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  1. J

    Nightkin Thoughts

    Most FNV nightkin has suffered psychological damage as a result of extensive stealth boy use and possibly old age (all remnants of the Master's army would be 120+ by that point).
  2. J

    Classic Fallout Games has better characters

    Dunno, while there's definitely lots of quirkiness to be found in FO2's dramatis personae, lots of them are what I'd call gimmick or joke characters. The sergeant in Navarro is memorable, but not interesting- his gimmick is yelling a lot and being a dick. Gordon is a capitalist joke about Gordon...
  3. J

    Unpopular Fallout Opinions

    You ask respectfully for an audience and they send you to the best guarded location in northern California to steal some high-tech schematics for them. In return...you don't get an audience, instead they ask you to act as a fucking contract killer on their behalf. There's also the nonsense with...
  4. J

    Classic Fallout Games has better characters

    Most good characters in the newer Fallouts appear in FNV's DLC imo.
  5. J

    Most Hated Fallout Character

    I'll provide a top pick from the games I finished. F1: Ian. Not a lot of bad characters come to mind from F1, honestly. Set is a dick and Jacoren is a real villain, but they're both well designed. Ian's penchant for shooting you in the back earns him the top spot. F2: Melchior. I see Lynette...
  6. J

    Unpopular Fallout Opinions

    You can actually finish Escape! without killing anyone. But that's not really the point. The important distinction between killing the guards and killing the overseer is that the guards are actively trying to kill you- it's self-defense, whereas killing the overseer is just executing an unarmed...
  7. J

    How effective would power armor be in real life?

    As others have touched upon, it's simply not a practical technology to deploy. To be viable it basically needs to meet the following requirements: - Plating that can withstand armour-piercing ammunition - Servos that can carry the load of the armour and heavy equipment - A power supply that can...
  8. J

    In Defence of New Reno

    NCR has Ratch, who will sell you an upgrade that could fit "most any car." There's also the NCR Rangers' garage (with a wreck out in the yard). You park in what seems to be a designated parking spot in the Bazaar, and there's even that dude who makes a living by watching the parked cars.
  9. J

    In Defence of New Reno

    Other cars are implied. Also, they presumably take apart some of the many wrecks scattered about the city and strip them of valuable components.
  10. J

    In Defence of New Reno

    But you have manufacturing with slave labour in the stables, as well as a research operation, an automobile workshop staffed with a team of mechanics...all that's missing from your list is the farms, but do you really have to walk through a map of cornfields before entering the city? (I...
  11. J

    Classic Fallout Gameplay Flaws (Also New Vegas)

    No, it doesn't- at least not exclusively. It can also mean superfluous or excessive. Look it up in a dictionary if you want. With that misunderstanding cleared up...I'm looking at the rest of your posting and scratching my head a bit. There's the bit where you go on about the merits of barter...
  12. J

    Classic Fallout Gameplay Flaws (Also New Vegas)

    I'm familiar with the technique, and it's a valid point. I don't use it myself since it feels abusive of the fairly basic AI, and I do feel that it qualifies as niche- it's definitely not obvious enough that most new players would know or find out about it over the course of a normal playthrough.
  13. J

    Classic Fallout Gameplay Flaws (Also New Vegas)

    Redundant in the sense that they didn't have enough content associated with them to justify being separate skills. Traps had some use in one place, Mr. Bishop's top floor, for his assassination or breaking silently into the safe. But you could assassinate him with just repair anyway. None of...
  14. J

    Is Fallout 2 requiring much of minmaxing?

    Sulik is the one with outdoorsman 80. I'm not certain it actually works for NPCs, though, regardless of what people are theorizing.
  15. J

    What Pisses You Off?

    I was playing Fallout 2 the other day, trying to save the Modoc brahmin herd from wild dogs. Vic misses his first shot on a dog and hits a brahmin instead by accident. The poor mutated cows are utterly peaceful, but that doesn't stop my companions from proceeding to go full retard and serving...
  16. J

    Why does Victor even have a shack?

    It's part of Victor's idiosyncratic behaviour. He's programmed to behave like a friendly cowboy in the mold of Vegas Vic, which makes for a number of oddities in the way he talks and acts. My assumption is that Mr. House (his actual owner and possibly programmer as well) felt that he would be...
  17. J

    Is Fallout 2 requiring much of minmaxing?

    You'll be able to finish the game just fine. Better criticals is actually one of the best perks in the game, and while more criticals...isn't, it is also not the end of the world. The main drawback of your build is the mediocre intelligence, which means your skills will be suffering a bit, and...
  18. J

    In Defence of New Reno

    Good thread. I've been diving back into FO2 recently and enjoying New Reno in particular immensely. The city's role in the gameworld feels consistent and involved- as long as you consider that many of the more mundane functions are abstracted (presumably there are outlying farmsteads as well as...
  19. J

    Fallout 2 - Play till you hate it

    I think it's a design decision that stems partly from the move away from predominantly text-based dialogue and information interface, and partly from a desire for more accessibility. But it's a very real problem, as was pointed out, that using quest markers allow developers to be lazy in terms...
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