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  1. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Jukkahvi On stage Kickstarter campaign i make this http://lionwood-studios.com/special_for_brian_fargo.html I kept in touch with Brian Fargo period entire company. And it was he, not I asked my permission for placement of these works in the news and on FB page. Because at that time Andre...
  2. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Surf Solar M-m-m... in this thread most of all screens without render, shaders and etc. This is a real-time models without anything. But for production renders i'm use typical render of 3D Studio Max. And here i too have a reason. Many designers use shaders and additional renders. Firstly...
  3. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Sander No-no-no. I do not like is not art, and its absence as such. Okey. Fine. In world we have a lot of people. And different people have a different thinks and different point of views about all of happen in this world. And... please dont tell "given us". I'm have a very bad knowledge of...
  4. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Sander No problem. My point? Improper allocation of the budget, an unwillingness to do the normal art. As a consequence, ugly game. I have a doubts about competence inXile in case of Art. And all of i say, it's arguments in support of this theory. Release so closer. Time check her. Second...
  5. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    You don't read what i say. No one CEO do not hire writers on all lenght of project, because in most cases this is contract work which have limited time of work. How happen that Wasteland 2 with that good business practice, experienced team, with a good budget looks more poorly than games from...
  6. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Tagaziel False impressions you say? I'll try to explain my point of view more detailed. But start of this explanations we take more deeper that actions of present days. Fisrtly, i look at all first campaigns on Kickstarter and i know officialy version. I want talk with you about "avoiding...
  7. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Lexx Aha... look at current interface. Look at all of this. Maybe better give this task for crowd? And if all of tasks can be made via crowd-of-something... why gamers need the developers? In order to write lyrics, and make "something out there"? I'll surprise you. Usually developers do...
  8. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Thanks egalor and Aguirre Well. I can do it, but i don't. Why? Because Wasteland 2 be remind us else more vinaigrette than earlier. Why? I have a long answer for that. When Briand Fargo make decision use for Wasteland 2 crowdsourcing its been very wisdom decision. After collecting funds he...
  9. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Done. 4 hours and 33 min. Not the best of my object and texture ... frankly. But it seems like it is better than W2Buzzz. Maybe i wrong. In my opinion even this object needed something more. Something like a history. More story. More feelings. Charming details and etc. This is just a art...
  10. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    50 min past. Now we have basis with mapping. In previous screen you can see that i prepare texture for texture bus. Thanks all watchers and readers! I'm sorry. I took the liberty to copy the bus is not accurate. It would be too boring. Model is over but here enable one "hint". Many of...
  11. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    I have a crazy idea. Bus. Look at bus. How many time need to make this incredible piece of Wasteland 2 style? On my clock 1:32 (i cannot post my photo with today newspaper, but you can trust me or somebody connect to my skype and i share screen, but without sound... because it's bothering), it's...
  12. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Maybe. But blure as part of tool (DOF, bloom, glow) have many "faces" like real evil. Like a devil. Maybe it's a DOF, but bloom cheaper version of DOF and use blur technique too. And also if mix DOF, bloom, and something like a glow, and maybe HDR we are blinded. And W2, after blinding be...
  13. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Thanks Surf Solar and valcik, thanks all. I'm too lazy. I thought - no one will see it. You see. "Do not to be lazy" - my motto. Broke it (smile). But never worried about rails. Only your eyes touch this screens. This art style been cancelled. Too quality. That is reason to cancel it...
  14. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    Hassknecht Sorry-sorry-sorry (laughing). Each day i learn language (on the background of my work... like a listen something on english) but even after long time i have no success in this deed. If look on the other side - that's something. Little speech skill, roughly speaking +10 english...
  15. Rick Lion

    Wasteland 2 physically distributed by Deep Silver, screens

    In most cases bloom-effect used not for good picture and not for increasing quality of game. This... bloom best way to hide poverty of models and backgrounds. Unity have a very good render and effect like a blure, bloom not nessesary. This is instrument for 3D action games. Here we have...
  16. Rick Lion

    Torment: Tides of Numenera Screenshot, FO3 DLC sale

    to Per Well... one of the rules of journalism - the reader gets the information, but the conclusions he does himself. Unfortunately, this rule is not observed. And often somebody impose for others else's point of view. I do not want to go that route. I have a little analyze of actions of...
  17. Rick Lion

    Torment: Tides of Numenera Screenshot, FO3 DLC sale

    Once again, sorry for my terrible English. I will learn it in the future, because i want reach the normal skill. I'm afraid that half of what I wrote - is not clear. And second half of that - can be understand not right. Sorry for that and for my long srap post.
  18. Rick Lion

    Torment: Tides of Numenera Screenshot, FO3 DLC sale

    Interplay was a dying campaign. And i think that main problem of Interplay is not Brian Fargo, but Eric and Herve Caen. Maybe i wrong? Maybe I messed up something? Maybe I just believe Brian Fargo, and don't believe in Caen works? Maybe they (Caen brothers) got from Brian Fargo dead...
  19. Rick Lion

    Torment: Tides of Numenera Screenshot, FO3 DLC sale

    Oh... no, i'm affraid that you understand me not correct. "Liar", "incompetant" - this is a very big words. I say only that i want to say. He is very good businesman, great developer with a great story. Legendary guy which made in collaboration with a very talented people many good games. I...
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