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  1. U

    Mutants Rising press release

    Dude.....sweeeeet dude!
  2. U

    Mutants Rising press release

    So when can I expect to be mining steel ingots? :twisted: How much of the game world is kinda done? lol! I just noticed, the interface is like a wristwatch thing or something? Maybe symbolizing the pitboy as a whole? Not bad, dunno if I like it or not but interesting it is!
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    Things we learned from Fallout 3

    God fucking damnit.
  4. U

    Things we learned from Fallout 3

    Except ofcourse he's killing the failed capitalist government of the US, aka the Enclave. Sorry I just had to :) The irony always makes me smile :)
  5. U

    Mutants Rising press release

    Awesome! I especially like the Train tunnel and the BOS area. Just 2 minor complaints: The Library shelf just southeast of the desk is a bit to much and well, lol I have to ask! Are they mining steel ingots or what?! :D Shouldn't the cart have like Iron ore instead? Or maybe it's...
  6. U

    Megamod 2.3 technical issues and suggestions

    It's lame that you get an allied guy that early (Klint), especially with Sulik just around the corner. Klints healing is kinda overpowered to and doesn't seem to take "time"...oh well.
  7. U

    Three things I honestly don't get in Fallout 3.

    NO I mean the fact that it takes 32 shots to kill a guy in the head AND that in this time the enemy just gets out 5...6...7 shots. Now the most plausible thing would be for him to either be so shocked that he cant hit you even once or twice or to also be able to hit you some 32 times if it...
  8. U

    Things we learned from Fallout 3

    173. Crippled limbs can be cured by using stimpacks. You're kidding me? It's that bad? Now why would they fuck up one of the best healing systems in gaming. With health being seperated from serious injury.
  9. U

    Three things I honestly don't get in Fallout 3.

    Crni Vuk, If it was like Fallout Tactics it would've been better to me. I mean there the combat system makes sense. It's actually quite good. Here...it just doesn't. It's extremely in the favour of the player and to play "fair" you can't get into VATS not even once and then it's probably to...
  10. U

    Fallout 2: Worldmap with Buildings v0.5

    I'd rather make some generic buildings/city looks. This is faster and easier and might even look better. So for big cities like New Reno, San Fran and the Den you might have one. For smaller towns/places you might have one. Like Klamath, Gecko. And then 1 for military bases, 1 for...
  11. U

    Three things I honestly don't get in Fallout 3.

    Well i might be getting a new comp and might be buying F3. But from videos I've watched and such here's what I don't get: 1. The VATS system. What the heck? The system itself is OK but the enemies don't go into "VATS" mode when you do. It's like their combat is slowed down even more than...
  12. U

    Fallout 2: Shattered Destiny

    Hey lexx, can you play as an sort of evil guy in your mod? Was long since I played it!
  13. U

    Graphics

    It takes like 5 minutes to copy them over to the new armor.... I mean don't get me wrong, I understand ALOT of work goes into making humans look good in a game like Fallout. But when you're done with an animation it should take a few minutes to copy it over to a new armor. That's why I'm...
  14. U

    Graphics

    YEah I get that there's alot of frames to do. But I don't understand why they need to be done for each armor. Can't you just make one series for say the leather armor, then take the animations/frames/pictures for the head part, cause that's the only one you're changing, and copy it over?
  15. U

    Graphics

    I'm a bit confused over why this is taking so long though, I've never modded fallout so bare with me. I mean you already got the models for the guys, basicly. Just change the hairdo on each animation, right? THen when it comes to a new armor your just copy it. I'm a bit confused...
  16. U

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Oh just a tip for the PR 1.2 I remembered a little error in the design of the deathclaw cave in Abbey. I shot the deathclaw in the eyes, blinded it and it ran outside the hex. Now this can happen anywhere, true. But it would be wise to make blocking borders of the walls and stuff cause...
  17. U

    Graphics

    Just a suggestion: Can someone make maybe an animated goo thingy? I mean I could make it myself I think but I really don't have the time and there's already graphics for it. It could be like the good became a huge "one celluar" creature from the radiation. Just an idea for a new...
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    Megamod 2.3 technical issues and suggestions

    no lol it's not the game that's FUBAR it's all these scripts that have to work with other scripts of many other mods. Stuff was added pretty fast so to make the modd big and interesting and I guess some bugs remained, and then new modds were added upon the old ones and thus new bugs upon the...
  19. U

    Megamod 2.3 technical issues and suggestions

    So basicly you're saying it's already FUBAR and you might aswell build on that since that other shit is never ever gonna get fixed, ever? Hehe...But what's this that people talk about earlier stabile versions. There must be somewhere where something went wrong, no?
  20. U

    Submarine Mod

    Ya that's all good.
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