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    Better Power Armor

    Personally, I just plan on modding the existing power armor to be better in terms of damage reduction, durability, and bonuses. It might still drain agility if I can't make the armor itself slow your movement a bit, to set it apart from lighter armors. Given that you need to get to a certain...
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    The Fallout 3 plot thread(better plot at table 101 please)

    Personally I think that the plot as a whole was good. Perhaps some tweaks to the BOS (though I think Beth actually sort of made it clear that Lyons was non-traditional and taking the mission of BOS beyond its scope) to be a little less corny. I honestly don't get the whole "no enclave on the...
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    Removing the level cap

    I'm sure a lot of this will be addressed fairly quickly if we get tools, I know most of this stuff is on my list, personally. For the mean time, you can use advlevel in the console if you'd like to simply play around with more skills/perks with the same character. The only thing I'm not...
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    Powerful weapons in FO3...

    I'm also pretty sure it's still a hitscan weapon, wheras the hunting rifle is not, so there's some potential to miss more at long range if the enemy is shifty.
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    Powerful weapons in FO3...

    Well you didn't say hunting rifle, all the weapons you listed were relatively close-quarters, burst type weapons. I kind of doubt the laser in the same condition as a hunting rifle does less damage at the same skill, if you actually go check it. EDIT: I totally take that last part back, I...
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    Stumbled across a painfully simple infinite XP bug

    First, I'm pretty sure you quoted sarcasm. The problem at the heart of this kind of discussion is probability and experience. The fact is, some of you are experiencing more bugs than others or are perhaps more inclined to be ever-vigilantly looking out for them. On the other side of the...
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    Powerful weapons in FO3...

    No, no, it's just more accurate and uses a hitscan (ie it instantly hits the point rather than being a projectile which travels and could be dodged). At long ranges that adds up to more damage than spraying with an assault rifle or similar weapon. If I can consistently hit more with the laser...
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    Pic of the day

    Teleporting is probably hard because you'd need to know the CS name or formID for the cell, but yeah, should be totally possible as most of Oblivion's console commands seem to work, and that would be a logical one to include for debugging purposes.
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    Fallout 3: Various Questions About, Most RE: Locations.

    Well, as to your first point, the game will no doubt be improved by mods but personally I found the game to overall be enjoyable. The other thing with mods, personally, is it makes more sense to have played the game and know what you would want to see changed, rather than just hoping eventually...
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    Powerful weapons in FO3...

    That's because the laser is a long range weapon. It's for sniping, not close-quarters. As to the discussion of skill and the Fat Man, the thing with the fat man is skill is a non-issue, it simply does crazy damage, period. Now, if there were say, a great deal of deviation in the shot, as...
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    Unkillable NPCs Fix

    I think the point is that, because he actually manually crosses the distance between those areas, he could get killed off. I believe this would happen to certain master skill trainers in Oblivion who were in wilderness cells and were not tagged essential.
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    Pic of the day

    Seconded, though I assume it's simply a shoop, or some wackiness with console commands, like teleporting out of the tutorial and into megaton's cell.
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    V.A.T.S. is NOT a combat system

    I would agree, VATS itself is not a system, rather the system includes things like weapon codition, skill scaling of weapon damage and accuracy, the effects of crippled limbs, etc. But VATS is also hardly 'cheating.' Any single-player game is simply an exercise in a person versus a system, and...
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    What did Bethesda actually do better than Black Isle?

    Well obviously, but only if there were thrown weapons. Even in the original games, other than grenades, throwing weapons just weren't really a viable alternative. If there were to be throwing weapons, it wouldn't be crazy to have the melee skill cover them as they do at least require similar...
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    V.A.T.S. is NOT a combat system

    So I take it you would refuse to play Max Payne on moral grounds?
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    What did Bethesda actually do better than Black Isle?

    This is a wild guess, but I'm betting if you hand me a sword and a shruiken and tell me to hit a log with them, I can at least hit the damn thing with the sword, with no prior training. I would probably have to throw about 10 shruiken before I even began to do it with any amount of accuracy.
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    Stumbled across a painfully simple infinite XP bug

    For the love of god the game isn't perfect but there are more than 20 quests. I probably only explored half the game and there are far more than 20 completed quests in my log. People need to stop making completely unsubstantiated claims just because they do or do not like the game. Great, now...
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    Modding ideas/suggestions

    Hah, even in Oblivion modding there's still no really good way to get around the minigames. Though I would definitely prefer skill checks too, I have to say the minigames for FO3 are actually not *that* terrible, though the silly 4 mistakes then you get locked out of the terminal thing was just...
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    Modding Oblivion's ConstructionKit-A Possibility? Necessity?

    I'm going to guess enough has changed that it would be necessary to do a lot of work on Oblivion's CS to make it work. Simple point of fact is weaponry, Oblivion only had bows which only needed a few things determined as far as attributes. Now there's a variety of ranged weapons using different...
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    If we do get a mod tool kit...

    It's probably not properly invalidating the old texture/mesh. I think you have to edit the INI setting which is something like bInvalidateOlderFiles if you haven't.
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