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  1. _Pyran_

    Fallout Tactics mod Equilibrium (2.2)

    Exactly twice... wild cockroaches should be given not 106, but 53 xp
  2. _Pyran_

    Fallout 2 mod Fallout et tu - Release v1.12

    Make a configurator for the mod settings. et-tu_configurator_v0.2 (put it in the main mod folder). _______________________________ 1. Update HR_mainmenu.frm. Due to the large white frames in the picture, there is no information about the current version (it partially merges with the frames). 2...
  3. _Pyran_

    Fallout 2 mod Fallout: Yesterday

    I won't mind Rads ;)
  4. _Pyran_

    Fallout Tactics mod Equilibrium (2.2)

    And so... experience points awarded for defeating the enemy remained the same (or almost the same). But playing in the "tough guy" mode, experience points are doubled. I didn't find a simple and quick way to change this.
  5. _Pyran_

    Fallout Tactics mod Equilibrium (2.2)

    Provide a savegame slot from such a location Redux or Redux with Equ?
  6. _Pyran_

    Fallout 2 mod Fallout: Yesterday

    R4.2 u2 At the moment, the development has a "private" status and versions newer than R4.2 nonexistent\are not publicly available.
  7. _Pyran_

    Fallout 2 mod Fallout: Yesterday

    Copy the link from this post and paste that link into a new tab in your browser or please wait a new installer
  8. _Pyran_

    Fallout 2 mod Fallout: Story Jackal (DEMO)

    Foxx: The Story of the Jackal - Demo (Fallout 2) __________ Name: The Story of the Jackal (mod for Fallout 2) Version: 0.3.1 (Demo) Language: RU\US Author: Foxx Release: 17.12.2018 Website: NMA || NC Copyright: Bethesda Softworks LLC. __________ Description: "Year 2141, spring. The doors of...
  9. _Pyran_

    Companion Mod for Fallout of Nevada

    This mod not adapted for actual version. I can't spare the time right now.
  10. _Pyran_

    Fallout 2 mod Fallout: Yesterday

    What is this?? =)
  11. _Pyran_

    Fallout 2 mod Fallout et tu - Release v1.12

    Probably, this is not a correct example. Maybe a cat and a pussy. If it is possible to understand correctly. It's all a matter of correctness and mentality. It's all interesting, but I'd rather discuss the modification.
  12. _Pyran_

    Fallout 2 mod Fallout et tu - Release v1.12

    He has a peculiar manner of communication, nothing more.
  13. _Pyran_

    Fallout 2 mod Fallout et tu - Release v1.12

    Yes, I know about it, I just suggested a preset option. And give the fine tuning to the player.
  14. _Pyran_

    Fallout 2 mod Fallout et tu - Release v1.12

    1. I'm sorry, but it doesn't apply directly to project. 2. If you make a choice when installing et-tu. For example: "Minimal differences" and "complete set"? Remove the excess using a script or batch?
  15. _Pyran_

    Fallout 2 mod Fallout et tu - Release v1.12

    1. Please separate the topics. Mod and offtop. 2. The talk about a motorcycle and other things - because they are there. If the project is being discussed, there is nothing wrong with it. Some like it, some don't. I think this is normal. 3. Sometimes, expressing an opinion in dialect or slang...
  16. _Pyran_

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Hi! Let's take note. What is possible, we will try to fix it.
  17. _Pyran_

    How to set CORRECT widescreen resolution for Fallout 2

    As far as I remember, HRP is already built into the Fixt and there is no need to do unnecessary manipulations. In the HRP settings, change the panel from metal to leather. A clear picture will be: 640*480, 800*600, 1024*768, 1280*720, 1920*1080 ( that is, either in native or even resolution)...
  18. _Pyran_

    Fallout 2 mod 13V (see Downloads or later posts for updates)

    1. Understand, agreed, less action for moderators. 2. If the author of the topic returns, it's good. He'll have a decorated theme. 3. But the idea was precisely to design an existing theme to be comfortable, not to create a new one. Thanks for the clarification. The offtop can be deleted.
  19. _Pyran_

    Fallout 2 mod 13V (see Downloads or later posts for updates)

    Can you explain the advantage of your approach? How is it better? Example: You don't make a new topic for the et-tu project with every patch. Suppose: Many topics can be created, but if the average person who wants to play can't navigate and find the current version... that's not good. If...
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