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  1. R

    Alternative E.P.A./Abbey Maps + other ideas and other maps

    Oh that it must have been the vent. There's a large underground water tank near the pit and the underground is like a big water pump/water purification system and vent. The 2 pipes near the pit where supposed transfer the underground water. I was thinking there could be some pipes inside the...
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    Alternative E.P.A./Abbey Maps + other ideas and other maps

    Sorry about that. I'll send it after the update. Btw didn't you mean a set of pipes in the walls which was placed a bit behind a large shower room that was meant for the EPA's military personnel? I have to confess that I've been neglecting these maps since I'm waiting for someone to scrip...
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    RL Weapon stats mod + Armor chnages

    After many hours and changes I came up with this: The FoT cells look somewhat strange IMO, but I think the one I made should be ok. After all it look so very long and I ran so many tests. Gotta edit a few things in the past messages. Might add a bit of a darker shadow to the other...
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    Alternative E.P.A./Abbey Maps + other ideas and other maps

    Could you make a screenshot? I'm working on so many things I can barely remember where they where.
  5. R

    RL Weapon stats mod + Armor chnages

    Well it doesn't really take less. You need to concentrate on shooting - raise weapon, get in position, aim and pull the trigger. As for the pistols they will have less AP use then rifles and heavy weapons (heavy guns take the same AP to shoot but require more strength). After all their small...
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    RL Weapon stats mod + Armor chnages

    I was thinking of making Vic's place in to a real shop. With a lot of really old crappy weapons. Such a thing won't need much scripting I would just need to get in to the mapper and make it. Because right now I have no option to work on my older project (I can't script seriously especially...
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    RL Weapon stats mod + Armor chnages

    I'm thinking of replacing the pipe rifle with the M14. Since seriously... pipe rifle? Wtf? The hell would anyone make a pipe rifle? I don't even think we will ever see that weapon again so might as well replace it with a M14. Good, reliable and with a long range. It would be far from the modern...
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    Scenery stuff and such...

    YES! :clap:
  9. R

    Alternative E.P.A./Abbey Maps + other ideas and other maps

    Well only the Doc's map needs some work now. The rest of the EPA is done. My bump is coming a bit late but I guess there will be another one soon when I'm done with the Doctor's Laboratory. http://www.mediafire.com/file/ey2amkytzjn/Newmaps4.rar If anyone's interested in doing some...
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    RL Weapon stats mod + Armor chnages

    Just checked it and it works, but there's a small problem. You see you have to set a high resolution to shoot properly since you get kinda blocked when trying to scroll too far away from your avatar, but at least it's hard to hit someone at a very long range from a M60 or LSW.
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    RL Weapon stats mod + Armor chnages

    I'm aware of the style and you can simply skip replacing it while manually installing the FRM's, but I'm just saying it would be very risky to use a leaking battery. What about the other changes like a realistic 4.7 magazine with caseless ammunition and the rifles?
  12. R

    RL Weapon stats mod + Armor chnages

    Pistols: ---------- Weapon 1: Fallout 2: .223 Pistol A .223 rifle modified and cut down to a pistol that's capable of burst fire. This is a very rare firearm, obviously made with love and skill. Damage: 20 - 30 / 19 - 23 Attack modes: Single Shot (AP: 5/3, R: 30)...
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    RL Weapon stats mod + Armor chnages

    Ammunition: Changes in stats: BB's Capacity: 20 AC modifier: 0% DR modifier: 0% Weight: 1 lbs 2mm EC Capacity: 50 AC modifier: -5% DR modifier: -70% Weight: 1 lbs 9mm Ball/Standard Capacity: 20 AC modifier: 0% DR modifier: Ball: 0...
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    RL Weapon stats mod + Armor chnages

    Armors: All Power armors are now 100% immune to any kind of standard ammunition - JHP except for the 7.62 and 5.56 mm. Basically the Power Armors make you a real tank. Hard to kill without AP ammunition or 4.73 mm (which is practically treated by me as partially AP for balance purposes)...
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    RL Weapon stats mod + Armor chnages

    The stats written in the throwing secion also apply to melee weapons: Throwing Knife, Rock, Gold Nugget etc. etc. I've also decided to add a - Japanese Sword as a weapon that will compeate with the Super Sledge. The only changes in this section will affect to damage/strength only. All...
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    RL Weapon stats mod + Armor chnages

    Shotguns ---------- Weapon 1: Fallout 2: Pancor Jackhammer The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced and easy to control...
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    RL Weapon stats mod + Armor chnages

    Grenades/Thrown: I'll make this short. You can't throw anything at a long range. If 1 hex in my mod equals 0-10/10 meters then you'll only be able to throw objects to about 100 meters or less. That's about 10 hexes for the spear and pole. Grenades, rocks, knives will be thrown to 6 hexes...
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    RL Weapon stats mod + Armor chnages

    Small Energy Weapons Weapon 1: ---------- Fallout 2: Alien Blaster A strange gun of obviously alien origin. It can support small energy cells, however. Damage: 30 - 90 / 137 - 167 Damage type: Electrical Attack modes: Single (AP: 4/3, R: 10/20) Ammo...
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    RL Weapon stats mod + Armor chnages

    Large Energy Weapons I've decided to dedicate the first large laser weapon to the best friend I ever had... my pet that died yesterday. Alucard. He was a great companion. Always friendly, loving... he used to lay on top of my monitor or upon my hand. We did spend a lot of time together. He...
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    RL Weapon stats mod + Armor chnages

    SMG's ---------- Weapon 1: Fallout 2: Tommy Gun This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 100 round drum magazine. Damage: 3 - 20...
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