) from the Kingdom of Bohemia :)
  10. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    When I see the quality (or rather lack of thereof) of maps in other mods posted here, it makes me sad no one plays my campaign. So I decided to post a few screenshots. Also I added a banner to the first post (I don't know why it wasn't there). Some maps are pretty vertical... If you...
  11. Reinar

    Fallout Tactics mod The Sum (1.8b)

    I found out your BOS.exe makes all my triggers working with player's tag to stop working :( No more player character speech, no more skill checks (I want companions, so the conditions have to be unit- and not player-targeted). So I was forced to return back to the vanilla .exe, because the mod...
  12. Reinar

    Fallout Tactics mod The Sum (1.8b)

    I wasn't working with FT for months (or rather weeks) either :) That's the problem with me, when I get creative, I can work on something nonstop for two weeks or a month, but then I get to a longer phase of exhaustion or something like that. Right now, I am working on quests, dialogues and NPCs...
  13. Reinar

    Fallout Tactics mod The Sum (1.8b)

    Thanks. Most locations in my campaign have a looping music track with random ambient sounds. I believe it will be enough and that it won't get too annoying, but I'll see once I get to play some longer part of the campaign. I am just playtesting newly added features for now.
  14. Reinar

    Fallout Tactics mod The Sum (1.8b)

    Sorry, I meant your .exe hack. I wish I could just disable the muting of ambient sounds by speech in the settings. Do you think I could use your BOS.exe in my mod? It's fucking brilliant, talking to people without resetting the soundtrack :3
  15. Reinar

    Fallout Tactics mod The Sum (1.8b)

    Well, good job on that. I'd remove the menu music completely if I were you. You spend what, 20 seconds in it in general? Meanwhile the player might spend hours in the actual game. I wish there was some variable in the FT Improver settings to switch this feature on or off as the user pleases.
  16. Reinar

    Fallout Tactics mod The Sum (1.8b)

    How did you manage to make the ambient music work? I couldn't get it to work and I tried it many times in the past years. I had to use ambient sounds on loop, but those are interrupted and restarted by speech.
  17. Reinar

    Fallout Tactics mod The Sum (1.8b)

    I took a look at the maps in editor and a lot of them are really underwhelming (talking only about tiles of course). One of them, named neige_gare, is extremely well made though. It reminds me painfully how much I always wanted to make some snow map but the campaign settings never allowed it...
  18. Reinar

    LAG in worldmap

    Probably a combination of both as I had quite a many times a mission without a name. Especially now with my mod where I use loading + actual "live" maps, where only the loading ones have names.
  19. Reinar

    Fallout Tactics mod How to repair a damaged electric system...

    Oh, you meant this. Well, I just tried it in my campaign. Came to the location for the first time, left, came back and successfully used a science switch. Don't know what might be the problem in your case. If you send me the map, I can take a look at it. Maybe you made some stupid little mistake...
  20. Reinar

    Fallout Tactics mod How to repair a damaged electric system...

    I don't know as I use them for instant actions and don't care what happens to them once you pass the skill check, but the solution should be pretty simple: Use variables. When you turn the switch on, change variable. Then change your script condition to check for the variable and not the switch...
Back
Top