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  1. _Pyran_

    Fallout 2 mod Fallout Street Warrior

    Nope, the date is 01.05.24. The release date can be postponed at any time.
  2. _Pyran_

    Die-Cast Pipboy Available For Preorder

    If we made a power bank or a "base" for a smartphone, it would be interesting, but this alarm clock is not worth it.
  3. _Pyran_

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Reset the weight and stimpacks - use the proto-editor. And how is the inventory different? The inventory filter can be installed separately.
  4. _Pyran_

    Fallout 2 mod Fallout Battle Arena

    There is a mod in Fallout Tactic called Melee meltdown - Arena by Requiem (updated version v1.0.1). A good mod for a couple of hours, and 400 pages and batons are not required there. Several arenas. A battle for survival. One or more opponents. The intensity of passions increases with each...
  5. _Pyran_

    Fallout 2 mod Fallout Street Warrior

    I suggest updating 1 post of the topic and improving the description of the modification: Fallout 2: The Street Warrior Release date: ~XX.05.2024 Language: PL \ En Author\Idea: Arkadiusz Balcerzak Descriptions: The story begins 5 years later (2246 or 2253) after the events of Fallout 2...
  6. _Pyran_

    Fallout 2 mod Fallout Street Warrior

    April or May? In this project, I see maps from other mods/projects. Example: Wasteland Merc 1 & 2; Mad Max demo; Yesterday(?); There may be others... -!!- There are logical inconsistencies in the description of the main plot. If the Enclave wants to kill you, then there is no point in...
  7. _Pyran_

    Fallout 2 mod Wasteland Merc 3

    sfall is an important element, but it is not the main one. And it can be updated at any time. At what stage of development is the project?
  8. _Pyran_

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    I think it's better to wait for 1.05.
  9. _Pyran_

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    Exactly version 1.04 and it's been there for a long time. On the link you provided, also 1.04 =) Going to update the mod to version 1.05 and would like to add your fixes. Version differences: * Fixed a problem with displaying records in the "PDA" (Ru Lang.). * Fixed localizations (missing...
  10. _Pyran_

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    Hi. The second link downloads version 1.04. The Enclave maps has been fixed in it. Have the scripts been fixed taking into account the scripts in patch000.dat ?
  11. _Pyran_

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    There is a mismatch of lines both in individual files and in combined ones. Both files are updated. Using the example of "Slavers camp" - has not yet been installed klatrap.int - the map was crash. Star wars special encounter - incorrect values of the proto-files are specified. New companions...
  12. _Pyran_

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Example 1: scripts.lst contains slvcc4.int but it doesn't exist. When entering a location, the game freezes. If slvcc4.int replace with klamtrap.int (as it was in the previous version), the hang disappears. But! The script takes us to a house with slavers. Example 2: slvcm1.int directs to 964...
  13. _Pyran_

    Fallout 2 mod Fallout: Nevada (extended)

    There may be various nuances, I find it difficult to answer. But changing a skill shouldn't be a problem with crash.
  14. _Pyran_

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I'm sorry, but that's not quite true. In the current version "2.47.8" - klatrap is still specified in the scripts. This can be seen by the script number and by the dialog (I checked it by changing the replicas). Mods are needed for the collection, because now not everything can be found on the...
  15. _Pyran_

    Fallout 2 mod Fallout: Nevada (extended)

    1. There is a screenshot with the settings in the folder with F12se. 2. F12se - does not guarantee operability, after changes. This is written in the ReadMe for F12se. They need to be used carefully. There are situations when, after editing a save, the game turned on and worked, but when it...
  16. _Pyran_

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I'm not sure. Everything should be easier, because you have new dialog files, scripts too. I think it is necessary to specify the correct number of the script (and in scripts.lst, some are mixed up) and the dialog. --- Do you have a set of original mods that are integrated into the Megamode?
  17. _Pyran_

    Fallout 2 mod Fallout: Nevada (extended)

    1. Need a clean version of Fallout 2 (no Crazy, Fixed, etc.) 2. Use the installation method from the header (first post). Usually, a black screen indicates an incorrect installation (wrong path). 3. Read the FAQ file (in the folder with the mod), the keyword "music". 4. Open the dont_use...
  18. _Pyran_

    Fallout 2 mod Fallout: Nevada (extended)

    Check the installation path where the mod is installed. ..steam\Fallout 2\Nevada or ..steam\Fallout 2? If the second option is used, then delete falout2.cfg. If this doesn't work, then write and we'll figure it out.
  19. _Pyran_

    Fallout 2 mod Fallout: Yesterday

    OK, here's my option (with installer), with a slightly modified file allocation structure. Differences from the original:
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