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  1. K

    Is this possible?

    Doesn't quite make sense for me. Ammo for Grenade Launcher is different than regular hand grenades. It's done quite well in FT:BOS however.
  2. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Heh, I just can't wait to play it and post any issue I'll find, but this time it won't be probably as often as the last time since things in my education have complicated a bit :x . But sooner or later I will get to it seriously.
  3. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Are you insane?! This is a pure American game and should remain one. Translating Fallouts is blasphemy, and totally destroys all the unique climate! I myself played a Polish version of Fallout2 but it sucks so I got back to my ol' European English version. PS: Fallout in German?? Brr...
  4. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Actually killap wrote that the list of bugs was very long and the holidays different than expected so it'll be most probably the first week of january, but no certain date was specified.
  5. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Disappearing of bodies is connected to fact that a lot of dead critters on the screen makes game work much slower. I don't know if nowadays it would make a big difference if bodies in Fallout wouldn't disappear so briefly, but I played lately another ol' game "Plenscape: Torment" and in fact the...
  6. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I'm glad that you finally managed to make it through all those issues reported and hope that this will be a real blast :clap: Hmm, I also trust that you have the list of corrections ready so would it be a problem to upload it somewhere in this thread just now? 'Cause I'm dying to see it 8-)
  7. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Do not confirm this one. I've just checked it and looks like everything works properly.
  8. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Good idea if you ask me. Would be really cool if this could be applied to the game. Maybe Enclave Troopers could fight just everyone they encounter - including 'neutral' and 'good' critters (don't know however if this kind of encounters can even spawn in the coast area, except for some tribals...
  9. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    But there are many powerful weapons to which you don't have to worry about the ammo. F.e. Light Support Weapon (I know that Big Guns suck but whatever...) and HK P90c. Besides it doesn't have to be available at every gun shop. Just in some particular shops, maybe 3-5 more shopkeepers could...
  10. K

    Wolna's Fallout Portrait Pack!

    I've got similar opinion. It's quite good but the others are some kind... not fallout - like.
  11. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Take a look at killap's signature, and you will know 'cause I don't know what you mean by "new version" - primo. Secundo - this is thread on killap's expansion. Look at stickys to find thread on the patch.
  12. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Well I'm sure that between helping Lara and killing Slavers I was doing something else so don't know why the problem occurred.
  13. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I'd advise you to check Matt's scripts. If I am to be more specific you should check his scripts concerning dumb character (he tells the dumbass that he will prepare Valdez for him [for the first time if I remember correctly]). You should decide if this is a condition to know about missing...
  14. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    If you cared to scan back the other bugs I posted you'd probably consider most of them as "trifles", but for killap those little bugs (still bugs though) are probably fixable in a few minutes, so why shouldn't I post them? And if you have something "bigger" be our guest to post it...
  15. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I think it should be treated like a big gun after all. And therefore image on the ground should be changed to big rifle as well. The thing I mean is that he treats you like a captain when you become one - fact. But you can tell him the line "About the Riders..." and then "I wiped them...
  16. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    No I'm not. Yes, and that's a big rifle now.
  17. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Yeah I know, I think that if there is no line adequate for the supervisor to say it should be made. Aha, and one more thing: even after I stole the fuel from them I got the ending for Hubologists that they started their shuttle but exploded not because of cheap fuel but because of wrong air...
  18. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I think I'm done reporting bugs for 1.02.21 version. I've just finished my superior game-play (all quests done, lvl 42 after Enclave) and dumb-char game-play previously. If any more specific info about my reports will be needed hit this thread 'cause I'm going to check it since time to time.
  19. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    1) Some Enclave Soldiers on the level with President's office carry Pulse Rifles but look as if carried some regular small gun-rifles. 2) I don't know all the endings for VC but in endings for Gecko it was told that Gecko and VC began to cooperate, in endings for VC it's told that they soon...
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