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  1. shihonage

    Chris Avellone on Fallout 3

    Lurk more.
  2. shihonage

    Kotaku Ranks The Fallouts

    When it comes to RPGs, it is true, I don't care for most of them. Fortunately, there are more genres than RPG out there. I've been clocking hours in Tribes:Ascend since it was in beta, and am pretty far through Dead Space 2, but this isn't the thread to discuss those, so I don't.
  3. shihonage

    Kotaku Ranks The Fallouts

    Mass Effect was bipolar, Fallout1 wasn't bipolar, and Fallout:NV is on thorazine. Deus EX:HR had so much wrong with it that a dialogue system alone wouldn't be enough to redeem it. I regret buying it on release.
  4. shihonage

    Kotaku Ranks The Fallouts

    I mentioned this earlier. It's a mistake to assume that good writing means "long writing". In fact one has nothing to do with the other, and games are served very well by having compact dialogue which carries a lot of information in it. Instead the usual case is that the sentences are...
  5. shihonage

    Fallout 1: Killing the invincible Overseer [RESOLVED]

    Killing him in the end isn't enough?
  6. shihonage

    Next Obsidian made Fallout idea

    After they got snubbed of their bonuses due to 1% difference in Metacritic score, I don't think Obsidian will be willing to work on another Lamebryo-based game.
  7. shihonage

    Kotaku Ranks The Fallouts

    Balance is hard to find, and apparently FO:NV designers opted for what they saw as the safest path. The unfortunate result of course, is blandness. I gotta say I would probably prefer blandness to being forced to select from constant bipolar derp, but neither is optimal.
  8. shihonage

    Chris Avellone on Fallout 3

    Walking simulation is big these days. Why walk in a MMO where you're surrounded by other people, when you can walk in long stretches of barren filler-space, surrounded by two-bit NPCs? That's where the fun is!
  9. shihonage

    Kotaku Ranks The Fallouts

    That's like claiming that a burned down tree is the same as a tree that has a few burns because they both have been subjected to fire. A disingenious comparison of gross total of quality of a game's dialogue to a mere scenario in another game. I realize that sometimes one has a kneejerk...
  10. shihonage

    Kotaku Ranks The Fallouts

    Not a lot, but more than ZERO would do, yeah? There are games that did it better than FO:NV so let's not go into "if FO:NV didn't have colorful dialogue options, it's impossible".
  11. shihonage

    Kotaku Ranks The Fallouts

    Indeed, you don't need all-bland dialogue, just a couple of generic lines, and the rest you can have match some of the player's possible current moods. Those who want bland dialogue will just ignore the "wacky" stuff and those looking for "wacky" will ignore the bland choices. This serves...
  12. shihonage

    Kotaku Ranks The Fallouts

    It was close enough. Both methods load up the other person's position as something it isn't, in order to make it easier to dispute or ridicule.
  13. shihonage

    Kotaku Ranks The Fallouts

    I don't understand your English well, but you're clearly the type of player who values raw mechanics over storytelling and world cohesiveness. To me, the writing and world design are inseparable from the game's fabric when it comes to RPGs. Otherwise, why not just play X-COM? That said, I...
  14. shihonage

    Kotaku Ranks The Fallouts

    People find it "very good" after having Fallout 3 lower their expectations of writing to abysmal, barely-put-words-together, levels. In reality of course, FO:NV writing and world consistency is on the same level as a modern Bioware game(which is a level superior to Fallout 3). It doesn't...
  15. shihonage

    Kotaku Ranks The Fallouts

    At first I saw "Tagaziel" and thought, nah, not worth the time and energy. He's just going to ignore everything, repeat himself, and dump a bucket of strawmen on my head. Then I thought, hey, why am I being so jaded. I gotta give this guy a chance, assume the best for once. Sigh. You...
  16. shihonage

    Kotaku Ranks The Fallouts

    Tim Cain is very politics-aware and doesn't like to upset people, as we can see from statements like these: Bolding is mine. It is the real answer to the question but it is buried under enough padding as not to stand out as inflammatory. Bolding, once again, mine. It is anyone's guess as...
  17. shihonage

    Kotaku Ranks The Fallouts

    Huh. I played F1/2/3 and NV - for how long, is another story. Rather disappointing to see a mod resort to strawmen. Another strawman. Another strawman. It is intellectually dishonest to compare gangs to talking cowboy robots on the scale of plausibility. Especially when said...
  18. shihonage

    Kotaku Ranks The Fallouts

    I wasn't referring to New Vegas clinic. There was another clinic on the way, but I already purged location names from my head. All it takes is an in-depth look at Fallout 1 and comparison of it with the sequels. The evidence is right there, it's a gameworld that is the quintessence of all...
  19. shihonage

    Kotaku Ranks The Fallouts

    People seem to worship Obsidian regardless of quality of the resulting work. Yes, Fallout:NV is a much more competent product because the world is less retarded and they emphasized non-linearity and redid how player stats affect the world. However "better writing than Bethesda" means almost...
  20. shihonage

    Kotaku Ranks The Fallouts

    FO2 had solid gameplay mechanics and a much broader world, but it lost coherency, atmosphere, and most importantly, opened the way toward the kind of derp seen throughout Fallout 3 and New Vegas. Gone are the days of Fallout team playing "Mad Max" on a loop, gone are the days of Tim Cain...
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