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  1. F

    problem with order label_arts

    Thank you jagro. - I have swithed last two lines in INTERFACE.LST file. That's it.
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    script prob

    I got it. It's WORLDMAP.MSG http://img144.imageshack.us/my.php?image=aajl4.jpg http://img144.imageshack.us/my.php?image=bbxa5.jpg but I dunno how add new location :( I try something but it doesn't work. Pls help.
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    script prob

    In city.txt ? where ? EDIT: I found this http://www.nma-fallout.com/forum/viewtopic.php?t=12187 but It doesn't work. If I change klamath's automap name of downtown: # 09: , .MAP ;Klamath Downtown {227}{}{Downtown} {228}{}{Downtown} {229}{}{Downtown} to # 09: , .MAP ;Klamath Downtown...
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    script prob

    I tried change something in MAPS.MSG and I chose Klamath location for example: # 09: , .MAP ;Klamath Downtown {227}{}{Downtown} {228}{}{Downtown} {229}{}{Downtown} to # 09: , .MAP ;Klamath Downtown {227}{}{xDowntown} {228}{}{xDowntown} {229}{}{xDowntown} but no alternation :((((
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    problem with order label_arts

    Hi all. I am really frustrated those problem. I can't order my label_arts according to my requirements. I don't undestand the sytem, how label_arts are ordered in Fallout. http://img242.imageshack.us/my.php?image=2222uj2.jpg I have 5 locations. MAP.MSG {1548}{}{Stables}...
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    script prob

    Any ideas ?
  7. F

    map scripts

    Omfg I'am really noob. I forget the SET MAP SCRIPT IN MAPPER. Heh pls lock this theard and remove to vat's. Sorry all.
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    map scripts

    Script appurtenant to map at screenshot. ("Screenshoted" when hero come to map.) I don't see node 100 on left panel. No error msg. Simply total ignored :(( #include "..\headers\define.h" #include "..\headers\updatmap.h" #define NAME SCRIPT_BWHOUSE #include...
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    map scripts

    Nope. Problem is that my map scripts are ignored:/ no error msg. I tested debug mod = nothing important. I have 7 maps. 1-OK, 2-OK, 3-OK, 4-OK, 5-map scripts are ignored(critter scripts are OK), 6-ignored, 7-ignored. :(( That's sux.
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    map scripts

    GVAR_RADAWAY_ADDICT :=0; // (25) GVAR_ALCOHOL_ADDICT :=0; // (26) GVAR_LOAD_MAP_INDEX :=0; // (27) GVAR_RUNNING_BURNING_GUY :=0; // (28) GVAR_VIC_DEVICE :=0...
  11. F

    map scripts

    Guys I have a big problem. Some of my map scripts don't work and I dunno why :( I tried everything. For example: procedure map_enter_p_proc begin if (map_first_run) then begin override_map_start_hex(16717, 1, 5); display_msg(mstr(100)); end end If I come to this map I...
  12. F

    script prob

    Guys how can I show this tags: (red color marked) http://img134.imageshack.us/my.php?image=300sp1.jpg
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    script prob

    Guys, check this screenshots from Fallout 1. I need something like: http://img122.imageshack.us/my.php?image=1ts1.jpg http://img122.imageshack.us/my.php?image=2vu7.jpg http://img377.imageshack.us/my.php?image=3jj2.jpg http://img122.imageshack.us/my.php?image=4us2.jpg...
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    script prob

    I need something like :D unmark_world_subtile_visited(XPOS,YPOS,RADIUS);
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    script prob

    thx THATS IT! :) I provisionally use FRM of ABBEY. but I have small problem. If I set in city.txtsize=Small = small circle and click on "ABBEY" = my location, hero travels except circle(if I click on green triangle hero is at desert). Check screenshots... Is any way how fix this problem...
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    script prob

    If I understand well all that you write here I allredy did it. I just need advancement for assign new town FRM's to game + town "UNKNOWN" prob.
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    script prob

    Yes. I found it thx. But if I will do new FRM or use Abbey/EPA etc., I dont know how that FRM assign to my new town. Its via some script ? Town visibility is allredy ok. I just need instead ""UNKNOWN"" real name of my location only.
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    script prob

    I tried mark_area_known(MARK_TYPE_TOWN,50,MARK_STATE_VISITED) but is was same problem. Fortunately mark_world_subtile_visited(300,72,0); works perfectly!:) Thx jargo check screenshot: http://img129.imageshack.us/my.php?image=333jo2.jpg but I need last two things. Hero this location...
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    script prob

    I got it!! Check link. http://img139.imageshack.us/my.php?image=11aw9.jpg but I don't want see squares around location. I need only 1 square visible where is situate location, How can I do it ? EDIT: next better screen http://img141.imageshack.us/my.php?image=22oc9.jpg
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    script prob

    I did two things: look. edit city.txt [Area 50] area_name=myLocationName world_pos=270,90 start_state=Off ;lock_state=on size=Small townmap_art_idx=-1 townmap_label_art_idx=-1 entrance_0=On,130,410,startMap,-1,-1,0 and add this slice of code to some map procedure...
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