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  1. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    The lenght itself of your post killed me, so I didn't bother to read it carefully, just scanned it. Heh, maybe. I must confess I didn't read it carefully, I was frustrated by my freaky skilldex error appearing. 1) Looks like The Masticator in the underground of Shark Club doesn't have...
  2. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    1) The Shi Guards in the room with Emperor do not react when one break through the force field. 2) The combat scripts of the Shi guards in the palace seem a bit freaky: - It's hard to tell wheter they run away or just retreat to snipe me. - I think the ones with Gauss Rifles should snipe...
  3. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I shall give it a try, but it's most possibly not the case. I'll inform you about any result.
  4. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    After completing Dragon's quest to challenge Lo Pan, Lo Pan's quest doesn't cross out and vice versa. Hell... I knew it's coming after me sooner or later... The bug with game freezing during leaving\entering areas affected my dumb character game. And I was about to go to the Enclave really...
  5. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Yeah, I knew of that :] I was thinking about this some time ago but I started to play dumb character instead. The order you wrote seems to maximise the experience granted so I would probably solve the Jet problem in similar way.
  6. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    You sure you have fallout2 v.1.2 and the lates killap's patch from Oct.19? When I was doing the quests everything worked fine... 1) Completing the quest to deliver a Jet sample to dr. Troy doesn't grant any exp. Is that correct?
  7. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    This problem related to apperance mod and using different guns by NPCs looks quite seriously, as user fallout ranger says: Don't know if it's a case for killap or rather people from B-Team to fix. Getting back to regular fixes... 1) Asking Lo Pan about training with good dumb character...
  8. K

    Question about killap's patch and the npc appearances mod

    Any bugs appearing during usage of killap's patch shall be reported here in this thread: http://www.nma-fallout.com/forum/viewtopic.php?p=454886#454886 I've already reported your problem there but if you will notice something alse while playing killap's patch I'd be greatful if you could...
  9. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Ok, but what does it mean, it's not fixible?
  10. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Cool. Thanks for straightening this out. 1) The Bulletin Board in NCR can be read by dumb character as if he was normal person. 2) Dumb char can talk to the "talking door" in the Stockman's Association as if he was intelligent. 3) When dumb char tells Westin...
  11. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    In Fallout 1 it was possible so I wouldn't freak with this kind of idea. Otherwise expansion will become too... different from original Fallout.
  12. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    I know of this, but tell me, truly - is one Stealth Boy enough for the whole game? I think not. So it should be avalible in more places to be effective.
  13. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Maybe, but it isn't really applied in the game. The location I mean.
  14. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    I have thought a bit about the expantion and have some suggestions: - There is far too little 9mm ,.45 and 7,62mm ammo in the game so maybe something could be done about it? F.e. Grease Gun is very good weapon but because of almost no ammo for it, it's useless. - And maybe Stealth Boy...
  15. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    1) Dumb character speaking to Wooz in Gecko can say only "Booze, Wooz" And that's the end of the conversation 2) While dumb char wants to talk to some people in Gecko they only speak "over their heads" with red-colored text. I would consider it a bug since they do not seem to do not...
  16. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Sorry! Big mistake here - the key is not being removed from the inventory after leaving Arroyo Temple! Did you talk to Stark about Raiders first? If not - this may be the cause.
  17. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Yeah. You know I double checked it and this time everything was correct. Exp was granted, and character said "Looks like I killed'em all" (too smart as for a dumb I think) as intended. Must have been one-time little bug. You sure about it? I don't remember it being a case. Did...
  18. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    1) Grisham in Modoc always puts his gun away when one's accepting his quest of protecting his herd - is this correct behaviour? Funny - after getting back to him he have his shotgun in hands again but in the dialog screen he looks like unarmed. - Similar situation with the money from the...
  19. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Yeah, maybe you're right. 1) Talking to Renesco with dumb character there is this option we can say: "Stare at him for a second, just to make sure he's real, then wonder away. Shouldn't it be in brackets or something like this? 2) Despite having both arms crippled I could still...
  20. K

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    1) One of the Dunton brothers still have his spiked knuckles in inventory while in Klamath. 2) It is also possible to steal their knuckles in the location with Torr's moo-moos :) 3) In Den one of the kids standing outside Becky's has stolen something from me and run to Tubby...
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