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    Removing the disintegration animation

    An easy solution would be to set the violence level one step before "Maximun blood", so that the death-by-electricity desintegration won't be displayed (although that would also prevent some of the other best death animations from being displayed). But since we are in the modding forum, I'd...
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    Caravan rules revealed

    I'm not saying it's going to be right or wrong; I'm saying it is a game inside another game, something I wouldn't consider necessary if the game were fulfilling enough by itself; and, by the way, it's something that further deprive the game of its character-based skill roots. And do you...
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    Fallout: New Vegas interviews

    And that's precisely what is stupid: the fact that they are emulating them. There would be no problem if they just shared with them their slavery tradition or their avidity of power; heck, there would be no problem even if they were still called Caesar's Legion. But from the moment that they are...
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    Caravan rules revealed

    Well, maybe if the game were a good and fulfilling enough gaming experience by itself, it wouldn't be needed to add other games into the actual game, something that sometimes one can't but see as a poor attempt to palliate a game's lack of content.
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    @GAMER New Vegas article scans

    Fun can be a lot of things, but what it certainly isn't is an objective and universal factor to declare what is and what isn't worthy about a game. Anyway, I think that Arden has already explained it very well.
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    @GAMER New Vegas article scans

    Well... it's being continuously said by Beth's PR people, so it must be right, mustn't it? :crazy: That would certainly be very interesting... if personal opinions were objective arguments to define a game. But it's not the case. So... if a boxer is competent at tic-tac-toe, does that mean that...
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    The Vault previews Fallout: New Vegas, #2

    Well, that's how I see things. That doesn't mean I can't understand that some of you don't share that perspective, though. Let me explain: when I see things like Marcus and the Followers of Apocalypse (people that wouldn't necessarily have to be there), and a trait that deals directly with the...
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    The Vault previews Fallout: New Vegas, #2

    Well, NV being a game makes the gameplay a major aspect of it, and while I think it's probably unfair to claim that the NV experience will be identical to FO3's, I also think that it'll be very, very similar. Considering things like the "Wild Wasteland" perk, yes, I must say that I can't see it...
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    The Vault previews Fallout: New Vegas, #2

    Those are bad news, but I'd be lying if I said I consider them new. After reading Alec's post, I for one wouldn't call his outlook "positive", but realist.
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    The Vault previews Fallout: New Vegas, #1

    Bethesda's hand is long-reaching and ruthless. I could be wrong, but somehow I can't conceive SEGA telling people how to play an Alpha Protocol public demo. I wonder what led them to reject their plan of reimplementing both DT and DR... Maybe they thought (or were "adviced") that it would have...
  11. L

    New Vegas DLC, ending and interview

    Better still, Let's assume that is the whole Fallout 3 what is it :D
  12. L

    New Vegas DLC, ending and interview

    Huh?... Watch the Fallout 1 Intro again and tell me frankly if the original creators gave any clue for the players to believe otherwise than that humans started it all, and not precisely by accident.
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    Feargus Urquhart at QuakeCon

    Again, fair enough. But that you think that one thing is worse than the other doesn't make any of them make any more sense, don't you think? Also, this was never a matter of a competition to decide what's the most stupid thing in Fallout; that would be just pointless. Someone else could say...
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    New Vegas DLC, ending and interview

    I don't know... Maybe those who would like the series to remain Fallout: a Post-Nuclear RPG instead of becoming Fallout: a Mars-Attacks FPS? No matter how incredibly odd and idea can be; you'll always find someone who will defend it :roll:
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    The Vault previews Fallout: New Vegas, #1

    Well, not using them doesn't exactly stop them from not making sense, does it? Anyway, admit it: the temptation of using them will just be too big :wink: The fee would be a must if they wanted it to begin making sense. I doubt that in a harsh post-apocalyptic world people would work for...
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    The Vault previews Fallout: New Vegas, #1

    Not at all. You are confusing interesting science! with interesting inconsistency :wink:
  17. L

    The Vault previews Fallout: New Vegas, #1

    A mailing service that knows at every moment where and when exactly you are going to need to retrieve your gear?... :shock: Yes, I think it sounds as... interesting... as the forgettable magazines, the magic +x clothes or the power bobbleheads :lol:
  18. L

    New Vegas DLC, ending and interview

    Yes, I remember having read that bit too, but... don't you think that the Wanamingo Mine's nest full of eggs seems to say otherwise? :?
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    Feargus Urquhart at QuakeCon

    Well, if you think so about talking about things like the magic clothes, the Fatman or the bobbleheads, then it's up to you, I guess. What I would say it's as pointless as talking about semantics is to try to defend and justify them.
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    Feargus Urquhart at QuakeCon

    Yet you're still trying to justify it :wink: It's not that much of an effort when the only I do is to point out the obvious and repeat the same again and again. If anything, what is actually an effort is to try to defend and justify something so blatantly unlogical that discredits itself. A...
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