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  1. TwoEyedYum

    Way to North - content and item balancing with some Q/A

    Already made 2 maps for "side" quests in my mod. If they prove to be good (testing among friends), then i might try to remake existing maps for more complex gameplay ("lots of cover for the enemy and staggered corners to break up the line of sight" are among main ideas). Adds many megabytes to...
  2. TwoEyedYum

    Way to North - content and item balancing with some Q/A

    1) Limit range of most weapons beyond 60 range 2) Limit ammo for Hi-End weapons, if they are present in earlier missions, and give more low-end ammo for not-that-good burst weapons like Uzi and such. I try to adjust all to a point, where every weapon type takes it's place (not every weapon...
  3. TwoEyedYum

    Way to North - content and item balancing with some Q/A

    It was just an advice, based on what i've seen in ANOTHER mod. I realize that not everyone shall follow this advice =) I also realize that my "english" can be a problem - what i write isn't same as what i think... Yes, i agree that you can give a Gauss in beginning and only 4 bullets for it...
  4. TwoEyedYum

    Way to North - content and item balancing with some Q/A

    Nice, one and half of month - and nothing made so far. Only tech document growing more and more =) But that was quite a useful month - i found quite decent russian (while most of them aren't decent) mod with weapon "rebalance" and "more complex levels": In fact - all usual weapons removed...
  5. TwoEyedYum

    Alternative E.P.A./Abbey Maps + other ideas and other maps

    Makenshi, Pixote may be a jealous creator - very jealous about anything created by his own hands. In some cases, i can understand him. It's not a bad idea to show comprehension, but hey, what if it's just another "OH, I'VE GOT AWESOME IDEA"? People always get AWESOME ideas, when look into...
  6. TwoEyedYum

    A major worry that I have about New Vegas

    Adam, Tactics was different game, and it's developers positioned it as TACTICAL game, not "next improvement" of Fallout. They wanted tactical game, and they did it. I wasn't disappointed, as i didn't waited full-scale RPG. But Fallout 3 was positioned exactly like "the new and the best game...
  7. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    Well, i take 2 targets, close one to another. Vindicator releases something like 15 bullets per burst at 0% chance. I can't imagine, why main target still survives, if only 7-8 bullets hit second target... Dunno. But statistic for last year says next for "burst" spread: 1) 15-bullets burst...
  8. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    Good news! :clap: Btw, back to "burst bug", found another strange thing: First i thought that bug converts 0% chance to hit into 100% chance. But now i experinced something weird, when fought against Scurry Bots. You know, theu like to hide in sand, waiting for prey, and usual burst...
  9. TwoEyedYum

    Joystiq Preview + new info

    ...we'll make just another FPS game with _some_ RPG elements. Nice, looks like there's no FPS games around and this need to be fixed! :wtf: I thought, they KNOW what would make happy us all... I was a fool. Still VATS, still mattix-like FPS+arcade... :twitch:
  10. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    As shows modified Kanzas City mission (more mutants at West Gate, more powerful Minigun): imagine muties all over street between gate and two sniping towers (where lie muties with Rocket Launchers). Usually minigun have maximum of 35 range, but modified one - 55. My HWS can target one of the...
  11. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    Hi again, Jarekfall! While doing all this wonderful job, didn't you met a source of problem with "burst bug"? I don't know if it related to .exe in all, but i look for any information about it.... Burst bug quite annoyed me, while i tested my mod last time. With increased range of many...
  12. TwoEyedYum

    How to 'translate' turn based combat system into real time ?

    You mentioned Tactics (which i like and still play), but do you realize, that even real-time combat in Tactics has other mechanics? You do not target someone with your mouse, like in most FPS, you just order to do something. In FoT your (player's) own reaction time doesn't count into accuracy or...
  13. TwoEyedYum

    How to 'translate' turn based combat system into real time ?

    Well, why so serious about all these "tweaks"? Turn-based combat itself would be implemented quite easily, if devs wouldn't stick to their beloved Oblivion engine. First attack starts combat - then fight progress in turn-based style. If you target some part of enemy body, it gets highlighted...
  14. TwoEyedYum

    Quest parameters: Female or Male.

    In the starting map, exactly. Before any other triggers, if you can
  15. TwoEyedYum

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    QuanManChu gets the "Good Troll Food Mk.II" award ;)
  16. TwoEyedYum

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    AAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaa :revolution: :revolution: :revolution: :dance: I need RP 2.0 to function properly, save me please, Killap!
  17. TwoEyedYum

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    While sailing to the north, don't forget about Navarro's pew-pew laser turrets... Oh no, you plan to land in Navarro! :whistle:
  18. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    Will this bug allow me to use GoTo trigger once (i don't need more for now)? So player can once get into cave, but next time (after leaving cave) he can't go there and forced to leave aboveground map in usual way - going to usual exit grid.
  19. TwoEyedYum

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    RP will greatly benefit from being updated to 2.0 =)))
  20. TwoEyedYum

    Way to North - content and item balancing with some Q/A

    Ehh... And HOW you did it? :roll: Edit: OH, now i see where you mentioned that. Will give a try tomorrow Ehh №2 I'm failed to get it in one try... :cry: Where should i do that and how? Am i supposed to add new sequences to Behemoth sprite in your SC? P.S. Got overwhelmed by RL work, so...
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