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  1. M

    Imagination - The cornerstone of Fallout's Universe.

    I don't understand why people have to believe that a game having a FPS view and combat in such a view that requires you to manually aim and fire can never be called an RPG no matter what else is going for it. An RPG I believe is nothing but a game in which the player "plays the role" of a...
  2. M

    T-51b where?

    Vault 101 Security Guard Armor was repairable with Talon Company Merc Armor, but not vice-versa :P I'm still wearing the Talon armor, trying to get Power Armor Training ASAP.
  3. M

    Gripes about the writing

    I like how they attempted "dark humor" with Moira Brown being all happy and energetic when talking about otherwise gloomy subjects. That's not dark. That's bipolar disorder. I also loved how whenever an NPC said "fuck" it came out more like "hhffffffhhhhuuckk", the h's being aspirated...
  4. M

    Comprehension is a Pretty Useful Perk in FO3

    Since there are 25 books per skill, or 325 books in total, you'll need to do a ton of exploring. It's a viable option, but not for the feint of heart, the impatient, or the progressive. Eventually there will be a skill book guide anyway, so if you ever come back to the game in a few months...
  5. M

    Time to bump up the difficulty, I guess

    The Talon Company Mercs hurt, too, assuming you ran into them like I did coming out of Super Duper Mart at level 3.
  6. M

    Leveling guide

    On my Charisma 1 Luck 6 character, my starting Speech/Barter are 7. It seems the starting base skill level is actually 3 instead of a typically nice round number like 5. Given that you can also add +2 to your Luck via a bobblehead and a quest, unless you absolutely need that last 1% chance...
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