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  1. Nirran

    Fallout 2 Savegame Editor

    then u need sfall,get ti here http://sourceforge.net/projects/sfall/
  2. Nirran

    Fallout 2 Savegame Editor

    then thats why,u ned sfall
  3. Nirran

    Fallout 2 Savegame Editor

    does ur fo2/ folder have ddraw.dll in it? if yes does the gam send 'check' when ur hit in combat?
  4. Nirran

    Fallout 2 Savegame Editor

    did put it in /fo2/data/scripts/ folder?
  5. Nirran

    Fallout 2 Savegame Editor

    should be good then,did the new script work? edit : does the script send chat message 'check' to the screen?
  6. Nirran

    Fallout 2 Savegame Editor

    have any other mods installed?this checked good for me,but i had to delete another mod combatdamage script for it to pass
  7. Nirran

    Fallout 2 Savegame Editor

    you have sfall installed?
  8. Nirran

    Fallout 2 Savegame Editor

    this will set all damage to dude to 0 ,ie god mode procedure start; variable target; procedure start begin if game_loaded then begin register_hook(5); //HOOK_COMBATDAMAGE end else begin target := get_sfall_arg; if target == dude_obj then begin...
  9. Nirran

    Help with F1se freezes when Loading certain files

    no idea about ur error,however he has stopped updating f1se and now has an editor for both fo1 and fo2,recommend using it instead http://www.nma-fallout.com/threads/fallout-2-savegame-editor.185130/
  10. Nirran

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    megamod has one of my scripts in it,combat damage,open damage.ini and set the sniper portions of it to ur tastes
  11. Nirran

    UP and RP updates

    i may be way off base here but the cannot save bug is something i ran into before,it may be related to the base proto of party members not being in /data or the master dat,had prblems with it in ProcessDat2 program,i think it is related to the engine handling of base party member protos,it is...
  12. Nirran

    Issues with compiling scripts

    im glad tho that doesnt solve the underlieing problem,decompile/recompile bug has to be a fix
  13. Nirran

    Issues with compiling scripts

    the fact that the bug doesnt exist untill a file is decompiled and then recompiled leads me to belive that is the optomization portion of the compiler,id say try a compiler a few major releases baclk and see if it errors the same
  14. Nirran

    Fallout 2 dosbox scroll bug

    i donno bout iphoine or other non pc device for fo2,does it use the f2res mod on it?if yes then check thise ; if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled. ; if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored. IGNORE_MAP_EDGES=1
  15. Nirran

    Fallout 2 mod My sFall Mods and Tools

    yes the mods with "2.44" may be compatable,i havent checked,maybe MIBB altered the files related in 2.47.3 maybe hasnt,ill have to compare files in mod against MM current files. as for the sfall scripts that exist,.i believe MIBB altered my original mod and adapted it with current MM Nirran
  16. Nirran

    Removing karma gains from killing evil critters

    isnt possible in this case AFAIK
  17. Nirran

    Removing karma gains from killing evil critters

    what exactly does using an sfall global in this instance cause thats bad?
  18. Nirran

    Removing karma gains from killing evil critters

    variable math; procedure start; procedure start begin if(game_loaded) then begin set_global_script_repeat(60); set_global_script_type(1); set_sfall_global("KARMA_01", global_var(0)); end if(global_var(0) != get_sfall_global_int("KARMA_01")) and not(game_loaded) then...
  19. Nirran

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    just wnata say,the sfall team is awesome,great job u guiys are doing
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