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    Fallout 1 compression & decompression - anyone interesed

    It is opened. ;) Follow the link in my first post. ;)
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    Fallout 1 compression & decompression - anyone interesed

    Here is universal FO1&2 dat-files packer/unpacker with sources. And here is format description (russian).
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    Fallout: A Post-Nuclear War role-playing game bugs

    There is no way for Zimmerman to stay alive. I don't believe this is some kind of a bug. There is no options in Zimmerman's dialogue after solving his quest, so it seems like he isn't supposed to stay alive. So instead of giving players an opportunity to save him, we took away (in 1.3.4 patch) a...
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    FO1: Problems with quest scripts

    May be you own an earlier FO1 release which is incompatible with 1.2 patch. Please, post here release date from readme.txt. PS Why do you think 1.3 patch is incompatible with engine mods?!? Engine is still the same, so it has to be perfectly compatible.
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    F1: NPC Mod

    It was. Check everything again.
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    F1: NPC Mod

    Incorrect installation and/or possible conflicts with other mods. Or may be you're trying to give him an armor he already wears.
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    [MOD] Big Guns strength requirements

    2Dubby Yes, I will do this, but later. I can explain the idea right now. Example: begin onEquip player if (player.GetAV 5 < SOME_VALUE) ; if STR < SOME_VALUE UnequipItem ITEM_ID ShowMessage MESSAGE_ID endif end begin GameMode if (player.GetEquipped...
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    anyone have some of the teamx utilities?

    Yes, sorry about english mirror. But we tried to keep english names. Here are the list of all utilities.
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    [MOD] Big Guns strength requirements

    2madcaddie It should. 2Dubby I haven't used fomm compiler, I started this work before it was released. So there is no SCTX. :) But it will be.
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    [MOD] Big Guns strength requirements

    V. 2.0. Strength requirements are reduced to 7, added check to weapons already equipped to prevent using this weapon after strength bonuses are removed.
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    [MOD] Big Guns strength requirements

    This mod adds minimum strength requirements (STR >= 8) to all Big Guns. For this mod to take effect you must drop all of your big guns and pick them up again. This mod is probably incompatible with other weapons mods.
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    fallout 1 restoration info?

    No, there is no links to the status. Yes, we (TeamX) still working on it. First there will be a light version (similar to 1.2.5 Update mod, but fully compatible with 1.3.x patch and NPC mod).
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    1.3.3 patch and water chip time limit

    Yes, patch 1.2 includes all official changes/fixes. But neither 1.1, nor 1.2 patches never removed water chip time limit. ;)
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    1.3.3 patch and water chip time limit

    1.2 and 1.3 patches have nothing to do with any of time limits. There is readme file in both, BTW. ;)
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    Crashing when leaving level 4 of the Glow

    Sorry, popej, I haven't checked your savegame yet. I'm playing FO3. :) Please, give me some time. :) BTW, check your game with this.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Doubts can be insulting too. ;) But I wasn't really insulted. I understand your position. I hope everything is perfectly clear now and we can leave this behind and move forward. ;)
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Lexx, Alray, please, stop this! I deeply respect both of you, but you are behaving like a kids! Don't be jealous. It's a great breakthrough in FO2 modding and now it's available to every modder. It is something we've alvays dreamed of: make our own interface adjustments. And now, when we have...
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    Crashing when leaving level 4 of the Glow

    Can you both e-mail me your saved games? wasteland_ghost AT mail DOT ru
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hey, hey! Slow down! Lexx, I have your scripts and no one else from TeamX doesn't even know about them! I haven't send them to anyone and I haven't speak about your "know-how" with anyone. Ray (Alray) here is talking about different thing. Not about scripted (with "interface mode") button...
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    Do the TeamX patches change the version on the title screen?

    1.2 patch does change the displayed version to 1.2. But if you already have v.1.2, you won't see any difference in displayed version number. 1.3.x patch doesn't change displayed version at all.
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