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    No (or very little) random encounters in F2

    I don't know yet personally, but I expect to know before long since the project I'm beginning work on currently will eventually require me to understand how all that works. I'll keep you posted either I'll explain how it works or I'll post saying I've disected it and still can't figure it out...
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    Fallout 1 Scripts

    Yeah, while beating on these scripts and docs and FAQs and any of the other 4 million windows I have open at the moment (lol -gotta love coding in a totally new environment) I figured it was along those lines. From what I now gather, there are: Global variables (vault13.gam) -always in...
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    Playing *AS* Mad Max

    Hmmm... The problem I see as playing "as Mad Max"... Max really doesn't tend to give people the time of day if he can help it. Without going into too much spoiler detail, this is a guy who's lost everything he really gives a damn about (besides maybe his dog and car) -though on those it...
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    Fallout 1 Scripts

    Ok... Now I'm getting mad lol I'm sure there's a simple answer to this, but it's driving me about crazy. From what I've seen, anything that references something by an index (say for example set_global_var(x,y); seems to start at 0 (zero) on the first line of a file, and then increment...
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    Moving Scenery?

    Hmmm... Being a n00b at all this take it for what it's worth lol Have you tried setting it up on a timer? Oh, and on another wild guess, does it have (or need) an AI and team assignment to work as a proper critter maybe? Just taking stabs at stuff I'm beginning to somewhat understand...
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    Fallout 1 Scripts

    Well thanks to Shadowbird and dude_obj, I seem to have FO1 script decompiling and compiling working, which is a good thing. Now then... heh. Dear gods what a mess. I'm guessing from what I'm hearing that no one has ever whipped up (or released) some headers for these things anywhere? I...
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    How did you discover Fallout ?

    One of my friends said, "Oh man you gotta check out this demo!!!" I said, "I don't download demos... they take too damn long" (Mind you, this was back in the dialup days and we have terrible phone service here so my connects were about 14.4 speed if I was lucky) He waved his arms and...
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    Two Questions on Fallout 2

    The Fallout Bible, while wonderful and amusing -and definitely very informative is *NOT* remotely the best source for "walkthrough type" information. It's mostly backstory and flavor. Histories, design notes, Chris' rantings... that sort of thing. And of course, it was never finished...
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    No (or very little) random encounters in F2

    Yeah, I'm not certain what causes that (admittedly, I haven't dug *that* deep into all the files involved yet), but I have to agree that the encounter rate is quite noticably higher if you were to make a trip in say 2 or 3 stages (stopping as you indicate in an empty location and starting again...
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    Fallout 1 Scripts

    I'm guessing both the above suggestions also make use of the (open) watcom preprocessor, but what do you mean by customized Noid's? I ask only because I've only ever found one version of it anywhere, and if there's something special I have to (should) do to it, I'd rather find out sooner than...
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    What did you NOT like about FO 1 & 2?

    Other than the first time I finished Fallout 1 and thinking... "Wow.. already?" (I've since learned how to drag the thing on as long or as short as I like)... The only real complaints I have would be (both games) - The bugs and unfinished stuff. Fallout 2 gets slammed a lot for bugs, but...
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    Fallout 1 Scripts

    Had a longer, more detailed version of this, but I lost the browser and don't feel like typing it all again... Basically, first off I apologize if this is a repeat issue -though I've been using search (both here as well as google etc) for about a week and not found what I'm after yet, and...
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    New premade chars

    Looking good Shadowbird. When you've got something nearing the ready stages, I'll be happy to help put it through a battery of testing and whatnot if you need -and I'll want to DL the finished product certainly in any case. :) Did I read right above that you're going to make this program...
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    No (or very little) random encounters in F2

    Fallout, contrary to what someone said previously, does NOT use the same engine as Fallout 2. I've been replaying them both extensively as of late, and after probably 5 or so total games worth of Fallout 1, I'm pretty convinced that random encounters are somehow tied to travel times, as they...
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