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  1. your evil twin

    Jeff Gardiner on aliens

    Oh I did enjoy some of the conversations in Fallout 3. I liked that random "intelligent" mutant you find wandering in the wasteland - the poor guy struggling to express himself, and grateful to have a minute or two of conversation. I seem to recall being entertained by some other...
  2. your evil twin

    Jeff Gardiner on aliens

    Indeed, that's why the whole canonicity of easter eggs in the Fallout games is a tricky subject. Skynet is obviously a Terminator reference, yet Skynet is in a proper level rather than a special encounter, and you can even transfer Skynet into a robobrain and get him (it) as a companion. Is...
  3. your evil twin

    Jeff Gardiner on aliens

    These are pretty fair points, I think you've got me. ;) The alien blaster thing was just an easter egg. (I do still believe Skynet's story about being built with alien technology, though. It's been said that Skynet is unreliable, but as far as I'm aware that's because of giving bad dates...
  4. your evil twin

    Jeff Gardiner on aliens

    Sure, you are welcome to stop discussing things. Are you the new Speaker of the House in the UK's parliament? I challenged someone to find an example, because I was GENUINELY UNAWARE of any game franchises that had the same reoccuring easter eggs. Stanislao Moulinsky was able to surprise me...
  5. your evil twin

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I'm using the most recent version of sfall and the most recent version of the fallout 2 high resolution patch, and when I try to play Fallout 2 in dx9 mode I get screwed up movies. But weirdly I CAN play Fallout 1 in dx9 mode with sfall and high-res patch without screwed up movies! Is there...
  6. your evil twin

    Jeff Gardiner on aliens

    LMAO! Just checked those UFO endins out: http://silenthill.wikia.com/wiki/UFO_Ending I knew that Silent Hill 1 had a UFO ending, and I knew that Silent Hill 2 had a dog ending, but didn't know that they put UFO endings in ALL the Silent Hill games! Kudos, didn't know any game series had...
  7. your evil twin

    Jeff Gardiner on aliens

    Er, by "killing the whole Master's army" I didn't mean it is a superweapon. You can kill the whole of the Master's army with a plasma rifle or the sniper rifle or the .223, if you so choose. The alien blaster does not destroy game balance thanks to the fact that it has a measly range of ten...
  8. your evil twin

    Jeff Gardiner on aliens

    Re: Isn't it really hinted at in previous Fallouts? It's important to bear in mind that DLC is supposed to be extra OPTIONAL content. So far we've had: 1) Operation Anchorage, which added a mtro tunnel and some ruined buildings to wasteland, and then a big computer simulation of the...
  9. your evil twin

    Jeff Gardiner on aliens

    Note that the description in Fallout 1 and 2 is "Looks like it can take small energy cells, however." Suggesting it wasn't designed for small energy cells, but that the size and shape happen to be compatible enough. Presumably an advanced alien civilisation that builds spaceships with...
  10. your evil twin

    Jeff Gardiner on aliens

    Re: Isn't it really hinted at in previous Fallouts? Ah, but the difference there is that the Solar Scorcher itself isn't from Star Trek, it's supposed to be a modern energy weapon similar to the laser rifles and plasma rifles and so-on. You happen to find it after a Star Trek portal sends...
  11. your evil twin

    Jeff Gardiner on aliens

    Re: Isn't it really hinted at in previous Fallouts? While I do not like the fact that Bethesda have made aliens a big part of the Fallout plot (having a DLC based around them is absurd, and the alien ship and blaster in the vanilla game were already questionable decisions), I would like to...
  12. your evil twin

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Aha! So those files were meant to be copied, and then automatically erased by Fallout 2 itself? I guess that means it was OK for me to not bother installing those NPCs files then. I didn't have any prior mods installed apart from the unofficial patch and high res patch. Hehe. :D Anyway...
  13. your evil twin

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Ah thanks. Assuming you aren't a Vista 64 user and you were able to install the mod properlly using the installer program (unlike me!), could you check if the installer put any of those NPC proto files in your Fallout 2 data folders? That would be a good indicator of where I meant to put them...
  14. your evil twin

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Can anyone offer any help with this? Apologies for the double post, but I realised that since I edited my post several times rather than doing new posts the thread wouldn't have been bumped and people wouldn't have realised that I had written anything different to what I wrote on Thursday.
  15. your evil twin

    Graphics

    I quite like playing as a female character. Especially since all the NPCs that join in Fallout 2 are male, it's nice have one girl in the group! Yeah I'd love to see more variety in female player graphics.
  16. your evil twin

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    EDIT ONCE AGAIN: Argh! Turns out the installer program is a 16-bit application, which doesn't work on Vista 64. Guess I'm copying the folders manually... I'm confused by the prescence of an "npc" folder. The readme mentions "Having an NPC's base proto file in the game folder prevents that NPC...
  17. your evil twin

    F2: Combat Overhaul Mod 2.0

    Ah thanks for letting me know. :) I think in that case I my try aspects of Magnus's "Weapons Redone" mod. It's modular, so I might pick and choose bits, such as just the Energy Weapons aspect. I don't want to totally change the weapon balance since this if my first time playing Fallout 2...
  18. your evil twin

    F2: Combat Overhaul Mod 2.0

    I was just about to start a game of Fallout 2 using the unofficial patch and version 1.3 of this mod, since it looked like it fixed some of Fallout 2's problems. Armor piercing ammo actually better against armor than other types? Laser weapons that aren't reflected by every damn type of armor in...
  19. your evil twin

    Power armors suck for game balance

    I guess the developers decided that while it was nice for players to be able to roleplay as a weak but clever character who talks/sneaks his way through most situations, they also wanted players to be able to survive a fight with Super Mutants/Enclave at the end of the game. While it is...
  20. your evil twin

    "Sunbeam" Laser Rifle in Tactics...?

    In Fallout Tactics the Laser Rifle is named the Sunbeam Laser Rifle, and the Gatling Laser is named the Sunbeam Gatling Laser. The laser pistol is still just named laser pistol though. The weapons use the same item descriptions as Fallout 1 and 2 and still say "The Wattz 2000 laser rifle blah...
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