Search results

  1. Nirran

    how to get dude_obj real one,always

    boo,not possible to return perks known from real dude then?
  2. Nirran

    how to get dude_obj real one,always

    i generaly dont,im chasing a bug in my mod that occurres when control is active
  3. Nirran

    how to get dude_obj real one,always

    whats not readable in sfall_func0("real_dude_obj")?
  4. Nirran

    Mapper keys 1.6

    isnt possible,as lex said
  5. Nirran

    Mapper keys 1.6

    if ur after cheating a saved game,this is the most functional http://www.nma-fallout.com/threads/fallout-2-savegame-editor.185130/
  6. Nirran

    how to get dude_obj real one,always

    seems this doesnt work if (has_trait(0, sfall_func0("real_dude_obj"), 73)) then begin if ((obj_art_fid(arg0) % 512) == 67) then begin item := create_object_sid(276, 0, 0, -1); and this causes the engine to check the wrong dude obj if (((obj_art_fid(arg0) % 512) ==...
  7. Nirran

    Fallout 2 mod I need help with a map editor

    to settup mapper,check this thread : http://www.nma-fallout.com/threads/mapper-keys-1-6.156587/
  8. Nirran

    Fallout 2 mod Home sweet home

    thxn man,may be a while,but i will definetly
  9. Nirran

    script editor

    tyvm for sse4,im loving it
  10. Nirran

    Fallout 2 mod random encounters

    yea knew about lists,thougth was an easier way
  11. Nirran

    Fallout 2 mod random encounters

    is it possible to return the hex of placed critters on enter of said encounter>?want to move dude away farther from them based on perception and sneak(or outdoors)
  12. Nirran

    Fallout 2 mod My sFall Mods and Tools

    lots of good stuff,i will look into these,see if i can find a way - Moving the dude further away from the critters. (As Cautious Nature did originally (I think)) - Or enable the “Stealth Boy” effect for the dude while in an encounter. - Or when the encounter starts it needs to be an...
  13. Nirran

    Fallout 2 mod My sFall Mods and Tools

    yeppers,as i stated before,post ideas here =D thnx Muttie edit : due to an error in my upload bat,rapid perks was not being updated,this has been fixed and correct version is on my site
  14. Nirran

    Fallout 2 mod My sFall Mods and Tools

    this is not possible to script just unzipped my custom perks into fo2 and killed an ant,no crash,possible ur ini is corrupt? edit : also tried altering ini settings and killed an ant,no crash edit : what program u use for editing ini files?i recommend notepad++,its free and nice prog,find it...
  15. Nirran

    script editor

    FSE had a configure code option,that indented if blocks with end blocks,worked with most scripts,would be great edit : FSE did this if (random_roll > (100 - CalcCrit(criticalpercent))) then begin if (attacker == dude_obj) then begin...
  16. Nirran

    Fallout 2 mod Home sweet home

    wanta ask,im updating my mods for Megamod,and want to add this,do u care if i do or not?
  17. Nirran

    script editor

    does a ssl script editor exist that can auto indent the ssl code(such as FSE did back in the day)?isnt a big dela but would use if available,searched the web,nothign relavent
  18. Nirran

    Fallout 2 mod My sFall Mods and Tools

    addressed this bug,added a check if not in combat,fixed it,should be gtg now,uploaded,bug was in "Custom Perks" mod,if ur re downloading
  19. Nirran

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    got it working thnx edit : what is BOM? edit : does sfall have a rdraw charracter screen function>?or is this it #define intface_redraw sfall_func0("intface_redraw")
  20. Nirran

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    trying to chase a bug,regarding party control,i have 4.1.7 installed the glpartycontrol.int in /scripts and this in sfall-mods.ini [CombatControl] ;Allows you to directly control other critters in combat ;Set to 0 to disable ;Set to 1 to control all critters in combat ;Set to 2 to control all...
Back
Top