Search results

  1. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    So we're on the same page, I can also understand why stats work the way they do whether I like them or not, and I explained why changing the way things are can also work. No, TES games still make you pick where to place points from a menu. That would be removed entirely as you do not need it...
  2. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    Everything is an opinion, what's your point? If you don't like the game, you don't play it. No you wouldn't, again take the minigame concept and apply it to the whole game. The more you play with a fire arm the better you get, your character for instance reload faster, repair the weapon faster...
  3. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    I disagree, I think it will make for a very good role playing experience, you'll actually be playing the role, not just using your imagination. Also the current system is still a simulation, you simulate a rogue or a hunter trough the stats, it's just not that engaging gameplay wise. You can't...
  4. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    Yes, a person with a different opinion must definitely be an alt made to piss you off and not just a new member on the forum. How insecure are you? :D Gotta check out this "mfkng" guy, if you're so obsessed with him, he must be a pretty cool guy, but who knows maybe it's just "mfkng" giving...
  5. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    I do adress your posts properly, I just don't see the point in continuing anymore since you'll just ignore what I say anyway and act in a snarky manner (what an irony). What's the point in explaining something to someone who hints at me having a low IQ for explaining a system without numbers...
  6. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    "So, we remove all the skills and numbers and practice medicine. How do we practice medicine using our skills and not the character's skills, press buttons? Also you realize that by "improving" medicine it means there are numbers in it?" You figure out yourself how to make a certain type of...
  7. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    "the truth is RPGs has ALWAYS been defined by stats and system" Yes and movies have always been defined by being black and white and silent :D The systems can be tweaked but they can also be removed, there might be a day where people will say "RPGs USED to be defined by stats". I won't try to...
  8. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    "People these days like to say that RPG is a game where someone can assume one or several roles in a game. But that is just bullshit. You assume a role in pretty much 100% of the games these days." The only bullshit is your entire post. Yes you assume a role in almost every game, but not every...
  9. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    Nah it's more like an edgy 10 year old. But yeah you got me, nothing in real life is ever a product of whatever is available, limited materials and technological progression, different kinds of media trough which we entertain ourselves are all a chinese propaganda. Make RPG's great again...
  10. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    For some reason I read your post in an overly excited voice. Here's the deal, when you make something, be it a game, movie, erotic japanese comics, fake beard, ya works with watch ya gots ya gots it boi? When people made pan and ze paperz games they got only penz and ze paperz, SO, they...
  11. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    To the ever so polite Mr Black Angel Jesus that's a long reply. 1. Limitations do play a factor, even if a lot of RPG's were made because people just implemented a lot of what they knew and loved, that doesn't mean limitations weren't a factor. The removal of numbers is something that games...
  12. Snark567

    Fallout 3 Insidious Morality

    Good guys win, bad guys die, that's why the morality doesn't make sense, Bethesda doesn't care about why the characters are doing what they're doing, the people who made FO3 needed bad guys to shoot and that was it. You get options with the main villains probably because Bethesda didn't want you...
  13. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    You don't need a perk in which you get less radiation from water or a perk where you hit harder with axes, that's useless, when you remove such perks in an RPG you have to replace them with something else, instead of getting a perk that makes you do more damage, you naturally trough gameplay...
  14. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    You are missing the point, you can play a role in any game but not all games support all roles, you can still have a game support all kinds of roles but instead of progressing trough entering numbers in a menu, you progress by adapting to the world and situation around you, you get better at...
  15. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    RPG means "Role Playing Game" you can play a role without having to enter numbers in a menu, however since most people are close minded they see the name "RPG" and think of Stats and min/maxing numbers. Perks and skills and numbers aren't needed anymore, however you would need to replace them...
  16. Snark567

    RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

    "role-playing games are defined by the player’s ability to alter the storyline of the game through his or her actions, rather than the amount of stat tweaking or hit points a player delivers in combat." That makes perfect sense, RPG's in modern days don't need stats and numbers, that is a...
  17. Snark567

    Mods you hate or dislike

    Of course they don't, I meant in general there are better ways to make something more challenging, making an enemy take 200 shots in the head isn't one of those ways. Sometimes if you don't have many options just the creature variety is enough, no need to make them bullet sponges, such is life...
  18. Snark567

    Mods you hate or dislike

    I dislike how mods that add new creatures usually just give the creatures a ton of health points to pass it off as a challenge. Having a unique AI behavior, attack patterns and specific weak points make enemies challenging and interesting, giving a mutant 1 million HP and making it charge...
  19. Snark567

    Fallout 4 is a good game. It's just incomplete.

    Sometimes I wonder if most people at Bethesda even like video games, have they played games outside of the ones they made? There's just a lot of weird decisions that don't add up, as if nobody actually thought about what those decisions would do to the game. It goes back to their previous games...
Back
Top