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  1. agris

    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Is the hi-rez patch’s source code hosted anywhere? edit: nvm, saw it in another thread. https://github.com/mattwells77/Fallout-High-Resolution-Patches
  2. agris

    Fallout 2 mod Fallout et tu - Release v1.12

    I just configured the newest EtTu to give it a spin, and remind me: did there used to be a character screen equivalent of DIALOG_SCRN_BACKGROUND=1? Maybe it was Crafty's old F1 sfall version that had this.. but I'm pretty sure you used to be able to configure the character screen so that that...
  3. agris

    Fallout 2 mod Fallout et tu - Release v1.12

    Those are the same memory corruption errors modern sfall introduces. Any mod that required the user to “enable unsafe scripting = 1” or whatever it is called should be the first suspect. The earlier report of the user with the crash on toggling the forcefield via radio should be more...
  4. agris

    Fallout 2 mod Fallout et tu - Release v1.12

    Lexx, are you interested in adding more challenging, tactical combats to F1?
  5. agris

    Fallout 2 mod Fallout et tu - Release v1.12

    This is great Lexx, really appreciate what you and the F1in2 team are doing. Do you have any images of "supermutant medic" critter, or the new end game slides?
  6. agris

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Unfortunately, I've run into something similar with the same general error, but different mod loadout and different trigger: https://github.com/BGforgeNet/FO2tweaks/issues/87#issuecomment-1035318837 Pure speculation: there is an issue with modern sfall and allow unsafe scripting enabled. The...
  7. agris

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @burn see above. it wasn’t my mod causing the crash, it’s generalized behavior. Your test scenario didn’t capture it because, I’m guessing, a series of memory-manipulating actions needs to pile up before this component triggers a crash.
  8. agris

    Fallout 2 Savegame Editor

    That did it, thank you. For others who may stumble upon this in the future. the F12se.ini lines: fallout_cfg= fallout_exe= Should only be set if using a non-default F1/F2 .CFG file (and only set the file name), as well as a non-default *.exe name. The "path=" line should be the full root...
  9. agris

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Hi! These changes look very interesting, they could help make the combat more lethal beyond just pumping up damage/HP numbers. Question for you: currently in your mod, is it possible to fire an un-aimed shot at an enemy and randomly hit a specific body part? I don't think it is, but it may be a...
  10. agris

    UP and RP updates

    Is it a known issue in RPUv25 + FO2Tweaks v12.8 + Inventory Filter for post-Mentats SPECIAL debuff to become stuck, permanently lowering stats? I don't mean addiction, I mean the normal debuff after taking *any* drug, where the stat it raised is temporarily lowered. I encountered this with...
  11. agris

    Fallout 2 utility Quantum's Fallout Modding 'How To' Videos

    I just wanted to say Thank You for this. It made setting up the scripting IDE for modern Fallout 2 / sfall quite easy.
  12. agris

    Fallout 2 Savegame Editor

    Is it possible to get F12se to work with Fallout 2 RPU saved games? I'm using the most recent versions of both, and I get errors like this: My configuration file looks correct, it is pointing to all the correct folders and exe / cfg. It is strange that in the error messages above, the path...
  13. agris

    Which mods/patches for Fallout 1&2?

    That must be it, thanks.
  14. agris

    Which mods/patches for Fallout 1&2?

    I believe I read about, but now cannot find, a keyring mod for Fallout 2. Does any such thing exist, and if so, where can I download it? I looked through the working links in the OP, as well as Drobovik's dump of files hosted on mediafire, and cannot find it.
  15. agris

    Fallout 2 mod Fallout et tu - Release v1.12

    I don’t know the answer to your question, but it seems like the ideal way to deal with mods is a blend of both systems: .dat packed mods in the \mods\ folder, with the option to specify load order in either ddraw.ini or a new mods-load order.ini in the \mods\ folder. The current system used by...
  16. agris

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Negative, it is not. F2-InventoryFilter v2.0.0.exe does not extract these files. I'll use the dropall_dn/up.PCXs in place of giveall. edit: posted an issue on the mod's github page. from browsing source, it looks as if there's no giveall english PCXs, so it is likely a known issue. edit2...
  17. agris

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yeah, I've confirmed on my end that the script works. Strange that there are no debug.log entries, but it works. Do you know if it is a known bug on sfall 4.3.3 that the "give all" button is missing it's artwork on the steal screen? The button has the correct art when interacting with...
  18. agris

    UP and RP updates

    Do people like this change? I likely haven’t played the RP since 2.0, maybe 1.x, as I usually replay F1. Despite the amount of time since then, the pots immediately stood out to me. They look.. off.
  19. agris

    UP and RP updates

    So I'm playing the RPU v25 now and... when did all the clay pots get added all over the maps? Like a lot of the art that was new to Fallout 2, it doesn't blend that well and these things are all over.
  20. agris

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I compiled it exactly as you wrote, and it compiled without any errors using the the most recent SfallScriptEditor, and I got my headers from the sfall modder pack as well as the UPU/RPU source headers. Once compiled, I placed it in \data\scripts\ but when I load a game and transition to a new...
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