Search results

  1. S

    Fallout 3 Officially Banned in Australia

    This. It's just a bandwagon that they jump on to score points with the soccer moms and get (re)elected. The parasitic shit-for-brains that pass as politicians here in Brazil pull this kind of stunt all the time too; they once banned Duke Nukem 3D, and a slew of popular FPSs at the time...
  2. S

    Bethesda's Fan Interview #2

    You're missing the point. Yes, some of these things that you mentioned are indeed basic gaming mechanics that are included in some way or another in most, if not all, games. Healing items, for an instance, are a staple in pretty much every game that has a health system, for obvious reasons...
  3. S

    Bethesda's Fan Interview #2

    Thanks for the kind words, guys. You do a shameless copy-paster too much honor. Now, am I the only one under the impression that Todd may have purposefully delayed this interview as some kind of preemptive damage control? I mean, a lot of that info has been released just recently, and his...
  4. S

    Bethesda's Fan Interview #2

    The Doctor's Bag, Lockpicks and Super Tool Kit served the same purpose on the originals without being retarded. Switching their function entirely to clothing makes little sense outside of a fantasy setting, and even though some of the examples you and other people made up sound pretty good...
  5. S

    Bethesda's Fan Interview #2

    Then let's look at it in a more number-crunchy way. The original Fallout had 53 perks, plus 16 traits, for a Bethesda-style total of 69. But here's the catch: If one was to include the multiple ranks from Fallout's perks, you'd get exactly 96 perks, which coupled to the traits add up to a...
  6. S

    Bethesda's Fan Interview #2

    Oh, but it is, by far. Which would you say requires a greater suspension of disbelief, wearing clothes to actually increase your ability on some field of knowledge or to fool a character who might himself be stupid, half-blind or whatever? It is indeed a video-game thing, but one that simply...
  7. S

    Bethesda's Fan Interview #2

    Yeah, running to mommy is a totally appropriate response to being nuked with a Fatman. Magic Suit of the Mechanic confirmed in. Shame they botched this whole concept up, had it been handled differently it could have ended up okay. Wow. This one's so damn retarded and has such a piss-poor...
  8. S

    Emil clarificates

    I might be wrong here, but as far as I can recall both robodog and K-9 were cyborgs of sorts, not robots shaped like dogs.
  9. S

    Fallout 3 in Polish PSX Etreme magazine

    Didn't earlier previews state that Charisma would affect dialogue options in the same way Intelligence did in the originals? Even if it made little sense, that meant it would play an even larger role, so I wonder what's changed.
  10. S

    Emil clarificates

    Whoops, seems like I misread the last preview :P. I blame it on the apparent name change to Melee Combat. Glad that was the case, though. The thing is, Mr. Handy walking the dog was tongue-in-cheek and all, but he still looked like an ugly bucket of bolts, and not like Rosie. Still, this...
  11. S

    Emil clarificates

    It's most likely just an ad. A fucking stupid ad if you ask me, which would have more of a place in The Jetsons along with robotic humanoid maids wearing skirts instead of in Fallout, given the more functional design that robots have in this setting. But an ad all the same. That was kind of...
  12. S

    PSM3 Fallout 3 hands-on preview

    I'm sorry, I can't have read that right: a ROBOT HORSE? Will I be able to buy DLC armor for him, as well, for a couple of bucks? Dear God, I hope that's just tongue-in-cheek in-game advertisement. It's bad enough even as such.
  13. S

    Screen Play previews Fallout 3

    Not saying they definitely didn't, just that there's reason to be skeptical. Throwing weapons had as much place in Oblivion as they do in Fallout 3, the engine is the same, and still they did not make it into the former. Go figure, Bethesda's motives are inscrutable.
  14. S

    Screen Play previews Fallout 3

    Because of the Oblivion engine, and the whole "throwing weapons" debate that game saw pre-release. The only thing to come out of the whole ordeal was an NPC mocking the fans' concerns, which ironically strikes me just as petty and childish as the credits in FO:PoS.
  15. S

    RM Milner on Fallout fans again

    As far as the official boycott is concerned, I certainly agree. Though I would love to see this game crash and burn, it's not my place to tell others what to do with their money, they should do as they see right. But personally, I'll be boycotting Fallout 3 without a doubt. I have no interest...
  16. S

    Emil speaks on Fallout 3 combat, armor and more.

    Well, the damage is still influenced by character skill in RT (unlike Deus Ex), so it might affect, or even prevent, pure-FPS pwnage like Bodybag is suggesting. But this begs the question: how is having to headshot someone through entire rounds of minigun ammo until they drop any less...
  17. S

    Emil speaks on Fallout 3 combat, armor and more.

    Well, good luck with that, Emil. I think you're in for one hell of a wild-goose chase. If VATS is, as you say, the way to go for anyone who's not adept at first-person shooters, you've already got a huge balance issue, since they'll need a lot of Agility, which so far looks like quite the...
  18. S

    “Bethesda Softworks Can Suck It”

    Well, to be perfectly honest, that was kinda what mr Cheng did there. That said, I still agree 100% with the response he got from blizzardguru, both in content and on the "STFU" tone. I don't work in the industry, but seeing such a comment from a developer is rare enough to assume that it's...
  19. S

    Traits, Perks and Cheat

    One can only hope. But the world of Fallout 3 does seem to be plagued by F-bombs even more so than atomic ones. Thanks, will do.
  20. S

    PALGN previews Fallout 3

    Yep, he posted about it there after being shown the door by Bethesda.
Back
Top