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  1. E

    Pete explains

    If Bethseda was smart, they'd hire J. E. Sawyer, because that's the only Fallout-guru they really have a shot at hiring.
  2. E

    New design at IanOut

    I'm not opposed to intro pages. However, I've visited a few sites that autodetected what language to load the page in for me.
  3. E

    Fan Fallout

    I agree that a website is not the greatest indicator of a team, but it does say something about them. In the end, we will be judged by the work we put out. The website was quickly done, but I think it turned out fairly nice. It's nice to be recognized by fans and the Fallout community...
  4. E

    New design at IanOut

    I really like the new site. Good job.
  5. E

    Fan Fallout

    My job is not to tell the world how incredible this project will be. My job is to recruit talent, organize a team, and oversee a project. I understand people being hesitant, or wary of mods. I'm not seeking praise until we have work that warrants praise. I'm optimistic, as are the rest of...
  6. E

    Pete explains

    Darque would make an excellent mascot. But we have her as a designer instead.
  7. E

    Fan Fallout

    I haven't really spent much time looking at the scripting system yet. We're not making major changes to the FO2 engine. The biggest change you will notice is the addition of item crafting using skills like science and repair, but that's all being handled with dialogue and scripting. It's...
  8. E

    Fan Fallout

    A few points about this project. Most ambitious projects promise the moon, and never finish what they started out to do. Ideally, we want to make a full, new campaign, and have a plotline for that. However, at the moment, the team's goal is not a full game. We are setting small...
  9. E

    Bottlecaps

    We're doing a whole new campaign, but I think we should have an event where you find "worthless" gold coins. I hope it's as simple as you describe it. Dialogue instances won't be a real issue since we're doing a new campaign.
  10. E

    Bottlecaps

    Can you bring bottlecaps back in FO2 instead of using gold? Is it as simple of replacing the artwork in the game with the original bottlecap artwork?
  11. E

    New Critters patch

    I think a dat file makes life simpler for most people. If someone wants to change the stats, or go in a different route, they can unpack the dat, and change the prototypes, or make new ones. I look forward to testing these out!
  12. E

    Fallout Unlimited /Zero

    Someone dropped these suggestions over at my forum. I doubt I could do any of these with the FO2 engine, so I thought I'd leave the suggestions here as things to think about for future versions of Fallout Unlimited. Mind you these aren't my opinions per se, but I'm passing them on...
  13. E

    Global var questions for Fallout please answer

    I'm rather curious as to whether or not global variables could be added. I imagine we should be able to.
  14. E

    New Fallout Project

    I heard they modified an unused Perk. I don't know for certain. It would nice if we could add Perks obtained by quests.
  15. E

    New Fallout Project

    I have a question. I'm putting together the first design document, and it would help to understand what I can do, and how to accomplish it. I don't know much about how variables and scripts are handled. I know there are some global variables that go through the whole game, such as variables...
  16. E

    Modifying the worldmap

    We could use another scripter, or another mapper.
  17. E

    Fallout Unlimited /Zero

    I will download it and play with it. I may however just go with editting FO2.
  18. E

    Toxic-Mod announcement

    It's looking good. I look forward to playing it.
  19. E

    Looking for a worldmap to use on your mod?

    No problem. I saw a final map you did, and it look incredible.
  20. E

    Hard Coded

    You rock!
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