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  1. J

    Rainbow Confederation Encounter

    It is rather politically incorrect than discriminatory i think. Boy always wanted to say something like that.
  2. J

    F2LC problem

    Thats not a problem, since fallout2 folder is used only for cfg file location i make that config will let you select any *.cfg file. BTW i did this to precompiler folder, now you can select location of wcc.exe or wcc386.exe. Old version uses wcc386.exe. Well i always used only precompiler...
  3. J

    Patches for Fallout 2

    If you have patch000.dat in your main Fallout2 dir then Falche will load files from patch000.dat file instead files from data dir.
  4. J

    F2LC problem

    Ok that is solved, now FSE uses Fallout2 folder only to read info from fallout2.cfg and it copy files to master_patches. Also after the compilation is done, PostCompile.bat file is run so you can do something with output file (script name is passed as parameter).
  5. J

    Patches for Fallout 2

    Falche shouldn't mess anything if you do not use oryginall patch or other mods.
  6. J

    F2LC problem

    Ok this is easy to implement(i personally don't use game for testing almost only mapper so i use only one dir tree) This my be a great idea, i was thinking about something similar but then there was no DAT2 at that time(very handy tool). Uhm this is a hard thing to do, i have already some...
  7. J

    Patches for Fallout 2

    That was merged B-team\CultOfPersonality mod, and I send him that files a long time ago. He said that he will continue work on 1.06 but that was the last message from him.
  8. J

    Patches for Fallout 2

    You are not alone ;), i was working with Celest on his patch(when he needed something new scripted, or some scripts to associate with patch i did the job). I think i knew that 1.06 will not be completed when our EPA/Abbey team break(Celestial - team leader, Deadlus - mapping, me and Xarafcaz...
  9. J

    Shady Sands mod for Arcanum

    Very nice work, time to find my Arcanum disc ;).
  10. J

    Reading Weapon Proto Data?

    Just checked it out,proto_data gets data from *.pro file using standard engine proto_ptr_ function, it can read any prototype data. Yup every object has its instance saved in map file, when you place a new object on map in mapper you create a new instance of that object. But instance of...
  11. J

    Global Variables and Bitwise Operations

    Great idea dude, don't forget to post this header file when it is ready. :wink: I think yes, it is possible to do. We have wm_area_set_pos function that can set position of any city in city.txt to desired coordinates. I did not test it yet but it was used in DNSLVRUN.ssl script...
  12. J

    F2LC problem

    Yes there is a integer DGROUP:0055F710 _fallout_game_time dd 49D40h (55F710 mapper2.exe) This patch removes this forced endgame call so yo can play but the game time is wrong(reset to start) When limit is reached then this variable is set to 0. I found my old notes on my...
  13. J

    Challenge for EXE hackers

    That would be nice, i think also on something else. To modify one of commands to call different engine functions. (in most cases op_ script commands call some engine functions ) There is a lot of powerful and useful engine functions. and i know this can be done since i changed...
  14. J

    F2LC problem

    Yup, Dude_obj is right you don't need FO2LC.FLC if you have US 1.02d version. Is there a bulletproof method to do that. I was working on this long time ago and only simple solution was to disable endgame screen, after passing 13 years counter will start back from start date.
  15. J

    F2LC problem

    I think this is Windows API bug, Win2K is based on NT ( same with XP) and API is different in some cases than in Win9X,ME. BTW I have same problem with script compile support in FSE for NT like platform(and sadly i have no NT,XP for tests now)
  16. J

    Adding special encounters

    Well that means that last entry in this table are special encouters. enc_25=Chance:1%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0)...
  17. J

    F2LC problem

    Ok Nailed the Bug :) When loader loads Fo2lc.flc it first change its name to Fo2lc.flc.exe After fallout ends it is supposed to rename it back to Fo2lc.flc but it does not (on my win98). Next time you run loader it does not find Fo2lc.flc so it try to do something with original...
  18. J

    F2LC problem

    Yup Lich is right have the same problem. For test i just crated a loader with only nomovie option. First run of new loader is ok Fallout is patched and work ok but when exit file FO2LC.FLC was renamed to FO2LC.FLC.exe and second try to run loader hangs system. Will test this more.
  19. J

    Adding special encounters

    All normal and special encounters you find in Data/Worldmap.txt file. For Special Encounter you must add your encounter to some Random Encounter Tables : [Encounter Table 6] lookup_name=Arro_M ; Areas around Arroyo to nearly the ocean maps=Mountain...
  20. J

    B-team isn't working!

    Using modrunner is the best way to run this mod, and remember to never use FAME.
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