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  1. Bernard Bumner

    PCGZine’s Fallout 3 Interview

    It depends what he really means, doesn't it? If he means that there are essentially only two factions in the game - good and evil - and that you can ally yourself with either or neither of them, then it is going to make for a very simplistic code of morality in the game. On the other hand...
  2. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    I certainly agree with those last paragraphs, but this piece I've quoted is where I don't agree. Roleplaying has always had highly visible mechanics, and absolutely requires that a player should surrender themselves to the inherent duality of it; they have to be able to inhabit the role...
  3. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    I suspect that it will simply result in very watered-down roleplaying. Whilst narrative consequence and choice are crucial to Fallout and roleplaying, they certainly aren't the only requirements for a deep experience. If Bethesda strip away the involved and intelligent - mechanical -...
  4. Bernard Bumner

    Does Bethesda listen to feedback?

    Bllody hell, I was one of the most vocal of the wait and see crowd. The more I waited and saw, the more convinced I was of Bethesda's inability to produce something with a clear vision which constitutes a true sequel. Feedback has nothing to do with patronizing competitions to design perks...
  5. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    Absolutely, but it almost certainly wasn't designed to exclude people who were green to the genre, rather it was simply designed as a very pure piece of roleplaying. I think we agree with the ultimate consequences of their approach, it is just that I see them as arising from a much more...
  6. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    Fallout did/does have pretty graphics. I understand where people are coming from on this, I really do, but in my opinion the games aren't bad because graphics become the focus. Rather, the graphics become the focus because of a deep misunderstanding of what rpgs should be. I don't think it...
  7. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    Me? Well, I'm just not sure what the argument is. If we're talking about system resources being hoovered up by graphically intensive engines, to the detriment of gameplay then that is one thing. (But not what I was responding to.) If we're talking about the well-resourced development process...
  8. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    I think it is unfair to suggest that graphics necessarily come at the expense of gameplay. Do you really believe that the Fallout decided to make the graphics just a little bit crappier so that they could achieve better gameplay, that they were calculating that 10% worse sprites would allow them...
  9. Bernard Bumner

    Reminder: Read Xulm's Comic

    Extra kudos to you in that case, because hand-lettering is an art in itself. I look forward to seeing how the work develops.
  10. Bernard Bumner

    Reminder: Read Xulm's Comic

    I really like the artwork, but the script is slightly losing me; it is a bit frantic. It is a bit too wordy in places, but might also benefit - if possible - from re-lettering in places (is this hand lettering on the original artwork, or is it cg?). Using different fonts where there are a...
  11. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    Well, be fair; it isn't me, it is Bethesda who are making the mess with their approach. I've always said that, had it been me, I would have taken the opportunity of the relocation to develop a completely new mythology. My point is that there are ways of dealing with Supermutants and The...
  12. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    Well, it isn't necessarily a matter of contradiction, because you can't consider the Bible to be completely comprehensive for the purposes of creating sequels. Omission from established continuity shouldn't preclude events, especially given the transcontinental relocaction. Handled with a...
  13. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    I can't answer that, but earlier I suggested that perhaps the old design didn't function well in the first person perspective; perhaps the barrel was too long and foreshortening made it look insubstantial, or maybe it looked too similar to the sniper rifle? I don't know of any reason to...
  14. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    What counts as real in this context? Were the Fallout 2 weapons real? There may be good reasons to redesign weapons, or to develop different weapons (these may have been made by a new and different faction, for instance). Well, you can also ask another question, what would be the point of...
  15. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    Well, that is true, which is one reason that I added the caveat that I don't think there is much of an attempt at fidelity. I think that they've tried to reimagine the supermutants in a style that they prefer. But there is a point where my analogy breaks down, and it ties in with your second...
  16. Bernard Bumner

    New Fallout 3 screenshot and Todd Howard speaks

    There are some pretty good elements to these pictures, in my opinion. I quite like the Power Armour, and of course it is going to appear very different; animating a 3D model necessitates that is has to work, as it were, whereas a hand animated 2D character can be created with much more...
  17. Bernard Bumner

    Fallout's 10th anniversary: Jason D. Anderson interview

    Well, in that case it is bloody odd that anybody could argue that. Character creation is an inherent part of roleplaying, whether that be by rolling a character spec, or by ingame character creation. (I'm inclined to think that creation and development are synonymous - at what point is...
  18. Bernard Bumner

    Fallout's 10th anniversary: Jason D. Anderson interview

    That's a pretty banal truism. Does anybody here actually want to attempt to disagree with it?
  19. Bernard Bumner

    Emil Pagiarulo on quest structures & NPCs in Fallout 3

    Re: Emil Pagiarulo on quest structures & NPCs in Fallout Perhaps, and hopefully, he just means that there will be consequences, rather than just a broken quest?
  20. Bernard Bumner

    Todd answers 25 questions

    The timer in Fallout was hugely frustrating for me, epsecially the first time I played, and it is an incredible artificiality in some respects (or, perhaps it is actually too realistic, but either way, it is an imposition). It is an obvious device to drive the quest forwards, but it can make the...
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