The map's probably going to be small-ish like FO3/NV, so I can't imagine a car being particularly useful. Especially not if it has the same really short timescale that those games both have.
On that note though, has anybody used the XRE cars mod for New Vegas? Is it any good and is it worthwhile?
I dunno how Dead Money is really all that different to the others. If anything it's got far more in common with OWB and Lonesome Road in terms of its overall tone than it has in common with Honest Hearts.
One thing I'd change about the levelling system in future Fallout games is to copy the system in Morrowind where how much your stat points were worth each level would depend on what skills you'd used to gain that level. So if I mostly used skills that relied on agility or strength, then the stat...
Almost every criticism I read of Fallout 3 goes well above and beyond "nitpicking." Nitpicking would be if people said FO3 was shit because it didn't have iron sights and because it had goofy physics, not if they criticised things which are actually supposed to be critical parts of the game...
There's no way they're going to dump ordinary perks entirely. Their fanbase are basically skyrimbabbies at this point, and as it turns out, perks were in skyrim. I never said "all of the perks are going to just be science rank x". You made that up. We can guess that's not actually what they're...
I'm sure some enterprising crew of modders will make Vegas 4, similar to Skywind, when the time comes. I think I share Walpknut's opinion in that it'd be far better for Obsidian to give us the next chapter of the actually contiguous Fallout storyline than to remaster a not even very old game...
Isn't it? You're going to have to explain the difference between [Speech 75] and [Speech LEVEL 7], because other than a mechanical difference in skill progression I don't really see it. If you're getting a perk each level instead of a perk every two levels and the level cap remains where it is...
I think a perk chart where you buy a "rank" of each skill as a perk wouldn't really be all that bad of a change, especially if each of these "skill perks" was restricted by SPECIAL and you got a perk each level. Functionally I don't think it'd be significantly different. I just hope you don't...
If they were trying to just give us the 1950s there's no way they'd have overlooked the FN FAL. But they weren't aiming for that at all, at least that's not the impression that I got, since most of the guns gave me more of an 80s vibe than anything else. Especially my favourite weapon, the .223...
It does, but you can probably do most of the game's quests (which will, in turn, take you to every location on the map except for a couple) within that time. Fallout is, at least compared to New Vegas (not so much Fallout 3 really), short.
It's really easy to play without followers. I managed to do it.
As for the question about the water chip mission? No, but I won't spoil anything. You should honestly have enough time to explore most of the stuff in the game before you finish getting the water chip, though.
I would expect far...
Judging by Morrowind, slavery is illegal in the empire, so those gladiators mostly had to have been people who chose that lifestyle for themselves. Part of me wants to say that viewing bloodsport as wrong in this specific instance is anachronistic, but I won't quite go that far.
However, despite being in armed revolt, they're still nowhere near as "unsafe" as the Camonna Tong were. They never explicitly state they want to enslave any foreigner that isn't deported like the Tong does, they're just a bunch of guys who're mostly out to restore self-governance of their...