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    Afterfall and Unigine Corp. combine forces

    st0lve - i mean V0.4Source, not 0.33. Please wait until Unigine Corp will ship Unigine 0.4.
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    Afterfall and Unigine Corp. combine forces

    Claw, look: we are making now Afterfall: Preludium - A DEMO of Afterfall. We must do that because we want to make dev studio in poland, we have some contact, but first we MUST ship Demo. Demo is small game in German Military Baze, you can wath wideo from this location made in EVAL of Unigine on...
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    Afterfall and Unigine Corp. combine forces

    That's not an engine switch, it's going from Eval to Source. The full game is almost completely designed (now we're just adjusting bits and pieces). Afterfall: Preludium design is ready, and we are working on sound,models,stats etc. From our calculations we see that we gain 8-9 months...
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    Afterfall and Unigine Corp. combine forces

    No. That we dont have to pay 20 000 $ for specjal licence of Unigine. And that we can make this demo - if we will get some money... Yes and we have done it. Now we are ready to make somethin big, Afterfall: Preludium.
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    Afterfall interview on NMA

    Maybe, but in Afterfall we dont use RadiantAI, we have our systems for that, different systems.
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    Out of the blue, into the black, Afterfall arrives

    We have fix our server, it's slow, but with no errors, so you can look at new site now :) as i say, new server will be ready in couple of weeks. (1-2)
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    Afterfall interview on NMA

    If we will speak with publishers, question "when the game will be ready" is realy IMPORTANT, what publishers want is CASH, and this is compared with marketing Man.
  8. I

    Out of the blue, into the black, Afterfall arrives

    This is from game v0.33. in 1.0 gfx will be MUCH better.
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    Out of the blue, into the black, Afterfall arrives

    Well remember that those screens is from v0.33 - Demo will have MUCH better and climatic gfx. I know that looks like concepts :P, but if you see this in runtime, realy that rox. We will add some .avi from presentation, so you will be able to see that.
  10. I

    New Outcome Screens

    Remember that almost every model in new game technology == low poly, hi poly, normalmap (all in one), and that cost money (ofcourse not this boxes ;p)
  11. I

    Bourgeoisie article

    Yeah, a lots of them... you will see when we will be ready ,maybe then you will believe in our project :) (i'll do my best to make this happen)
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    Bourgeoisie article

    thanks for the article very much There is a great surprise waiting for all of you Bourgeoise fans incoming in a 2 month time, keep supporting! E: yes blame me for my bad english.
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    A Christmas present.

    Just as master wrote, we're focusing a bit more on polish fans at the moment, to get more people interested. But don't worry, we won't forget about you guys and girls. Wright now we have more than our hands full with building the new community, as master mentioned earlier. We'll get our new...
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    Forlorn World - interview

    Master - please translate this post. Gentlemen, what are you trying to get at? I explained this to Looz privately. Frankly I'm glad that other people point out our mistakes, like these arts. It's like master wrote - these arts are very old but they do have a connection with the project. We...
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    Forlorn World - interview

    Gerard Heime - these are Fan Arts Man. (except the last one which really isn't part of the project. Those fan arts were made by people who became team members later on. Since they asked me to show their work - I have shown it. None of these are repainted and signed as our official...
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    Forlorn World - interview

    hmn... and from conceptart.org strange similitary ;>
  17. I

    Intoxicate Interactive Launched

    nope, Kharn trust me ;) The team's name has been chosen from a poll.
  18. I

    First evah Fo concept art

    No, give us VB techdemo ;>
  19. I

    Hunting Season Begun

    Well let me tell you, that if we had money (a budget) then we would have really good people working on the project. After those ads we published, I received applications from guys who've been previously working on Spiderman or The Matrix. Imagine my surprise when they wrote that we are a very...
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    Bourgeoisie upgraded

    Finaly i got this interview translated (with Piotr Kilanowski - our game world coordinator) If you wanna some info read it :) (there is some information about game world) http://www.innyswiat.pl/?sekcja,18,35 // thanks Mikael for translation! Edit: Quote from interview
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