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  1. killap

    Fallout 2 Restoration Project 2.3.1 (Unofficial Expansion)

    Sigh. So I did notice the [1 hour passed] thing and fade in/out and reposition issue when I was testing and I wondered why it was happening. I was running the Russian translation at the time and assumed my build was just confused, but not the scripts in question being at fault. I had never seen...
  2. killap

    Fallout 2 Restoration Project 2.3.1 (Unofficial Expansion)

    I know, right? I should have waited a day just to get that new digit. ;) But I promised before the end of the year and now...hopefully...I can start the year with piece of mind in regards to the RP. EDIT: @Arthandas : Heh, Fallout modding is my Moby Dick.
  3. killap

    New Krai Mira demo

    I'll have to keep my eye on this one.
  4. killap

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    To coincide with RP 2.3.2 and as an end of year treat, here's another update to the unofficial patch! Even more vanilla bugs were found, in addition to corrections to some bugs I introduced. As before, DO NOT install this over the Restoration Project, as it already includes my latest...
  5. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Thread locked for release of 2.3.1. Go here.
  6. killap

    Fallout 2 Restoration Project 2.3.1 (Unofficial Expansion)

    EDIT: 2.3.1 has been pulled due to a serious bug in New Reno. Just goes to show that rushing a release before the New Year has its consequences. Keep using 2.3 for now and wait for the upcoming 2.3.2 release. Two releases in the same month!? (Well, for those in the Western hemisphere) Yup...
  7. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    You all downloading my old files, eh? You hoarders... ;) Permissions fixed. @Schezza That was a nasty vanilla crash with Hoss. I'm surprised it's been there for that long. Here's a file that should fix it: http://www.killap.net/fallout2/betas/schoss.int @ everyone: Hopefully I'll be releasing...
  8. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Alright, looks like we're cramming a bit more into this next hotfix release then. @qbadger You might as well wait until RP 2.3.1 is out. Saves will be backwards compatible with RP 2.3 but might as well wait so you don't have to install multiple times.
  9. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    How about trying v3.06 of the high-res patch from the previous page. Look at the bottom of the thread for a big link. And damn, if v3.06 of the high-res patch is solving problems left and right I need to verify it doesn't break some things in the game if we keep suggesting it to people... I...
  10. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    True, which is why I was a bit skeptical, but perhaps his script crashes on map load and made he disappear, etc? Seems unlikely, but who knows. The user said it was the second encounter on mountain5. Now I might have misunderstood his comment. We'll see if he clarifies.
  11. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    I edited my previous post with a link to old versions of the RP, so don't miss that. Also, I do believe going back to high-res 3.06 was the solution one Mac user came up with for his black screen issue. We'll see if this is the case all around. And lastly, keep in mind that RP 2.3.1 is just...
  12. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Interesting find, RolandDeschain79. I've seen people report the same thing about the high-res patch. There shouldn't be any problems using it, though I can't say for certain... I do have older versions. You can find them all here: http://killap.net/fallout2/expansion/old/ @iLikeDirt, it might...
  13. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    That should work, but only in the RP. I don't think the unofficial patch does that anymore. It's strictly bug fixes. Is the raid still happening for you in the RP?
  14. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    The point is that the map procedure is only run once. I tested with printing something out and it only prints once, with or without the loading check. Now perhaps the game encounters that check and then waits to call everything wrapped inside until loading is truly complete. Some sort of...
  15. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    What about other graphic modes in sfall? Have you looked at the WINE/Mac instructions here: http://falloutmods.wikia.com/wiki/F2RP_Technical_Info
  16. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    No a map will always load without that check. I'm assuming they just added it because of asynchronousness. In the case of map loading you would totally code in a call back function to run once the loading finished. I don't see any callbacks and this check certainly isn't one, so I don't see...
  17. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Well, it's certainly multi threaded and that's all it takes for a race condition to crop up. So, here's the situation with Kaga. Now initially I pinpointed the first set of crashes down to a function call in the procedure run when the map loads that had to do with Kaga's cronies facing you when...
  18. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Okay, so now load up ddraw.ini and change the graphics mode to 4. This also fixes the color issue (just like the high-res patch can do). @Schezza: Cool, I think we got this one down. No worries, it's thanks to the save games of you and NovaRain that we finally got to the bottom of this one. Now...
  19. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Alright, after more experimenting and whatnot, I have a new set of Kaga fixes that doesn't result in any crashes to any of the save games posted. Grab the new files here: http://www.killap.net/fallout2/betas/kaga_rp231_FIXED2.zip In the end, the answer is, and always has been, don't save during...
  20. killap

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Well, there is a f2_res_Config.exe that comes with the RP. If you run that it can enable/disable the high-res patch, in addition to other various settings.
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