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  1. J

    Mapper not starting (possible solution)

    First check that you have correct settings in your mapper2.cfg file(in mapper main dir) Main thing is critter_dat and master_dat entry, they should be set on folder where master.dat and critter.dat files can be found(in most case main Fallout 2 folder). Here is code section in mine...
  2. J

    DIM's Mapper vs Official Mapper --- question

    Well it is not that simple :o When you place an object on map, much of it's data is written to map : position rotation FRM(object graphic) light level and distance Object flags Team num AI and much more. Now, if You want to change appearance of object, or flags of...
  3. J

    The rm_obj_from_inven (sic) commands

    I think this should work:(need testing) procedure Clear_items_on_map begin variable i := 1; //just a counter while i < 600 do //Items pids start from 1 to 5xx begin if tile_contains_obj_pid(1,0,i) then begin destroy_object(tile_contains_pid_obj(1,0,i))...
  4. J

    How can I make an area passable to the player?

    Well not a variable but object flag and it can be set to make that object passable(like wall or table). But you just can't do that from script, only set in mapper. It can be done, you have to make a new wall that looks just like that one in Den but with NOBLOCK flag set to NO. Then in...
  5. J

    Problems with MSG

    Not sure what you have on mind but this is some problem with script regitration. If you have in scripts.h then you should also have same order in scripts.lst. If you don't see KNPT01 name in mapper then this script is not registered correctly. If you use FSE then you used Register...
  6. J

    Hey you experienced modders and inexperienced modders as wel

    Ok for all you out there : About one day for basic version of simple city map(1 level) (assuming you use some map for start), but it will need tinkering later. Well for me it will take about a half to one hour with testing (using FSE). But you should know that 20 lines of...
  7. J

    Any stuff related to unofficial F2 patches goes in here!

    Yup, to get Autodoc Raised Hit Points in dialog your intelligence must be less than 4 // *** Msg file reference: {138}{}{Me wanna ride agin! Agin!} *** NLowOption(138, Node003a); But there is a bug and you can only get Autodoc Raised Hit Points I (intelligence < 9) To get...
  8. J

    Any stuff related to unofficial F2 patches goes in here!

    Well if You want only to know the radius You can try to save map as txt file and find that spatial in it (it has all info from map). BTW I just played a little with your great patch and found a problem. We have 3 (three) possible fallout 2 variants: 1)Fallout 2 not patched...
  9. J

    Any stuff related to unofficial F2 patches goes in here!

    I think that's impossible to edit spatial script since it is not a normal object. Only way is to delete and place a new one in the same place.
  10. J

    How do I introduce a local variable into a script?

    It is not really hardcoded. It's just that in critter script You will find often something like that: procedure talk_p_proc begin Evil_Critter:=0; Slavery_Tolerant:=SLAVE_TOLERANT; Karma_Perception:=KARMA_PERCEPTION1; CheckKarma; GetReaction; This...
  11. J

    New Arroyo mod thread

    Nope, i did not spoke to him for long time now, sorry. If he is using old email then You my try to contact him, probably his job/family has consumed his free time.
  12. J

    New Arroyo mod thread

    Yep, this mod is alive now I simply went offline for some time :x but now all goes well. Main location (New Arrayo) is almost ready (120 script's).
  13. J

    Troubles including a .ssl in another .ssl

    I did something like this for New Arrayo project. HOW TO SET NPC GUARDING A CONTAINER 1) First export variable from map script (it will hold NPC pointer) export variable npc_pointer; 2) Import that variable in container script import variable npc_pointer; 3) Add...
  14. J

    Any stuff related to unofficial F2 patches goes in here!

    Nope, prepatched game have no patch000.dat at all. All files from patch000.dat are included in master.dat.
  15. J

    How do I introduce a local variable into a script?

    As Avega posted how many local vars you can use in script is written in scripts.lst in local_vars=10 parameter. As You see SCMikey.int script has 10 local vars set (from 0 to 9). If You want to use var number 13 then set it to: SCMikey.int ; Mikey the Lizard Dealer in NCR...
  16. J

    Obligatory "I need teh helpz" thread

    It is possible i had same problem with one script and fixing name do the trick. BTW It is really good idea to use some tool for writing scripts, it will do a lot work for You. You can chose between FSE and Dscript Tool. If You use FSE then it will register you script, global, map and...
  17. J

    Obligatory "I need teh helpz" thread

    Ok now i know what is what ;) 1)MSG problem First You get that nasty "Error" instead of your text from msg file because you named your files (script and msg) AANARAIDER. How many letters it have? Well, it have 10 letters and Fallout is an old DOS program. It WILL NOT read names...
  18. J

    Need help with adding a location- One last Question

    Fallout loads on start city list from city.txt and maps list from maps.txt it crashes since something is wrong in this files. If you added new city(number above 48) then you need city patch. Post here this new entry that you added to city.txt and maps.txt
  19. J

    Problems editting the VertiBird MOD

    It looks like the problem is in this "create" procedure You mentioned. Post it contents here.
  20. J

    Error: Stack underflow short.

    Well it mean that you have a call in your script in map_enter_p_proc to not existing object. In most situation it is an old object pointer (for example pointer to destroyed critter etc). something like that variable pilot; pilot := self_obj; kill_critter (pilot)...
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