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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    I thought of a special moment maybe after beating up "Horrigan" that "Cassidy comes up to ask for a smoke even "weed" if the chosen one had it in his inventory....
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    If "Killap" don`t want to change the name he might change the nationality... :mrgreen:
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    Scenery stuff and such...

    I got it too "axonometric" another kinda view :lol:
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    What about smoking a cigarette with Cassidy? I think nearly nobody is watching this thread anymore.. :cry:
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    Miria for Real! "mod"

    Quote damn, i guess i'm the only one who do some crap at sundays here :S Look at this thread...http://falloutmods.wikia.com/wiki/F2RP_Technical_Info :D
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    Scenery stuff and such...

    Ok "Axonometric view" the whole" Fallout is made of... Never heard of.. It´s a simplification of a perspektiv view so you don´t have to calculate all angles and lines... :mrgreen:
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    Scenery stuff and such...

    Instead of becoming smaller the lines getting larger towards to the back. But hopefully will find some drawings to proof this issue..
  8. S

    Scenery stuff and such...

    The vanishing point of The lines of all buildings are perspectively wrong as i said before. The lines must become rejuvenated to the back. I hope you understand what i mean... :mrgreen:
  9. S

    Scenery stuff and such...

    All buildings and tents are perspectively wrong so the deferences between this cars is a minor issue.. :mrgreen:
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Yes they are compatible...with the upcoming release...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Yeah that´s Fallout man... :mrgreen:
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Oh wow more wisdom phrases i like that kind of entertaining... :crazy:
  13. S

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Hmm....maybe even 5... :mrgreen:
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    Blue Velvet – Fallout 1 into Fallout 2

    Oh wow somebody heard me... :mrgreen:
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    Blue Velvet – Fallout 1 into Fallout 2

    IIt´s probably the perspectiv to see the whöle cave at all..? It is possible to get it darker inside the cave?
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    Blue Velvet – Fallout 1 into Fallout 2

    I also would admit making all "plain caves" blueish but not the other ones, additional i am the opinion to do all caves darker to make "flares" more useful when the player is hunting there. As darker it is than more less is the possibility to hit a critter. Why not producing some caves only...
  17. S

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    It never happend before so far away since i am playing Fallout 2 and that´s for a really long time... :mrgreen:
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Oups i ve got an "Enclave patrol Encounter" just 5 Squares above the vault 15...??? weird... P.S. After finishing the game... :wink:
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    Blue Velvet – Fallout 1 into Fallout 2

    it´s a question of light as darker as better the blueish colour gives the effect of more lonelyness than the warmer colours like the brownish. I like the aspekt that "Magnus" said to make the flares more usefull... :clap:
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    I couldn´t sleep well this night because i had this idea turning around my head. So i switch to my computer to write down this scripts. So here it is... If the player had convinced Sgt. Granite and his troop to help beating up Horrigan. there could be the following dialogue to replace the...
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