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  1. D

    Help a scripting retard with his script.

    but i can't edit dude_obj, dude_obj! (ha ha... dude_obj, dude_obj... get it... oh, nevermind) Well, if understud correctlly rm_obj_from_inven does not destroy object, it just place it at (1,1) (or was it 0,0) map coordinates... I think that answar could be not allowing an item to be used from...
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    Moving npc stopping to move upon map re-enter

    so it's not THAT bad idea :)
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    Moving npc stopping to move upon map re-enter

    We all know that i don't know but... :) Whay not try combinatingwith MVAR or LVAR HEREBEFOR. He moves-> you exit->(he stops)->you re-enter (herbefore != 0) hi's gone... is that posible? Sorry if my giving stupid ideas!
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    Help a scripting retard with his script.

    Reading is fun! :lol: Anyway, what's with books disapearing in the first place? You know you just gave me an idea! Every single book for now on will have it's own script, an it's own GVAR... maybe even it's own FRM! And they won't disapear! :P And onother thing! I'll make script for...
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    Help a scripting retard with his script.

    That's just what I had in mind! Thanx dude_obj! :lol: :lol: :lol: No, it's just very very VERY usefull magazine. (It's a Playboy :lol: ) Too bad you can't trash it that easilly after you're done...reading... :lol:
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    Help a scripting retard with his script.

    ok, that brings another problem up! see, i want to use TeamX Mr.Fixit, addon attached to dude_obj.int. I would have to go and edit temp.i and that is NOT GOING TO HAPPEND. :) I think i have something here: The items that have rm_obj_from_inven(Dude_obj,Self_obj); in it can disapear, but...
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    Help a scripting retard with his script.

    thanx jargo! Now to see will it work! ;) IT WORKED!!! HA HA! THANK YOU!!! :D :D :D :D (FLOWERS EVERYWHERE!) hmm... for some reason script's ignoring this line: rm_obj_from_inven(Dude_obj,Self_obj); any idea why? oh, game store this magazines separately... why? how to make...
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    Help a scripting retard with his script.

    Cool! So, if i want to increase the value of GVAR by one I should use something like: set_global_var(GVAR_dvmag, GVAR_dvmag +1); Or do i need something like this: temp := GVAR_dvmag; set_global_var(GVAR_dvmag, temp +1); or temp := GVAR_dvmag +1...
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    Help a scripting retard with his script.

    thing is I don't want him to keep 19 of them in inventory till he finds one more. I want him to read them as he finds them, and GRAV will keep track of how many did he read. That's all! tnx for this commands... there can be found great use for them in other scripts i'm planing ;)
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    Help a scripting retard with his script.

    Wow, i just got wormed and ther is so much i need to know! Here's the scrip i've been working on: procedure use_p_proc begin if (GVAR_dvmag < 20) begin script_overrides; gfade_out(ONE_GAME_SECOND); temp := random( 101, 108 ); GVAR_dvmag =...
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    CharEd BTWX

    Wow, exit button works! :wink: Keep going...
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    Help a scripting retard with his script.

    Hi Sirren67! Thanks for tips! You speak of LVAR_Herebefore. I noticed this variable in many scripts. Does the value it holds effect only the script it's in or all the scripts that have same LVAR_herebefore or is that the only difference between LVAR and GVAR? Where do I place them? Where do i...
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    Help a scripting retard with his script.

    I'm sorry, I can't follow... where is this Add to inventory? is there a newer version of the mapper? Ok, i found it! ;) I never knew you can select instance on the map :roll: :lol: :wink: And i call myself a modder :shock: :roll: :oops: Is there any tutorial on using Local...
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    Help a scripting retard with his script.

    jargo, how about adding in new version (if not already planed) option for automatic including .h files from headers folder. just by clicking on the one of listed files it automaticlly adds full (or relative) file path in the script with all #include stuff at the place of cursor (typing cursor)...
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    Help a scripting retard with his script.

    Let's hope that newer version has it fixed ;)
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    Help a scripting retard with his script.

    so it is not automaticlly done by FSE, why setting up the location of headers in options then?
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    Alien Tech

    i personaly like pain for printscreens :) And No! I Did not win! i just wasted some of my free time... and yours "lawbreaker" :) :) :)
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    Help a scripting retard with his script.

    ok, but there is the problem! I "told" FSE where the headers are, but in the script it saya ..\headers\define.h and it keeps giving me error on *.h location. I managed to overcome the proplem by including them as files instead with their full path. Plus edit msg is little buggy :P
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    Help a scripting retard with his script.

    Well, I'll have to thank you all for your help... and softwer you developed. I'm downloading FSE (newer version) as I type... on more question: does the two dots at the begining of an included h file path mean "in current dir", or does it mean "on step up"?
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    Help a scripting retard with his script.

    I've tried your code and i can't compile it as well! I dont know what am i doing wrong: here's step by step what i do to make script (*.int) 1. Write code in temp.c file 2. add script name in ..\HEADERS\SCRIPTS.H 3. pre-pocess it with comand: wcc386 temp.c /pc /fo=temp.SSL /w4 4. Get...
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