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    IGN Fallout 3: Six Hours of Exploration

    Can you honestly say it's not? Fallout 3 is following almost every hand-holding trends from current games, from quest compass to level scaling to self-resetting aggressive NPCs to big flashy signs telling you which items are a crime to mess with to letting you grind karma to a point that...
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    Fallout 3: Skills and Perks

    Lawbringer looks a lot like Gecko Skinning sans the common sense. I actually find it an interesting concept, like a different take on loot perks such as Fortune Finder, but horribly executed. That, and I'd call it "Bounty Hunter". I disagree, to me it makes a lot more sense having a...
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    Chatting with Vault Dwellers from PAX

    Huh? I explicitly said motives don't matter to me, actions do. Fallout 2 kept most everything from the first game intact, from core gameplay to setting, and even built upon it - hence it was a "true" sequel in every aspect, even if they did go overboard on the pop references. Fallout was to...
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    Chatting with Vault Dwellers from PAX

    Nah, it's just my wording that was a bit off. I meant "I don't see how PoS was any different from Fallout 3 in the 'cashing in' department". Sorry about that. Motive and intention are absolutely meaningless to me in this case, especially because they are impossible to determine. Both...
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    Chatting with Vault Dwellers from PAX

    Maybe not that big. As Ausir put it, perhaps if they did manage to get their hands on the rights to Fallout they could have attracted publishers and investors and keep the company from going under - a win/win situation, if I ever saw one. As for bugs, I'll have to quote DirtyDreamDesigner on...
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    Chatting with Vault Dwellers from PAX

    Hey Zac, welcome to the forums. Just to clear things up, I'm guessing what ticked people off was probably that "irrational longing for turn-based combat" bit. It does seem like a godsend to Beth's PR department, and the gaming press has made people pretty paranoid about who is or not in their...
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    IGN launched Planet Fallout

    Oh, I got one for the bandana! It prevents sweat from getting into your eyes or something. Really immersive stuff. I bet it also works at night, so the dumbness all evens out. :P
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    IGN launched Planet Fallout

    Wow. I don’t know how reliable this wiki of theirs is with this stuff, but some of the info in there is nauseating to say the least: The goggles… they do nothing? Instead we have baseball caps and bandanas increasing perception? I guess we can all stop hoping that Bethesda will try and put...
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    Fallout 3 office speed run competition

    I don't know about that. Sure, it's pretty long, and if the devs themselves took over an hour to beat the game by rushing it most people will probably spend a lot more than that, though the 20 hours Todd promised us (at around 5:05) seem a bit too much. What bothers me is that a speedrun this...
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    Change to Fallout 3: Morphine becomes Med-X

    Bethesda was only the game's publisher. Though I suppose it counts for something that they didn't twist Headfirst devs' arms into changing it like some publishers might, that decision wasn't theirs alone and so it's not like they were being bastions of integrity there.
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    NMA Op-ed: Fallout 3 PAX Impressions

    It seems to me that these people would enjoy Fallout 3 no matter how it was called. The fact that whatever number of gamers would like something does not justify whatever changes are made to a franchise. This is simply an ad populum. I don't think I'll ever get this "elitist" argument. Is...
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    Change to Fallout 3: Morphine becomes Med-X

    That, plus the fact that you can cure addictions at any local doctor. Which is all the more lame considering how cool going cold turkey in FP could be implemented, with side effects that seriously impact the gameplay (like delirium tremens settling in and your aim going to shit).
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    PlayStation Universe interviews Pete Hines

    Simple does not equate dumbed down. That might be a more accurate statement when it comes to RPGs, but even so I find dumbing down more related to the way games treat players nowadays - like spoiled children who must be hand-held throughout its entirety (even final boss fights, for Christ's...
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    Fallout 3 at PAX: Joystiq

    Does that qualify as a pacifist? I think having your mercs kill everything on sight for you sort of defeats the purpose. EDIT: Just read BN's post, and though I suppose in some instances it may be acceptable, just having your NPCs do the fighting whenever it arises still kills it, methinks...
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    The top 50 video game moments

    Talking the Master out of his plan and into a pile of radioactive dust would probably be the single defining moment for Fallout, since there still aren't a lot of games around where you can simply circumvent a climactic boss fight by dialogue and in-game knowledge. Back when I made it through...
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    Fallout 3 at GC: Gry Online

    Well, unnecessary doesn't mean it shouldn't be in the game, only that it could be left out without harming it. Now, I agree that customization is not always a good thing - Oblivion's much lauded character generator had way too many options which would often result in nonsensical characters...
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    Pete Hines on negativity

    I believe it was John Carmack who once said that story in videogames is like story in porn; you expect it to be there, but you won't pay much attention. Though I think a good story and narrative add a lot to a game, and would even say I've played a few games that had good ones, comparing...
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    Xbox Achievements revealed

    About the quests thing, maybe you only get achievements for completing those that are a part of the main storyline? Sure, some of those sound like they have nothing whatsoever to do with finding dad, but who knows just how convoluted Beth's plot is. True, neutral karma meaning exactly 0...
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    Xbox Achievements revealed

    I don't care much about achievements, but shouldn't they be at least marginally hard to get? Just completing quests or doing actually unavoidable things (like getting your Pip-boy or taking the GOAT) sound really lame to me. Also, it seems like they changed karmic perks into achievements, which...
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    5 new gameplay videos

    Fallout isn't based on real life. This is not about how realistic all this swearing is, but about how coherent it is within the game's setting. The whole of the original's dialogue and writing didn't come even close to how much cursing a couple of Fallout 3 demos and screenshots has shown, and...
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