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  1. banjo_oz

    Fallout 2 mod Help with hooking ondeath so some critters drop meat

    I've been trying to make a mod that checks a critter's PID when it dies (I may change it to art type for simplicity though) and if it is of a certain type, adds some jerky to its corpse's inventory. I'm really stuck trying to write the script, though. I presumed a global script that hooks into...
  2. banjo_oz

    Fallout 2 mod Is the script aibkdor.int used in maps other than arcaves.map?

    Thanks heaps! That works great (though I think the macro should be "mod_kill_counter", right?).
  3. banjo_oz

    Fallout 2 mod Is the script aibkdor.int used in maps other than arcaves.map?

    Doh! That explains why that gvar command caused crashing (it was probably setting the value to a string and thus went nuts when the next map tried to check it?). Thanks, it works now. Yup, I replicated the contents of the inc_good_critter macro in my script and it seems to work (right karma hit...
  4. banjo_oz

    Fallout 2 mod Is the script aibkdor.int used in maps other than arcaves.map?

    Thanks for the help! That was to be my workaround (blow them up and also call inc_good_critter) but I can't get it to work. Why would inc_good_critter not do anything when I use it (no ";" after it, according to the sfall script editor) in the posted code? set_local_var(LVAR_Defeated, 1)...
  5. banjo_oz

    Fallout 2 mod Is the script aibkdor.int used in maps other than arcaves.map?

    Thanks, that makes sense. I figured out they were often named after their areas, but didn't know that the "i" and "c" stand for item, critter, etc. Very helpful. Not really related but I didn't want to start a new thread... can you tell me if calling something like "critter_dmg(self_obj, 100...
  6. banjo_oz

    Fallout 2 mod Is the script aibkdor.int used in maps other than arcaves.map?

    Thanks so much! I hoped that was the case. Appreciate the quick reply. Having fun learning basic scripting/modding and suddenly got hit with that worry. Yeah, I can display the scripts on a map (thanks for explaining why the ones shown seemed to be random though, I wondered why) but that means...
  7. banjo_oz

    Fallout 2 mod Is the script aibkdor.int used in maps other than arcaves.map?

    Just wondering if anyone super familiar with modding the game can answer this: Is the script "aibkdor" used anywhere else in the game except on the door you blow up in the Temple of Trials at the start of the game? I wanted to ask since I am currently editing that script for a mod and suddenly...
  8. banjo_oz

    Implementing sneak skill check before using drugs on critters

    Thanks so much for the script and explanation. I thought that was how it was done (per critter) but for some reason I must have been looking at ones you can't use items on normally anyway! LOL! Had no idea bout hooking via sfall, which pretty much solves the issue of editing every critter for...
  9. banjo_oz

    Implementing sneak skill check before using drugs on critters

    That's awesome. I'd do it myself but I have just started modding so really don't feel skilled enough to not cock something up! How is item use handled generally? I can't seem to find it in the scripts. Is it...? 1) most critters have a "item is used on me" script section that checks what the...
  10. banjo_oz

    Mods for Fallout et Tu ?

    Having just discovered Et Tu, I am loving it and totally plan to make mods for it (always wanted to mod F1 but just too daunted, as learning F2 was hard enough back in the early 2010's). So far I just made a personal mod to test what was possible, expanding the trader that gets added to Shady...
  11. banjo_oz

    Implementing sneak skill check before using drugs on critters

    I really like the OPs idea too. Being able to do this makes Sneak and stealth builds a LOT more useful, but being able to do it freely is very overpowered and feels like cheating. The OPs suggestion would solve both issues. Having only taken a very basic look with limited understanding of the...
  12. banjo_oz

    How to make a mod compatible with RPU?

    I've been away from Fallout for AGES and last played when Killlap was still developing the Restoration Project. Back then, I was able to make mods that "played nice" with that update but I'm struggling to do the samw with the (wonderful) RPU that has now replaced it. Firstly, how do I mod a map...
  13. banjo_oz

    Fallout 2 mod Fallout et tu - Release v1.12

    That's awesome (and a huge thanks again for your work on this amazing project!). I got the mapper working (it seems, maps load at least) by downloading the git and then copying the folder Fo1in2-master\Fallout2\Fallout1in2\Mapper from that into my own Fallout1in2 folder.
  14. banjo_oz

    Fallout 2 mod Fallout et tu - Release v1.12

    I've been away from this site (and Fallout) a looong time, but just discovered this mod yesterday and it made me reinstall and play F1 (through F2) again and I'm LOVING it. I have huge nostalgia for F1 but F2 was always the one I replayed and going back to F1's engine without the QoL changes F2...
  15. banjo_oz

    New animations 2

    Cool! You already seem to have the time and skill beyond me, though, mate. If you'd like to do this yourself, don't let me slow you down! I just want to see her get finished and looking great; I've no personal stake in what I do (if anything) to help. Besides, if you're getting thumbs up from...
  16. banjo_oz

    Vic sucks...

    OMG! I want a "Recruit Seymour" mod now!!! Awesome idea! :clap:
  17. banjo_oz

    New animations 2

    If you love Ms Redhead like I do, mate, why don't we team up to work on her? I'd be very happy to share the load if it meant getting her done faster.
  18. banjo_oz

    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    You're a LEGEND, mate! Glad I held off on 2.1 beyond some testing... really looking forward to this! Thanks again!
  19. banjo_oz

    New animations 2

    Oh, forgot to say a special thanks (to both of ya!) for the Titanum FRM Browser link. Why? Because I read somewhere that was the thing to use, but searching turned up some obscure "Titanium Browser" program that had NOTHING to do with Fallout, and I was confused as hell! :D Head and shoulders...
  20. banjo_oz

    New animations 2

    Thanks SO much for all the feedback and very helpful advice! Just what I needed to know I was on the right path but also how to improve the results. I can't promise to be fast, but I really want to help with this! Yes, that gunfire animation was the only one I wasn't really happy with...
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