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  1. Nirran

    Scripted items not removing from the inventory?

    try doing it with this script,add ur code to it
  2. Nirran

    Scripted items not removing from the inventory?

    the book mod on my site si outdated,this is the current scriopt
  3. Nirran

    Scripted items not removing from the inventory?

    you can use a hook script 'HS_Useobjon' and set_sfall_return(1); it works for me with my book mod
  4. Nirran

    Item Prices during barter

    yes it is defined by sfall devs can use them as i stated above,but adding new defines wont do anything,needs code in sfall dll to activate it
  5. Nirran

    Item Prices during barter

    for that script u should use global script,as it is that wont fire at all except on game start,do this instead name it gl_* procedure start begin if (game_loaded) then begin set_global_script_repeat(60);\\ this is how many frames per cycle,script will be repeated that many frames...
  6. Nirran

    Item Prices during barter

    yes so yea your welcome
  7. Nirran

    Item Prices during barter

    Donno why u dont change the proto but this will set caps and rope to 0 if the file is named gl_ w/e #include "E:\Game Files\Fallout 2\HEADERS\sFall\define_extra.h" #include "E:\Game Files\Fallout 2\HEADERS\ITEMPID.h" procedure start; procedure start begin if (game_loaded) then begin...
  8. Nirran

    Item Prices during barter

    dont think u can simulate drug effects with scripts
  9. Nirran

    Item Prices during barter

    for this scripting i dont think, hooks will be best,it would allow to set it to 0 but not reset to proto value,ie money would be 0 and not reset to 1,best to use the script that starts th barter session edit : should read the docs that come with sfall mod pack,hook script is an sfall over ride...
  10. Nirran

    Item Prices during barter

    sure thing,what exactly u looking for?have one mechant in mind?can use a barter hook script for that
  11. Nirran

    Item Prices during barter

    actualy i redid my test and it was my hook script causing the cpas to be value 1 irregardless,when i removed the relavent code from my hookscript,setting caps to 0 works on the table to,so this can b used for caps as well
  12. Nirran

    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    anybopdy else have issues with mouse 'skipping' past area dude is in when 2x scale is selected?this bug goes away when 2x scaling is unchecked edit : seems thsi bug is only in the version with zoom,tho w/o zoom the gui in fo2 is smaller,main reasonfor 2x for me anyway edit : this happens when...
  13. Nirran

    Item Prices during barter

    in case u are looking for specific proto data that isnt included with sfall this code will spam and if u set ;Set this to a valid path to save a copy of the console contents ConsoleOutputPath="console.txt" in ddraw.ini and compile this in gl_test,int procedure start; procedure...
  14. Nirran

    Item Prices during barter

    i copied from the header file 'define_extra.h' that comes with sfall modders pack this is the list // items #define PROTO_IT_FLAGS (24) #define PROTO_IT_TYPE (32) #define PROTO_IT_MATERIAL (108) #define PROTO_IT_SIZE (112) #define PROTO_IT_WEIGHT (116) #define...
  15. Nirran

    Item Prices during barter

    best place is to add it to the merchant script and as lex said set to desired cost right before barter in the dialog,then reset it to desired when barter closes.
  16. Nirran

    Item Prices during barter

    what script is code on?i used barter hook script
  17. Nirran

    Item Prices during barter

    Did a test,with bottle caps,was 1 even when set to 0,with rope set to 0 ,it was 0 on barter table,so can use ur solution for caps and this method for items
  18. Nirran

    Item Prices during barter

    as lex said,over ride the item price wiht #define PROTO_IT_COST (120) #define PID_BOTTLE_CAPS (41) set_proto_data(PID_BOTTLE_CAPS, PROTO_IT_COST, 0); before entering barter and #define PROTO_IT_COST (120) #define PID_BOTTLE_CAPS (41)...
  19. Nirran

    Fallout 2 mod My sFall Mods and Tools

    yw glad it is fixed edit : as i seen that alot of ppl use rapid perks 'here and now perks' perk to cheat a bunch of perks owed into the game ive added a new variable to the ini,u can now set how many perks per rank u get to w/e u want,it was a static 2 before,now u can set to 100 or w/e and...
  20. Nirran

    Fallout 2 mod My sFall Mods and Tools

    no but sfall saves the perks already selected and 'GL_Perk_Per,int' determines # of perks per level,if u didnt deleted it u would have the behavior u described
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