Search results

  1. J

    Script working the second time I enter a map.

    What would we do without a little automatization ;). Still it was a great idea and a lot of work, good job. Well to tell the truth from about a year now i systematically write small tutorials for basic scripting in Fallout 2. They are all on FMC but the only problem is they are in Polish...
  2. J

    Fallout 2 Patch/Mod Install Order

    There is, FAME. When you use it to run mods it will list all conflicts before running(FAME can't handle them).
  3. J

    Newbie City Question

    Yes there is, NT version of Watcom is shipped with FSE (wcc_nt.zip from openwatcom archiwes, there is also wcc.9x.zip) on my win98 NT version works just fine. What file system do you use(FAT or NTFS)?
  4. J

    Script working the second time I enter a map.

    The problem is you put code that should destroy critter in timed_event_p_proc but this procedure is never called in your script. You need to use add_timer_event function to call this proc. But you can destroy this object in very simple way. Just place all code from timed_event_p_proc into...
  5. J

    Newbie City Question

    First check if you have latest version of FSE (1.5)(link in my post) This error message looks weird, what OS(operating system) do you use?
  6. J

    Monster Stats

    You can always download original mapper for Fallout 2. He can edit Critters(Monster) protypes and you cans see all the stats. If you never used mapper before then : 1) run mapper 2) press F2 to open critter list 3) select interesting critter from bottom bar 4) click on EDIT button...
  7. J

    How to use Dat2 (.dat creator/extractor) by TeamX

    naa just passing :D. BTW I just made a small GUI for DAT2 for those poor souls that do not like Dos. Grab it from here How to use: Just put DAT2Frame.exe to DAT2 folder and run it. Select source files folder(where you put all your mod files - c:\MyMod) Select Dat filename with dir...
  8. J

    How to use Dat2 (.dat creator/extractor) by TeamX

    hmm nope i think that this '.' is a DAT2 problem. When you give him source dir like this: c:\mod\*.* Then it will create DAT file with mod directory as root. So the only good way is to use only *.*
  9. J

    Little question about FRM2BMP

    Well, Titanium FRM browser works best for me, very good tool if you want extract animations to BMP,JPG or GIF(it can read also RIX files) It was writen to replace FRM2GIF,FRM2BMP etc
  10. J

    add_mult_objs_to_inven, patrolling, object name

    Object names used in combat are stored in scrname.msg file in data/text/english/game/ folder. When you register your script (scripts.lst and scripts.h) it is good to add also object name in scrname.msg(order must be same as in scripts.lst). Here is a fragment of that file : {1286}{}{Typhon}...
  11. J

    Idea for an animation.

    I think burning barrel is not a real animation, it uses animated colors(blink) from fallout2.pal(but did not checked that).
  12. J

    NT sucks

    But do you have problems with just that one script, or with other scripts too?
  13. J

    New point of view

    Wooooow too :) Yup it must be a great work to make this all fit together so keep up the good work.
  14. J

    New point of view

    whoooa, thats a great pic Dude :). Looks like using smaller scenery will work since this is the way original team used to create car wreckage in Den, vertybird etc.
  15. J

    Wandering critters and "undead" ones.

    If you using mapper then it does not save map state when exiting (like in normall game) so when you go out and back then all critters will be there alive even if you killed them before in game all should be ok.
  16. J

    Fallout 1.05 and Miria Mod help, please

    Well the problem is that TeamX New Vision and 1.05 patch are nor really compatiable to each other. They both contain 1.02 patch and change many files. New Vision is in patch000.dat file so it always overwrite 1.05 patch and that is the source of your problem. B-Team and Miria will not work too...
  17. J

    Abbey and EPA

    Well, maps(by Deadlus) were almost ready and i made some basic scripting but not much. Maps are safe on FMC serwer(Link in Lich post) so nothing is lost. After finishing New Arrayo mos scripting i may go back to EPA. Yes the maps are ready(you can find them on NMA) the plan was to build some...
  18. J

    Fallout 1.05 and Miria Mod help, please

    Remove the patch000.dat file from main Fallout2 folder. Miria mod includes changing armour only for Miria, but Full B-Team mod is included in 1.05 patch. Miria mod must be installed as last one if you want it to work(it should overwrite Mcmiria.int file from 1.05).
  19. J

    New point of view

    Hey this is nice, make red line using blocking hex and this can work. Hmm but can such one big scenery be used or you need to cut it to smaller segments.
  20. J

    FO1 vs FO2 Character portraits

    Yup, I like FO2 heads more than this green ones from FO1.
Back
Top