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  1. Wild_qwerty

    GCD FILE

    start a new game, create a new character, and you can save it from the character creation screen as a gcd file, might be under options or something.
  2. Wild_qwerty

    Question on self created .bmp's to .frm's

    1) Use FrameAnimator for converting images into Fallout's FRM format 2) Make sure you convert the images into fallout's 256 colour palette using Photoshop for best results. http://falloutmods.wikia.com/wiki/Adding_FO%27s_palette_to_images/disabling_AA_on_outer_edges
  3. Wild_qwerty

    Adding UO things to Fallout 2

    legal? Since when has that mattered, but it would technical be illegal to distribute UO stuff, but who cares ;) If you want to start modding by adding new weapons, maps, items etc... you can just use the official fallout mapper If you are going to make new art the best program to convert...
  4. Wild_qwerty

    Weapon Attack modes - single, burst, continous

    I know there are three main attack types for guns: Single Shot - Hits one target Burst - Hits multiple targets in a spread Continuous - Hits multiple targets in a spread (flamer) Is there any more information on how the "flamer" attacks hits it's targets? I need to know what...
  5. Wild_qwerty

    New Fallout 2 animations (sniper, wakizashi, etc)

    Hi Josan, Did you ever take a look at the new attack animations that I made up? http://www.nma-fallout.com/forum/dload.php?action=file&file_id=650 It adds the following new attack types that the Fallout2 engine supports but were never used. PISTOL ATTACKS HK - Three Shot burst mode...
  6. Wild_qwerty

    "Fallout: Between Good & Evil" announcement

    Cool! Does it convert into the fallout palette all right? If not it might pay to use a custom *.pal file.
  7. Wild_qwerty

    help uninstalling plz

    What version of windows are you running?
  8. Wild_qwerty

    help uninstalling plz

    Just delete the whole Fallout2 folder, it doesnt leave DLLs floating around your PC and only has a few minor registry settings. Then just reinstall FO2 like normal.
  9. Wild_qwerty

    Modding the mapper.exe - ideas?

    I'm just wondering how hard it would be to mod the mapper.exe either directly through hex editing, a memory patcher or through an application like sfall. I've been know to use a hex editor from time to time, but I'd likely still need some help with this one. So for starters what sort of...
  10. Wild_qwerty

    FO1 Talking head FRM's

    Uploading them now.... *PLEASE STAND BY* .... *EDIT* Upload competed :) http://rapidshare.com/files/131255441/HEADS.rar Enjoy
  11. Wild_qwerty

    Gun Runners Attacking

    What mods or patches do you have installed?
  12. Wild_qwerty

    Static FRMs

    Yes, I use Anim8or myself, Siren made most of his new critters with anim8or as well.
  13. Wild_qwerty

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @moderator, could you please split the posts regarding timeslip's engine into a new thread? I like the sound of this, as long as it's an optional setting so people can decide to use it or not (or the modder can set it). The perk could be called: "Mind Control" or something ;) keep up...
  14. Wild_qwerty

    FIFE - open source RPG engine with Fallout support

    Logo looks cool, the cube gives the isometric impression :) Screen shot looks good too
  15. Wild_qwerty

    Static FRMs

    What program are you using to draw those images in?
  16. Wild_qwerty

    Indexing FRMs

    I think on the FanMadeFallout site they have a gallery of all the item FRMs.
  17. Wild_qwerty

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yea the movement is a little bit weird in fallout. The critters are moved by the FrameSoffset for the FRM, running critters have a higher frame rate set in the FRMs (check using frame animator). As best as I can figure the engine matches the frm position up somehow to a hex. The FIFE team...
  18. Wild_qwerty

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Or an update on the engine you are coding would be interesting.
  19. Wild_qwerty

    Checkit Out! I modded my INVBoX

    You're not actually serious are you? I know fallouts colour palette is limited to 256 colours but that doesn't mean we need to resort to grey scale surely... What's next, mod the critters into stick figures? Then again I think half the posts here are just Trolls.
  20. Wild_qwerty

    Glowing Ones

    lieutenant, gizmo, overseer, The Master, BOS guy with no helmet (always forget him).
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