Search results

  1. D

    German PC Games previews Fallout: New Vegas

    And there's no reason to think that they need to keep everything from from VB. It doesn't really make sense. Every settlement in FO2 used gold, not just NCR. I think that has essentially been retconned, which is a smart move if you ask me.
  2. D

    Is Brian Fargo working for Bethesda too?

    Anything's possible. Bethesda did pick up Wet after it got canned by Activision. But he says that it's been in development for a couple years, so it probably is something else as long as he's not just joking around.
  3. D

    Is Brian Fargo working for Bethesda too?

    I don't think you know much of anything about the developer or publisher in this story. Anyway, as others have said, this might not have anything to do with Wasteland or Fallout. Bethesda publishes all sorts of crap, and inXile is best known for casual games. For all we know, this could be a...
  4. D

    PC Gamer US ranks New Vegas in 2010's Most Anticipated

    I think I'm looking forward to Alpha Protocol more than NV, if only because I know what to expect from NV.
  5. D

    Duck and Cover interviews Tim Cain

    "I really enjoyed the game" and "replayed it a few times" doesn't sound very non-committal. It's not a proper review, but it's clear that he liked it. I think that we just won't hear from people that have a generally negative impression of the game, because of professional courtesy, or simply...
  6. D

    Chris Avellone talks Fallout 3

    Well, the loot needs to be useful for something. Oblivion, for example, has plenty of dungeons with plenty of loot, but there's no reason to dive into a random dungeon because you won't find any unique or powerful loot, and you don't really need unique or powerful loot because you'll hardly ever...
  7. D

    Chris Avellone talks Fallout 3

    It's a mistake to think that loot isn't part of the design. It's pretty obvious that loot can be a reward for exploration in an open-world RPG. It is nice when you can find or advance a quest, but making your character more powerful is always one of the main drives in the game. But I do...
  8. D

    PC Gamer UK podcast talks Fallout: New Vegas

    That's the old Sierra way of doing it. But dying was half the fun in those games. I think the debate over optimal game world boarders gets much more attention from messageboard posters than it should from developers. It ranks right up there with "What should happen to a corpse?"
  9. D

    Fix SPECIAL

    My guess is that they won't radically change the impact of skill/attributes on spread. Developers (including Obsidian) don't seem to like severe accuracy mods in action RPGs. And I disagree about the uselessness of PE. It's very important for sneaky characters. CH definitely needs an...
  10. D

    Chris Avellone talks Fallout 3

    I think you are conflating exploration with combat. It’s sort of like saying that the story in Final Fantasy VII sucks because you don’t like all of the fights and random encounters between the cutscenes. I can see how bad combat would spoil your fun, but making the combat better would only...
  11. D

    Chris Avellone talks Fallout 3

    Well in this case, the problem you've identified is one of the major strengths of the game. In Fallout 3 the player actively navigates terrain, avoids or engages random travelers and monsters, and spots and pursues landmarks. For many that enjoyed the game (like Avellone), the exploration is...
  12. D

    Chris Avellone talks Fallout 3

    In Fallout 3, you don't explore the world with world-map travel. You only use fast-travel to backtrack to places you've been before. Adding random encounters to fast travel would just be counterproductive and annoying. Throwing in some sort of travel process screen would be OK as long as it...
  13. D

    Chris Avellone talks Fallout 3

    It probably won't be much different from Fallout 3 in this regard. You aren't going to see critical failures or anything like that. It would be nice if they increase the impact of skill in the "hardcore" mode, though.
  14. D

    PC Gamer UK podcast talks Fallout: New Vegas

    It's a pretty ambiguous second-hand statement. But taken at face value, it's probably true. If they started with the ES Gamebryo-based tech, the end product would probably be pretty similar. It will be interesting to see if they can nail the exploration in NV. Obsidian hasn't had much of a...
  15. D

    OXM responds to the Fallout community

    No, it was crap. FO3 allowed you to sort by type, showed you more items at once, gave you important information for items without any clicking at all, allowed you to drop or equip/use with single mouse commands. It wasn't a great inventory system, like Dragon Age's, but it was definitely better...
  16. D

    OXM responds to the Fallout community

    Actually, I think you need to equip weapons and armor to see detailed stats. I agree that the inventory system wasn't that big of a deal because there weren't that many items in the game to begin with. But the system itself was awful. It was pretty. That's probably the only nice thing I...
  17. D

    OXM responds to the Fallout community

    Fallout easily had the worst inventory system of all of those games. You could only see 5 items at once. You couldn't sort the items by type. You couldn't easily compare weapon or armor stats. Dropping or using items was unnecessarily complicated. There was a ton of wasted space. Scrolling was a...
  18. D

    OXM responds to the Fallout community

    They aren’t necessarily too young. For most PS2/360 owners, FO:BoS probably never made it into their brainbox, let alone their console. FO3 was a very high profile game. But the age thing is an interesting issue. I don’t know the range of their demographic, but I doubt I’d find any Absolut...
  19. D

    Brotherhood of Steel in Fallout: New Vegas (and OXM)

    Yeah, skill definitely affects accuracy, but the damage mods are more significant because more people seem to prefer that. I really don't think that solves the "problem" though, because most of the same people will start complaining that it takes way too many headshots to kill something.
  20. D

    OXM responds to the Fallout community

    No, he said that most were introduced to the series with FO3. No one played FO: BoS (except some of the brave souls on this board).
Back
Top