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  1. gustarballs1983

    Fallout 2 mod Last Hope mod

    #1 Yes it is. I finished the game a couple of times already. #2 I don't know.. Yeah that's exactly what i meant.. I don't expect LH to come with this add-on, it's simply is a small hack to save Noel's butt when using electrical energy guns, and Fo2MechanicsMiniRework mod, so that Noel doesn't...
  2. gustarballs1983

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Foxx that's what i always do anyways.. it's just a matter of setting all of the arroyo timer videos to =-1 and that's it. Though the timers themselves for the picture fading videos, have been increased in comparsion to Fo2.
  3. gustarballs1983

    Uploading on NMA – How?

    @Muttie Just remember, there are some oddities as far as it goes for large uploads, not every modder is able to upload large files, for example i had to make a upload site of my own, as the amount of GB my upscales take, weren't fitting the download section, and the server said "no fckn way"...
  4. gustarballs1983

    Fallout 2 mod Fallout et tu - Release v1.12

    So @Lexx I've noticed You did some preparations/Cut content restoring of the Vipers map.. any plans of finishing/adding that to EtTu worldmap
  5. gustarballs1983

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Cambragol Regarding subtitles, they do play fine with Foxx's version with english translation too, regardless if using Your Credits.mve or the 720p upscaled Credits.avi, the subtitles work just fine. On a side note, I wouldn't recommend anyone to test subtitles on Intro.mve intro.mve is...
  6. gustarballs1983

    require advice in script editing..

    So basically when i dreamed of Slavery mod, Lexx did routed me back to the ground, saying that all party members need to be present in party.txt in order for their armor stats to work.. So i figured how about enslaving animals ( they can't wear armor, and usually have some resistances imprinted...
  7. gustarballs1983

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    no no no.. Foxx recently around 12.08 updated his download with 0.995 the version containing 0.98 was from mid july now it's newer. anyways why you have it squared away to Stelth Suit when one acctually recives a Stealth Boy ( a wirst mounted cloacking device that isn't an armor)
  8. gustarballs1983

    Fallout 1.5: Resurrection

    there's no need i already know where's the problem, only wanted to make sure I was right about my suspicions... you see you've updated sfall and that's the issue.. thing is sfall 3.7.3 is a really dated piece of software, back then the combat control mode=2 was baked into the ddraw.dll itself...
  9. gustarballs1983

    How to edit Fo1.5:Resurrection maps in interplay mapper..?

    No i did not check how the game plays within mapper.. the maps were checked within game, launched via fores.exe.. I assume i fucked up something with mapper setup or something. I'm just looking for hints on how to fix this problem/ or how to configure mapper to work with resurrection.. To say...
  10. gustarballs1983

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Yeah Hollywood karma was translated to "Hollywood Tricks" by original translation team, not sure it 100% fits the description, however this is what i remember from playing with that translation.... also on a side note in Phoneix sewers there's army liberation front ( a.k.a rebels aginst the...
  11. gustarballs1983

    Looking to mod fallout 2 but can't find correct game folders

    tell ya what.. I'm not going to spoonfeed you everything.. download dat explorer 2 from the forum's download section Fallout2/utilities. open master.dat with it and You'll learn the engine's folder structure. from there you go inside the data folder, and create folders with the same name as in...
  12. gustarballs1983

    How to edit Fo1.5:Resurrection maps in interplay mapper..?

    Hey there @Foxx .. could you elaborate more on what you have in mind? what i wanted to know is how to edit Resurrection maps in mapper2.exe so that the edited maps work inside the game. Currently after attaching one script to scenery and saving the map there is no possibility to acces other...
  13. gustarballs1983

    Fallout 1.5: Resurrection

    so what seemes to be the problem? describe what's going on to give us a lead what is wrong.. how are the party NPCs behaving, what sfall are you using? is it Resurrection vanilla 3.7.3 is it sfall-extended/sfall5 from Drobovik's/Pyran's archive or have you updated sfall manually? actually i...
  14. gustarballs1983

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Cambragol I think You should reconsider taking a closer look on how You've translated the Sonora perks it's not just copy and paste from Fo2.. You literally made the same mistake RadMuravTeam made on day1 of their translation.. :p For example the Presence perk is no more, instead there are 3...
  15. gustarballs1983

    How to edit Fo1.5:Resurrection maps in interplay mapper..?

    can anybody that actually knows how to do this can help? all of the above suggestions lead to the same mapper crashes to desktop on an attempt to open resurrection map.. simply because those maps names are not present in mapper2 sources. all other stuff like fo1 maps and from other mods use...
  16. gustarballs1983

    Fallout 2 mod Classic Fallout engine videos playable ingame in HD resolutions

    Ok, So the firmware update did sh1t, the damn router still craps out on ftp hosting... On the other hand today was a bit chillier. It was raining for half a day, so i managed to play around with my old Topaz Labs setup, and spitted out Cambragol's credits.avi 720p for Fo:Sonora a.k.a...
  17. gustarballs1983

    How to edit Fo1.5:Resurrection maps in interplay mapper..?

    well I tried just dropping mapper2 folder into Resurrection root folder, and it crashes to desktop when opening Resurrection maps.. although it works fine on other maps are You sure that having Resurrection stuff in Fo2 folder actually does not crash the mapper? Have You tried? also do the maps...
  18. gustarballs1983

    How to edit Fo1.5:Resurrection maps in interplay mapper..?

    Simply put after installing the mapper within Fo1.5:Resurrection, while opening any resurrection map the mapper goes CTD.. what should i do in order to open Fo1.5:Resurrection maps in interplay mapper, so that it doesn't crash on me..? I assume I need a folder with the map codename as...
  19. gustarballs1983

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Well I'm ok with how it looks, doesn't really bother me, the projectile looks a bit like a sea creature that consists 98% of water, though as I said i'm fine with it, if You're really concearned with the look/functionality of the mechanic, i think it could look more like a wave of electricity...
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