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  1. R

    Weapon Sound effects

    The sound ID on the LEFT is the sound ID when you use the item. The sound ID on the Right (in the special "weapon type" box) is the sound used when you shoot. Look harder and you shall find :)
  2. R

    Link needed: latest NOID compiler

    Pffft and you don't credit me for even putting it there in the first place :P. OK, fine, so YOU found the hosting for it really :D
  3. R

    FOT Music?

    Yeah, you need to tell the game to use the custom music in the sound options of the config...
  4. R

    How did you...

    Hex Workshop ver 4 is out and allows indexing pretty much the UGE way (well, I think, I never bothered much with UGE really). I started working on various formats of FO2 but then I got word that the editor [from good sources] and didn't bother any longer.
  5. R

    About new critters

    The GIF->FRM converter works fine with multiple frames.
  6. R

    Can i use the elevator

    Well, it could be useful say you were interpolatinga 3D Mesh using quaternions and you had a player shoot and you wanted to figure out wether or not the player actually hit the target whilst interpolating (ie: between frames) the mesh. Of course it'd be more complicated then just a curve, and...
  7. R

    Map Editor Major problems...

    Yeah, that's what I mean. Here's the lowdown: E:\ \---fallout2 \---dev \---proto +---critters +---items +---scenery +---tiles +---walls \---miscIf that's not good enough... Um... Try finding SAD and getting...
  8. R

    How can I view my files?!

    Dat Explorer or Datman Light.
  9. R

    Good idea or bad: Solving the 'Disappearing Armors' problem

    a) It's VERY time consuming... Damn there's a lot of people with armours... b) It's just a bad idea... WAY too much stuff to sell...
  10. R

    Link needed: latest NOID compiler

    I would, but DaC's down... Wasn't there a thread on this very board mentioning where it was though? Perhaps in the now archived board?
  11. R

    How did you...

    Why exactly do you avoid utilities developped by well... msot everyone. Just use Noid's decompiler and recompile it... Unlike IPP Noids compiler ends up with the same binary in the end - except possibly for some tiny syntax errors regarding operator priority... I never gave a look into the...
  12. R

    How did you...

    I don't know, I wisht there was though as then you could set properties in the mapper which would trigger different stuff in the script so you wouldn't need 20,000 scripts to make the same person but meaner or whatnot... Instead you'd set some "mean" value in the editor and the script would...
  13. R

    Map Editor Major problems...

    You seem to think that it belongs in Fallout2/dev/proto or something... It's in C:/Fallout2/dev/proto (Change the drive accordingly). It's important that it's in the ROOT of your drive or it won't work. Note that that's jsut for the DEV directory, you can leave everything where it's...
  14. R

    "Couldn't find/load text fonts"

    Ah, that's because you didn't use the full install...
  15. R

    Having issues with FIME...

    only the protos get deleted.
  16. R

    Mod beyond ability?

    Yeah it's all possible though how exactly you'll make the game represent several continents seems a bit flimsy... But well, if you've got the knowledge, it's all possible.
  17. R

    Possible MOD project

    I'm guessing the script should be assigned in the pro itself, though the game might be smart enough to do that (there's an option when creating a proto to specify the script so the game can surely do it by itself). Check how other NPCs' PROs work. No one really knows, but technically it should...
  18. R

    Basic help with the editor

    I'll make sure once I get home, but it should be WOLRDMAP.TXT in data. Off the top of my head it's either that, or MAP.TXT or CITY.TXT. In any case you'll need to edit these three files to add it properly...
  19. R

    Having issues with FIME...

    Contains text. In your case it'll probably simply contain the descrition and name of the item. If it is, it's probably pro_item.msg which you should put in data/text/english/game
  20. R

    Basic help with the editor

    The car is quite annoyink. I think it's included in each map's script... I didn't really look into it as i personally hate the car, but there's a bunch of defines in the scripts which specify in hihc hex the car is to appear on maps, and obviously this is used within a script thoughI'm not sure...
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