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    Fallout website up and Vision Statement revealed

    Let's see if I can pierce the hazy fog of memory... Fargo did reject the first two vision documents. He also suggested the use of specific examples. Tim told me about the example of the kid and the rabid dog from WL that Fargo used. I don't recall Feargus on the project at the time of the...
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    Fallout website up and Vision Statement revealed

    Brian was involved with the vision statement by reading it. I wrote the thing after talking with Tim and the rest of the team at a team meeting. I'm pretty sure all the leads had direct input into the vision doc. We had been having problems getting an approved vision statement, IIRC, and I wrote...
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    Civil Defense logo retired

    *sigh* A little classic Cold War Americana has faded away yet again: http://www.nytimes.com/2006/12/01/washington/01civil.html?_r=1&oref=slogin The old CD logo (the one in the triangle) is being replaced by something flashy with stars.
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    Troika announcement

    What is the world coming to when you have these two stories back to back: Troika announcement The corpse of Interplay still roams this fair earth A true shame.
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    Ed Orman do Fo Dev Profile

    MCA was not involved in FOT. IIRC, we copied him on the design docs at various points and I think he played a beta version (but my memory is sieve like on some things). The story was a team effort, and like Ed said, it underwent many, many changes over time. There was an initial story done by...
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    Penny pokes IPLY

    Wow. At Interplay, we once got a suggestion from a Battle Chess fan to do a "Passionate Love Making" version. We also got a suggestion for a "White Tail Deer Hunting" game. One of the artists drew "Kill Bambi" on it and posted it in the lunch room. I think we cried when Deer Hunter came out a...
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    Herve Hears A FOOL! Wait...Herve is called a FOOL.

    Well, he's gotten farther than I have then -- I never put the disc in a machine. I have a copy (someone at VUG gave one to me), but have no desire to even boot it up. pax, -Chris
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    Chris Taylor talks about Fallout:Tactics

    At the time, Interplay was broken into divisions. 14° East was the strategy division and Black Isle was the RPG division. The people in 14° East wanted to do a Fallout title, but it couldn't be a RPG because that was what Black Isle did. Black Isle was going to be working on a FO title (FO3)...
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    Herve Hears A FOOL! Wait...Herve is called a FOOL.

    Brian Fargo once caught us playing Bomberman on the big screen TV in the Fitch building at 5pm or so. About an hour before there was supposed to be any gameplaying. He sat down and played with us for an hour, and then chewed us out as he left. Was pretty funny. He also got into a Rock and...
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    Chris Taylor talks about Fallout:Tactics

    /agree You just reminded me about the network problems. We would ftp builds of the game, and it would take forever. The pipe out of Australia is rather small, and we would constantly get transfer rates in the low single digits (2-3k/sec). Towards the end, we even resorted to shipping...
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    PCZone remembers Fallout

    Thanks for the scans. That was a neat interview. I wondered how it turned out (they asked the questions months ago, and I haven't heard anything since.) Nifty keen! pax, -Chris
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