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    [FO2] Ninja build problems.

    Have to agree with the gravedigger. It drops karma(which for an evil character is a good thing), but that's about it. Here are some tips i've learned while playing this char: Healing is your friend: Use stimpacks, no, you won't need 'em "maybe later", you need 'em now. If you drop to a...
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    [FO2] Ninja build problems.

    Yeah, no companions for me. Suliks a bore really anyway. Only reason i'd want him is to sell him. As the previous statement might suggest, I'm playing an evil ninja, named Evil One(not chosen) and perks so far(just reached level 6): Awareness: Very handy to see the damage to know what to hit...
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    [FO2] Ninja build problems.

    Aye, it's working very nicely. Funny is that when i ask sulik to join me heading south he replies with "Gonna take a nap, talk to grampy bone, not going anywhere." :D Cursed be my Charisma. Ohwell, loner works too. I went with the 8per, 5int ninja with a bloody mess instead of kamikaze...
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    [FO2] Indiana Jones build

    True. I was first thinking of taking 2 out of luck, to make his luck balanced, but that works too.
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    [FO2] Indiana Jones build

    EDITED due to popular demand :D Ok, sorry if my build frenzy is annoying to some, but just had to come up with a classic character :D So here goes, any comments/change suggestions are more then welcome: Str: 5 (Indianas not too bulky, but he throws a mean punch still.) Per: 4...
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    [FO2] Ninja build problems.

    Yeah, this is probably the most working way to set skills. Except for the endurance part being better at 2 for hit points every level(don't hurt ot have 'em). What is the FUN, maybe not most efficient, way is to go: STR 4: Can use any weapons except sledges, ninjas don't use 'em anyway...
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    [FO2] Ninja build problems.

    Ah misunderstood the -odd- meaning in your previous post. Got it now. I think Int 4 and end 2 would be fitting enough, RP and efficiency wise.
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    [FO2] Ninja build problems.

    So basicly i could drop end to 1 since 1 or 3 is basicly the same and drop Cha to 1 and lift perception to 10 and int to 5? Actually when i put it like that, it doesn't sound too bad. Hard maybe with the low end, but not too bad. EDIT: If i really wanted to take this into a "roleplay"...
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    [FO2] Ninja build problems.

    Well, i tried searching for a ninja build idea here, but seems it's not that popular. Or just not recorded. It does pose a few problems though, and looking for some input. On general level too ofcourse. What i've come up with. Str: 3 (Those uys ain't that strong) Per: 8 (For faster...
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    [FO2]The Evil One -(A Non-Serious Bug in game)

    Disclaimer: Sorry if the "in character'ish" way annoys someone, thought it was fitting. Let me tell a little story of how i became the Evil One. Ever since a young boy, i was interested in hand to hand combat. I loved a good bloody mess, as i was rather heavy handed. All the good stuff...
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    [FO2]Anyone making/interested in a slaver mod?

    thanks for the intel, that actually helps quite a bit on what my first project should be. Taking the whole slaver line would be too much, agreed, perhaps start out with something like, making a mission in klamath, a "random" encounter, and such. Maybe even just modify klamath into a BOS...
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    [FO2]Anyone making/interested in a slaver mod?

    Ah, gotcha. Thanks for the heads up, still new here and learning the ropes. Albeit learning them by getting thrown against them many times :oops: I'm quite keen on learning the trade myself, simply 'cause i find great potential in the FO engine to provide a platform for personal projects...
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    [FO2]Anyone making/interested in a slaver mod?

    Just curious, since the slaver route ingame is a steaming pile of poop (:lol:), that if anyone was interested in making a mod that would bring more stuff, dialogue and actual "stuff" wise, into this line of work? I'm not familiar with modding, not really sure what can and can't be done, how...
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    Any stuff related to unofficial F2 patches goes in here!

    Have to check. Can't remember if i have any saves anymore of it, not keeping them much since i'm not vigorously bughunting. EDIT: Have a savefile just before it now, but can't reproduce. Tried about 4-5 times in a similar fashion i did last time.
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    Any stuff related to unofficial F2 patches goes in here!

    Interesting bug. At the New rebuplic city(name right?), when you have to help stop the guy from blowing himself and the reactor up. You fail to stop him, and Dorothy fails to stop the core from exploding, the client crashes after the explosions.
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    [FO2] New way to handle the church in the Den, problem?

    Well true. Just that there's no effect, so to say, from this outcome. That confuses a little peep like me. But i guess the same would happen in Lara died and i was on her side. Noone to give the cash. Ah well, guess i'll take it as an anti-drug victory :D EDIT: Also tried killing...
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    [FO2] New way to handle the church in the Den, problem?

    I was just curious about an "evil", or good if you look at it that way, of handling the church attack in the den. So, first i got metzgers ok to attack the church. Then i got the info of the party that the crew watching the church is having. Report to lara, and tell her to wait a while. Go...
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    Fallout 2 NPC Armor Mod

    Quick question, is this a mod/add that would require to restart again? 'cause seriously, although i would like to see sulik in power armor, or have my leather squadron fire pellets at people, it's not worth starting over for the 5th time this week :lol:
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    Introduce yourself! AKA the "Say hello" thread

    Hello, I'm Teh Seel and i already managed to get bad karma for being a naughty poster in wrong place :lol: Sorry about that by the way.
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