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    How to build your own Electronic Lockpick MII

    the contact plate only needs to be presure sensitive to register bloodflow.. it would just register the regular pulse of the owner..
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    i need directions

    try my tutorials.. first the "setting up for scripting" one, next the "Basics:walls and floors" then "editing proto's" and then the other when you get to needing them...
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    Toxic-Mod announcement

    jargo, i'll give you a hand with the english.. just let me know what you want.. and your help with the scripting of the Toxic Mod would be greatfully recieved.. Qwerty, send me the files ( you still have my e-mail right? ) and your design brief.. and i'll see what i can do.. on a side...
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    FAQ/Guides/Tutorials

    they mis-quoted me..... that reply was to a question asking how to change the exp awarded from quests and critters and things.. my reply was to the quests and things part... the exp points awarded for doing things like lockpicking and trap dissarming are set in the exppoint.h header...
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    Toxic-Mod announcement

    seems that interest in this mod still lives... might be i'll have to see if we can finish it..
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    Problems with new light source

    yes it's easy to do.. providing you know the proto numbers or names .. here is the code to switch "dead" computer screens and terminals with their flashing counterparts when the power comes on.. procedure map_update_p_proc begin variable Item; if...
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    Problems with new light source

    i didn't need the spoiler.. and you still didn't explain clearly exactly what you're trying to do.. anyway.. i'm going to make several asumptions here.. 1. your suburbs setting is going to be at night? 2. your suburbs is something like new reno.. streets with buildings..? since...
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    Problems with new light source

    not entirely sure what you're trying to do.. flip a switch and all the city's light go out? please elaborate on what you're trying to do..
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    Goris' Animation & Mapper Error

    not sure on the first part, and not certain on the second part, but i'll take a stab at it.. 1. the robing / disrobing may be his "equiping weapon" animation.. are you sure you have the right frm? 2. the mapper does not always initialise scripts properly the second time you F8 into a...
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    Fo2 Mapper Crashing while trying to move map.

    i've been away and dropped in for a look.. thought i'd drop an answer, albeit a late one, to your problem.. it's a little long winded, and only a theory since i don't have F2 installed right now.. what you need to so is copy your map, and then move the problem level to the first level...
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    Error on placing cities on map.

    i'm sorry if my tutorial caused confusion.. it was written nearly 3 years ago now.. ( wow, has it been that long???? ) the "YourMap_Entrance" is just an identifying name for the map "yourmap" is the actual name of the map file "yourmap area name" is the name of the town , city, or area...
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    I have a question...

    if it's a game you already started, and have already been to vault 13, then the new map will not be used.. the game saves a "local" copy of the map in the save game folder so it doesn't loose things you put in lockers and drop on the floor etc..
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    merging maps?? should i tell how?

    also, looks like you have a critter joining your team that has no script assigned to it.. ( set a critters team to 0 and it's a party member is it???? no idea, just guessing.. )
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    [Black Steel] new locations

    Hey guys, long time no see.. i havent checked in here for a while.. have you two bailed from the MR mod.. is it even still going??? (apologies to the forum owner for discussing a different mod.. )
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    BIS FO2 mapper .txt output => IanOut project needs your h

    i do wish people would read the tutorials properly before saying they don't work....
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    Puzzled about maps and towns

    yes you can have maps that don't go to the world map, just don't put world exit grids.. as for getting the name into the mini-map, you need to edit map.msg in the text\english\game directory ( asuming you extracted it... ) it's pretty self explanetory.. and if you don't get it, then you...
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    Tierd of looking, Help me please!!!

    hit the tutorials on my site, or the copies they have here on NMA.. proto editing is the one you want.. that should get you set up.. then just click on the container you want to edit the PROTO of, and click where it says "max size" type in a bigger number... click on the "OK"...
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    Shooting animation

    have a look at the ecbdygrd script in the RNDENCTR folder.. it's the scripted sequence where horrigan attacks the farmer and family.. it has all the stuff you want in there..
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    question about FOT packs to FO2

    he really should update the packs with a readme telling them that these are for modders only and are not a stand alone mod in themselves..
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    Tip for scripters

    you don't need to add anything to the global.h file, it's just easier if you do.. it just defines the glabal variable as numbers you DO need to add the global variable to the vault13.gam file in the data directory of your mod again. there is no need to create the <mapname> or...
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