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    The Vault previews Fallout: New Vegas, #1

    And here's the crux of the matter. I'm sure more than one here wants NV to feel like Fallout too, and I'm glad for you that those aspects you mentioned are enough for you to fulfil that, but turns out that Fallout is a game, and as important parts of Fallout as these things you mentioned are, so...
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    Feargus Urquhart at QuakeCon

    Not really. The information affects the amount and usefulness of what you can learn, while the 'how is written' affects the difficulty or ease of understanding/deciphering/studing it. Once learnt something (that is, once gained the skill points) the only thing that affects how well you retain it...
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    The Vault previews Fallout: New Vegas, #1

    Uh... that isn't exactly an appropiate response to what you quoted from me. Forgetting the game NV is based on has nothing to do with belonging to the "arbitrarily nit-picky" crowd. Actually, it would be the other way around: those who, as you call it, "arbitrarily nit-pick" are precisely more...
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    The Vault previews Fallout: New Vegas, #1

    You know, that's exactly what I thought Obsidian would do with the fast-travel (at least in hardcore mode), considering all the other information about them somewhat trying to bring the game near to the "roots" of the series. And, certainly, this would have been a better compromise (and a better...
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    Feargus Urquhart at QuakeCon

    Of course it's logical that one can learn more from a book than from a mag (that would have been a perfect in-game solution); what is not logical is that what you learn from reading something is for some reason more forgettable if it was written in the latter.
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    Feargus Urquhart at QuakeCon

    Well, I wouldn't call the FPS combat or the minigames a minuscule detail, but they are already very old news so it's logical that they're not constantly being talked about anymore. Or another possibility could be the way they were handled in the original games: The skill bonus provided by a...
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    Feargus Urquhart at QuakeCon

    Well, now I understand why this discussion has taken that long :D Apparently you weren't aware that FO:NV will featurhe both magazines and books, so there's been the confussion between us all this time. Anyway, you must know that if what you said were the case (books replaced by magazines) I not...
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    Feargus Urquhart at QuakeCon

    And why should the skillbooks be eliminated? They can remain like they've been until now: books for permanent skill boost and drugs for temporary ones. What's the problem? But from the moment this 'RPG device' is materialized as "reading material", the developers must come up with a better...
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    Fallout: New Vegas Con previews, #5

    Congratulations, it was a good read, really. I don't exactly share your optimism about FO:NV, but you certainly say things that should have been said very long ago.
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    Feargus Urquhart at QuakeCon

    This has to be the best explanation to it that I've heard so far :lol: . By the way... The fact that the books disappear just after being read would mean that every time the character does it he suddendly feels the need to go to de bathroom. It looks like reading has an strong effect in his...
  11. L

    Fallout: New Vegas Con previews, #5

    And now it's time to admit that Fallout 3 wasn't exactly the most adequate successor Fallout could have had. Man, it's about time :lol:
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    Feargus Urquhart at QuakeCon

    I think that the other way around could be argued: if a text is more specific and concrete it's easier to learn and retain it. I don't know the motivations of Obsidian for doing it this way, but I think that if they really want a temporary skill boost method, and keeping in mind that skills are...
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    Feargus Urquhart at QuakeCon

    But the same thing could happen with a book, don't you think? What I maintain is that there isn't any sensible difference between books, magazines or whatever 'written-word' medium in their way of providing information. And also, if that were the explanation for the case of the magazine, what...
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    Feargus Urquhart at QuakeCon

    Then they wouldn't be very usefull, don't you think? If the data provided by the magazine were that specific, then it would hardly coincide with the situation you would want its help with; and, by logic, being that specific would prevent it from raising a "generic" skill. Knowledge is knowledge...
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    Feargus Urquhart at QuakeCon

    No, you're certainly not the only one. I for one think that it's pretty stupid. If a magazine has enough data to imply a boost in one's skill, what exactly is the difference between reading that data from a magazine and doing so from a book? Does the format or... I don't know, the type of paper...
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    Eurogamer interviews Todd Howard

    I can hardly believe that he really feels that way. But the fact that this is an obvious case of false modesty doesn't mean that what he claims he feels isn't true. However, I don't really think that your claim about Bethesda targeting the lowest common denominator is far from the truth. In...
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    Why there are no ladders in Bethesda/Gamebryo games

    This just shows how pigeonholed they are at Bethesda. They just do, in their own words, "what they do well"... and it looks like ladders are not included. This confirms to me that no matter how much interest they could have had in making a true Fallout game (if that had ever been the case)...
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    Hello, old friend

    Hah! Look who's getting a suntan! The model isn't bad at all and it's a nice touch to have Marcus back, but this doesn't make FO:NV to be less a shooter and more a Fallout game.
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    Fallout: New Vegas "Mocking JRPGs" Advertisement

    Of course I know what you mean. But I'd like you to understand me too: we can argue about people's motivations for skipping game content all we want, but none of those make VATS "better" than cutscenes regarding the "games becoming something you watch" criticism because skipping VATS is somehow...
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    Fallout: New Vegas "Mocking JRPGs" Advertisement

    I can when after that pause a cutscene-like cinematic is displayed.
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