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  1. K

    Fallout 2 Savegame Editor

    Well in Fallout NPC mod, Ian, Tycho, and Katja change their armor after being told "use the best armor" in conversation menu. Their appearance also changes, and so do their statistics. I still wonder if there's a mod to change Fallout 1 behavior to be more "sophisticated", for example, not...
  2. K

    Fallout 2 Savegame Editor

    That's what I suspected. I wonder if it's possible to modify Fallout 1 script. For example, when equipped with grenades, Katja (due to her high throwing skill) will always use grenades regardless of everything. For example, she will use grenades even when there are adjacent allies, hurting...
  3. K

    Fallout 2 Savegame Editor

    So, I discovered interesting stuff. My NPCs are currently level 3 (I'm level 14), and according to this, Ian's small guns skill is 85. So I modified Ian's big guns skill to 85 (using vad's Fallout 1 critter editor), gave him a rocket launcher, then we went to Deathclaw Warehouse area to...
  4. K

    Fallout 2 Savegame Editor

    Will try that route, then. Well, when using Falche, the derived stats automatically changes when changing the base stats. For example, increasing strength automatically changes the displayed carry weight value in the editor. Nonetheless, I'm following your suggestion.
  5. K

    Fallout 2 Savegame Editor

    :shock: I see, thanks!
  6. K

    Fallout 2 Savegame Editor

    Hey wait, I remember using Falche, which automatically calculates derived statistics from base statistics. Strength: - each point of additional strength raises carry weight by 25 lbs. - when strength is above 6, each point raises melee damage by 1. Agility: - each point of...
  7. K

    Fallout 2 Savegame Editor

    I see. What if I change the number of armor instead? Like, changing 1 x combat armor into 2 x combat armor? Does it have less chance to corrupt the game? Or does it make things even worse? I see, thanks. As for the derived statistics, IIRC there is a Fallout statistic calculator...
  8. K

    Fallout 2 Savegame Editor

    @vad: So finally I got the time to tinker with Fallout again, and I decided to use your latest version of Editor (F1se.exe) instead of hex-editing the .pro file. The critters editor is very impressive! It is certainly better than manually hex-editing everything. I have more questions if...
  9. K

    Fallout 2 Savegame Editor

    I see, thanks! I'll give it a try. So the latest version of the editor can edit critters too? Better use your editor than hex editor then.
  10. K

    Fallout 2 Savegame Editor

    Sorry for the very late reply, Vad. 2011 was a busy year, but I still have Fallout installed on my netbook. Hope you don't mind if I continue this topic. Based on the contents of PRO_CRIT.MSG, Ian has number 7600. Divided by 100, Ian's number becomes 76. Thus, Ian's file is 00000076.pro...
  11. K

    Fallout 2 Savegame Editor

    I see. Thus, Fallout 1 does not store NPC stats in save files, but points to proto\critters directory. And in case of Fallout 1 NPC mod, it only stores NPC levels in save files, and points to the proto\critters directory for their respective stats. Am I correct? Thanks, vad! :) I'll...
  12. K

    Fallout 2 Savegame Editor

    I believe people have many reasons to edit their NPCs. For example, I'm trying a "modern-day military" theme, where everyone in my party wears combat armor, to make them look like modern-day military soldiers. However, Ian only uses pistols, which is too bad, because I want him to use assault...
  13. K

    Fallout 2 Savegame Editor

    I haven't tried F2 megamod (my F2 CD is defective), but I have tried your F1 editor. Very cool! It is the most comprehensive and detailed F1 editor I've ever tried, and I like the fact that we can create items with ease. :clap: Anyway, I'm using Fallout 1 with 1.3.5 patch, hi-resolution...
  14. K

    [FO1 NPC mod] Tycho uses laser rifle? Glitch or feature?

    I have tried the F1 savegame editor. Very cool! While it cannot edit NPC stats, it is a very comprehensive and detailed savegame editor, where we can create items with ease. Anyway, I'll ask Vad about NPC editing .
  15. K

    [FO1 NPC mod] Tycho uses laser rifle? Glitch or feature?

    Interesting points being made. While we are at it, how difficult is it to hex-edit NPC stats in SAVE.DAT file? Any tips?
  16. K

    [FO1 NPC mod] Tycho uses laser rifle? Glitch or feature?

    D'oh! My apologize. Feel free to move the thread accordingly. I see. While we are at it, what keeps Ian from using assault rifle, for instance? From what I read from the character sheet (NPC mod), Ian has very good small guns skill. What kind of extra limitations imposed on NPCs, so that...
  17. K

    [FO1 NPC mod] Tycho uses laser rifle? Glitch or feature?

    I was roaming The Glow, fighting against the robots, when I gave Tycho a combat armor, an assault rifle, and a laser rifle. Tycho originally used a sniper rifle, but I wonder how effective he would be with an assault rifle. Thus, I told him to draw his best weapon, and then I took away his...
  18. K

    Childhood / teenage celebrity crushes

    Well, what can I say? The downside, I'm still single in my mid-30s. :mrgreen:
  19. K

    Childhood / teenage celebrity crushes

    But... but... where's the picture of the boobs? :P
  20. K

    Childhood / teenage celebrity crushes

    Crush on fictional characters, eh? When I was a teenager, I had crush on Caitlin O Shaunnesy from Airwolf TV series. Not only her face is cute, but her attitude also is. And attitude turns me more than look. But would you believe me if I told you I had such crush in my adulthood? It...
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