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  1. Gizmojunk

    Losseless Scaling app discussion

    That was my impression of it. What I meant was that the software (result/effect) could be recorded; regular gameplay or scripted events, to ultimately create custom videos that have the proper look of the the game itself.... For example the scene where Frank Horrigan kills the nomads; done...
  2. Gizmojunk

    Losseless Scaling app discussion

    True, but those (the ones in the game) are not in-engine. I meant having 60fps interpolated machinima files for use in mods.
  3. Gizmojunk

    Losseless Scaling app discussion

    That sounds like a way to generate smooth in-engine cut-scenes—to then render as MVE files.
  4. Gizmojunk

    Starfield

    It's possible to get on top of the walls in the Temple district by choosing the right location to start. The corner edge of one roof is accessible with sufficient acrobatics skill, then leaping to the wall from the roof, then repeatedly hopping like mad until managing to hop the last few inches...
  5. Gizmojunk

    Starfield

    If you are playing Oblivion, here is something you can try for amusement: (No mods, this is totally doable in the vanilla game, due to physics colliders.)
  6. Gizmojunk

    Starfield

    Why yes... I remember his rousing rendition of "Where Is Tallman", by Fred Rogers. :smug: *No slight intended. it's just funny as hell to imagine it.
  7. Gizmojunk

    Starfield

    Here is something I noticed a few days ago... Both Oblivion and Death Gate each have an assassin's guild called the Brotherhood, whose lair has no obvious way inside, and the PC must discover how to infiltrate it by becoming a member. Both Oblivion and Death Gate each have a prisoner trapped...
  8. Gizmojunk

    Create art piece of Duke Nukem in New Vegas

    Nightcafe.studio It's quite possible to carve up and composite multiple AI renders into an aproximation of the final image, and have the AI use that as a basis for its renderings.
  9. Gizmojunk

    Create art piece of Duke Nukem in New Vegas

    It's doable with AI, but it will take a lot of experimenting for just the right prompt for the AI. This last one needs a lot of touch up fixes in Photoshop / Photopea.com
  10. Gizmojunk

    V.A.T.S. is (almost) useless

    Alas, that's not the fault of VATS—per se. Bethesda's VATS is a naive imitation of aimed shots from Fallout 1 & 2. It's also vestigial RPG baggage in a game that really doesn't want to be one. The problem is (Just as you say) that it's because they painted themselves into a corner with having...
  11. Gizmojunk

    Tim Cain's Unofficial Involvement with Fallout 3: Van Buren's Cancellation.

    How many people here have done Sufi dancing? (raises hand)
  12. Gizmojunk

    V.A.T.S. is (almost) useless

    What kind of suspension of disbelief? (Serious question. :hide: )
  13. Gizmojunk

    Fallout Et Tu (Mouse lag then freeze)

    Technical malfunctions aside... the game is originally 640x480. The mods enlarge the screen area, but not the art itself. I could not recommend playing the game at higher than the minimum graphics mode supported by your video card/OS; (eg. 800x600 to 1280 x 960~ish). The game is pixel art, not...
  14. Gizmojunk

    Starfield

    ...So they basically ripped off Captain Blood. (?) * The game, not (excellent) the film.
  15. Gizmojunk

    New Reno Sign (Fallout 2)

    Sadly I am not so sure about that. I do suspect that they simply discarded rather than misunderstood. Discarded for extreme simplification of premise; the fifties, but in the future. Something the mass-majority can quickly grasp....certainly not the anticipated future of the 1950's pop culture...
  16. Gizmojunk

    New Reno Sign (Fallout 2)

    Why would the city not have rebuilt the sign as many times as needed over their history? The sign would have been their most recent (as of 2077) version assuming none was made after the war—which isn't necessarily not so.
  17. Gizmojunk

    The best Moral Dilemma in the series?

    The interesting moral dilemma in Fallout [1] was when people found out the consequence of their actions in the end—and immediately replayed the game to undo their actions to avoid having those consequences happen. I don't know of that happening with Fallout 2, and would scarcely believe it of...
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